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Forget ray tracing. The biggest upgrade to the Xbox Series X will be storage

In a surprising turn, Microsoft didn’t wait until E3 2020 to reveal its next console. Instead, the company placed its bets on introducing the Xbox Series X console during The Game Awards — conveniently before Sony unearthed its fifth-generation competitor (possibly) in February.

While you’ll read loads of jargon covering 8K support, Variable Refresh Rate, Auto Low Latency Mode, real-time ray tracing and whatnot, gamers should focus on one specific detail: Storage. The Xbox Series X, due to hit shelves in the 2020 holiday season, relies on a solid-state drive (SSD). That’s really, really good news.

Xbox Series X
Image used with permission by copyright holder

PC enthusiasts and hard-core gamers know exactly why this is a big deal. Hard drives are simply old-school technology. Think of them as a vinyl record player, only you’re spinning multiple magnetic aluminum platters in a single enclosure. They’re all accessed by multiple read/write heads (needles) that move across the surface of each platter.

This design worked for decades. Manufacturers increased capacity by inserting additional platters into a single enclosure. They used various technologies to enable these growing tight stacks and reduce friction, like injecting helium. Manufacturers also increased access times by implementing a faster spin. Currently, you’ll find hard drives in two speeds: 5,400 or 7,200 rotations per minute (RPM).

But over time these mechanical components fail.

SSDs, in turn, don’t include moving parts. Think of this design as a city block. Using a very basic description, data travels to and from multi-floor offices (cells) using “streets.” Because these offices and streets remain stationary, travel time is significantly faster than spinning metallic platters.

Problem is, SSDs are more expensive than hard drives. A hard drive with a 4TB capacity can cost around $85 whereas an SSD with the same capacity can cost $450. That’s why consoles prior to the Xbox Series X and PlayStation 5 rely on hard drives.

Games will get better too

With an SSD, game load times are exponentially faster because, again, you have no moving parts. Read and write times typically start at 500MB per second whereas a hard drive may reach up to 160MB per second. Even more, stick-shaped SSDs that slide into a special M.2 slot can reach well over 2,000MB per second. We won’t even get into the differences between SATA and PCIe connections.

Yet games are presumably still designed with hard drives in mind. Despite being common in PCs, developers are forced to consider that consoles that rely on this slower storage solution. That means placing multiple identical assets into the build to reduce seek times, thus creating large multi-gigabyte packages. That also means painfully enduring logos, intros, and cutscenes you can’t escape while portions of the game loads in the background.

Xbox Series X
Microsoft

Ultimately, SSD pricing has reached a point where console manufacturers can now offer this storage device without breaking everyone’s wallet. We currently don’t know the capacities or the genuine speeds at this point, but gamers presumably won’t pay insane prices for the Xbox Series X or PlayStation 5 due to costly storage.

As seen during The Game Awards show, Microsoft’s Project Scarlett sports a new, sexier name (love that subliminal messaging) to match the rigid new design. We don’t know the full hardware specification, though Microsoft clearly states that its “next-generation SSD will virtually eliminate load times.”

No, an SSD won’t eliminate load times. It will, however, significantly reduce the excruciating wait. Sure, real-time ray tracing and 8K visuals are great, but immediately jumping into a game is far more attractive than anything rendered on AMD’s Radeon GPU.

Hopefully, Microsoft (and Sony) live up to all their console SSD hype.

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Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
Xbox’s Phil Spencer responds to blockbuster leak: ‘So much has changed’
Xbox Series X on a table.

Head of Xbox Phil Spencer has finally commented on the massive Xbox leak that happened earlier today. In his public statement, he explained that "so much has changed" since many of the documents were created and asked fans to be excited about Xbox's future.
On Tuesday morning, unredacted versions of a lot of documents pertaining to the Xbox vs. FTC trial appeared. These emails and documents, most of which were created or written sometime between 2020 and 2022, revealed a lot of unannounced information. That included things like a mid-gen refresh for the Xbox Series X and S, some unannounced Bethesda games, and even Microsoft's early goals for its next-generation console. Hours later, Spencer commented on the leak.
"We've seen the conversation around old emails and documents," Spencer explained on X (formerly known as Twitter). "It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future. We will share the real plans when we are ready."
https://twitter.com/XboxP3/status/1704233222752571842
At first, people didn't know where the leak came from, with the FTC quickly denying that it leaked these things. Ultimately, United States District Judge Jacqueline Scott Corley revealed that Microsoft had done it to itself while trying to provide the court with a secure cloud link to relevant exhibits for the trial. The Verge went on to report that Phil Spencer also sent out a memo internally about the leaks today, echoing the statements in his tweet.
"Today, several documents submitted in the court proceedings related to our proposed acquisition of Activision Blizzard were unintentionally disclosed. I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved," Spencer's memo reads. "I also know we all take the confidentiality of our plans and our partners’ information very seriously. This leak obviously is not us living up to that expectation. We will learn from what happened and be better going forward. We all put incredible amounts of passion and energy into our work, and this is never how we want that hard work to be shared with the community. That said, there’s so much more to be excited about, and when we’re ready, we’ll share the real plans with our players. In closing, I appreciate all of the work that you pour into Team Xbox to surprise and delight our players."
The fact that Microsoft did this to itself is an embarrassing accident, especially when some of the information contained within the documents and emails is no longer accurate. For now, all we can do is wait and see if Microsoft will actually release new versions of its Xbox Series X and S consoles next year and if games like Doom Year Zero, a sequel to Ghostwire: Tokyo, and Dishonored 3 get announced.

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Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
Another document also confirmed that The Elder Scrolls VI won't launch until at least 2026. Some of these games have missed the release windows listed in the documents, so it's very possible that these dates are no longer accurate and that some may not be released at all. Still, it lays out a clear picture of what was in development at Bethesda just a few years ago and provides insight into the lineup that enticed Microsoft to purchase Bethesda in the first place. 
Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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You don’t need an Xbox Series X to play Starfield. Here’s how
Key art for Starfield

Starfield is the highest-profile Xbox Series X and Xbox Series S game since Halo Infinite, but the game isn't locked to those two consoles. Thanks to cloud gaming and Microsoft's more open-ended mentality of making its games available on a wide variety of platforms, you don't have to own one of Microsoft's current-gen systems or have the Xbox app installed on your PC.
No, it's not on PS5 or Nintendo Switch, but if you want to play Starfield while it's at the center of the video game industry zeitgeist, here are some places where it's playable other than the Xbox Series X, Xbox Series X, and Xbox PC app.
Steam

The most obvious choice if you want to play Starfield elsewhere is to pick it up on Steam. While Microsoft does have a proprietary PC launcher of its own, Microsoft now consistently releases its own games through Valve's launcher. Bethesda joined Xbox Game Studios in 2021 and has a long history of making its games available on Steam as well, so it's not too surprising that Starfield is available on the platform.
Starfield already proving quite popular on the platform too, having peaked at 266,000 concurrent players, according to SteamDB at the time I'm writing this. If you're looking for a way to play Starfield natively on the hardware you own without using a Microsoft platform or service, this is your best option. It'll run on Steam Deck too, although that's not the only way to experience Starfield on the go.
Xbox Game Pass app on Android

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