Skip to main content

SimEverything studio Maxis is shut down

maxis shutdown simcity 2000 alien
Image used with permission by copyright holder
Electronic Arts has shut down Maxis Emeryville, the original Maxis studio the birthed SimCity, The Sims, and many other significant PC games over the last 28 years. The Maxis brand carries on through teams in other locations, but the studio founded by Will Wright in 1987 is no more.

Maxis designer Guillaume Pierre broke the news via Twitter.

Recommended Videos

Well it was a fun 12 years, but it's time to turn off the lights and put the key under the door. #RIPMaxisEmeryville

— Guillaume Pierre (@MaxisGuillaume) March 4, 2015

EA confirmed the shutdown later that afternoon, releasing the following statement:

Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP.

These changes do not impact our plans for The Sims. Players will continue to see rich new experiences in The Sims 4, with our first expansion pack coming soon along with a full slate of additional updates and content in the pipeline.

All employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA. For those that are leaving the company, we are working to ensure the best possible transition with separation packages and career assistance.

As developers from around the world gather for both GDC and PAX East this week, the announcement’s timing is inconvenient, to say the least.

Will Wright and Jeff Braun founded Maxis in 1987 in order to bring SimCity to home computers, since established publishers did not believe that it would make any money. It went on to receive wide critical and popular acclaim, and that success fueled a series of Sim games over the ’90s, ranging from SimLife and SimEarth to SimAnt and SimHelicopter.

The studio’s popularity waned following the success of SimCity 2000, until it was purchased by EA in 1997. Under its stewardship, Wright developed domestic life dollhouse The Sims, which once again catapulted Maxis into the limelight as one of the most successful video game series of all time. Wright left the studio in 2009 following the mixed reception of Spore.

Many will always fondly remember Maxis as a unique haven in gaming where you got to build something and play with it, rather than destroy. At least until you got bored and called down the alien and a tornado to destroy your city, or built a death house with no doors, windows, or bathrooms where an occupant could slowly waste away.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Skate to finally launch into early access 5 years after it was announced
Two people on skateboards about to go into a tunnel at the top of a church.

After years of waiting, Electronic Arts announced that its new Skate game is hitting early access in 2025.

The official Skate account on X (formerly Twitter) revealed the news on Tuesday, saying that the team is "incredibly stoked" about the early access release, and that there will be more news over the next few months.

Read more
Project Rene isn’t going to be a proper The Sims 5
Two Sims standing in front of a blue background. One is gifting a present to the other.

Electronic Arts just made a game-changing revelation: Project Rene, long thought to be The Sims 5, won't be a linear sequel to the wildly successful and long-running The Sims 4. The publisher is moving away from sequential releases and will focus instead on expanding the franchise to other games, genres, and platforms.

In a blog post published Tuesday, EA said Project Rene development is "focused on building ways for friends to meet, connect, and share while playing together in an all-new world." This could imply that EA Maxis is testing multiplayer for the first time since The Sims Online, an MMO from 2002 that never reached the heights of its competitors. It also announced that an invite-only, multiplayer-based playtest will be happening this fall through The Sims Labs program.

Read more
The next Battlefield will take inspiration from some of the series’ best games
Soldiers standing behind turret guns in Battlefield 4.

Players got their first look at the new Battlefield on Monday, along with a bit of information on what's to come.

In an interview with IGN, head and founder of Respawn Vince Zampella revealed that the next Battlefield was inspired by Battlefield 3 and 4 -- specifically in terms of its setting. Zampella told IGN that it'll be set in modern times, as opposed to the most recent game in the franchise, Battlefield 2042.
"I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3 ... Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday ... although I would say 1942 also."
You can see a very small bit of this in concept art shared with IGN. It's not much, but there is a ton smoke and flames surrounding what looks like a European city. There are some helicopters deep in the background, along with some ships, suggesting that helicopter and ship warfare will return.

Read more