Skip to main content

The best classes in Biomutant

In the world of Biomutant, where humans have all gone extinct and animals rule the land, danger lurks behind every rock and bush. Just like the character you create, the creatures still surviving are not your normal, run-of-the-mill predators but mutated creatures with just as much brains behind their brawn as you. As an RPG, the game ensures that the way you choose to build your character will have a lasting impact on the rest of your experiences. You are asked to pick your starting class before even getting into the game itself, so you really don’t want to choose a dud.

After the character creation process and picking your breed and genetics, picking one of the five (or six) classes is your final step before beginning your adventure proper. Each class comes with its own stats and caters to a different playstyle, as well as offers perks you won’t find out about until later. Technically, they are all viable depending on how you prefer to play. One would be best suited for players who want to make a melee-focused character, while another is better for using psionic powers. The minor descriptions the game gives you may leave you hesitant on which to pick, so we’ve outlined the best classes in Biomutant.

Recommended Videos

Further Reading

How stats work

Biomutant Review
Image used with permission by copyright holder

Classes and breeds both impact your characters stats. The stats in Biomutant will probably look familiar to anyone experienced with modern RPGs, but with a few unique aspects worth going over. You’ll want to synergize which stats you are buffing when picking both your class and breed to get an edge early on.

Vitality is the most basic. This stat dictates your total health, as well as armor, amounts.

Strength will obviously be related to how much damage your melee attacks deal.

Intellect has three purposes. It will affect your Power, Ki Energy, and energy regeneration rates.

Charisma is all about getting better deals from vendors.

Agility is another basic one that decides your movement speed.

Luck helps you get critical hits and can also improve your loot chances.

Dead-Eye

The top of the list is the Dead-Eye class. This class focuses on dealing crits with ranged weapons. You will start off with a pistol, a two-handed sword, and the special ability called Perfect Reload, which instantly reloads your gun and adds a 20% damage buff for that magazine. The stats are mostly balanced, though obviously with a bit more favor toward ranged weapons, but your melee options won’t be useless with this class. This is a very easy, if not very interesting, class to start off with.

The Dead-Eye perks you can look forward to unlocking are:

Crackshot: +20% damage with nonautomatic rifles.

Quickload: -25% reload time for ranged weapons.

Sniper: +10% crit chance with nonautomatic weapons.

Gunslinger: +20% fire rate with dual-wielded ranged weapons.

Sharpshooter: Two-handed guns deal double damage.

Commando

The Commando class will kick off with a fully automatic rifle and a one-handed melee option. This is a slightly more melee-focused class, but a little more balanced with ranged than the Dead-Eye, thanks to the special ability Fury. This ability makes ranged weapons deal 10% more damage to a target. It’s not much, and the class’s overall crit chance is one of the lowest in the game, but once you get into the perks, you’ll see this class is all about going berserk and getting in close range. If you like high-risk, high-reward classes, this is the one to pick.

Here’s the Commando’s perks:

Stimulus: +20% melee damage and armor while below 20% health.

Adrenaline: +10% melee attack speed while below 20% health.

Shock: Shotgun hits have a 5% chance to stun a small enemy per hit inflicted.

Brutality: +10% critical damage with ranged attacks.

Psi-Freak

Biomutant
Image used with permission by copyright holder

The Psi-Freak is where things get a little more interesting than just guns and swords. You’ll still start off with a pistol and also a pair of Spark Gloves. Technically, these are labelled as two-handed weapons, but they function more like single-handed ones in practice. This class is all about — you guessed it — using psionic powers in combat. It also starts out with two abilities, unlike the first two classes. First is the Spark Ball, which has you throw a ball of lightning at whatever you’re targeting. Megamind is less exciting, but having an extra 20% Ki Energy regeneration speed is still handy.

If you guessed the Psi-Freak’s perks would buff its Ki and psionic attacks, you’d be right.

Nocturnal: +10% Intellect at night.

Mind Melt: +10% critical hit chance with Power Damage ability attacks.

Psi Spikes: +10% damage with Power Damage attacks.

Brain Drain: Attacks that inflict Power Damage regenerate your health by 20%.

Saboteur

Of all the classes, this one is widely considered the best, but again is still subject to personal taste. What makes it so good is how high its base critical hit chance is in conjunction with the perks it gets, which we’ll cover below. You start off with two single-handed melee weapons and just a basic pistol. While that may seem like a major negative, and for some could be a deal breaker, the Twin Silver Grip ability you start with lets you dual wield melee weapons. Using two quick attacking weapons, plus the high crit chance, makes this class melt most enemies. The other ability you start with is Hypergenetic, which makes your dodges cost 20% less energy.

In terms of perks, this class is all about avoiding damage and keeping mobile.

Reflexes: 10% chance to dodge enemy weapon based range attacks.

Agile: +20% dodge distance.

Moving Target: +5% move speed while in combat.

Evasive: +20% armor while dodging or in the air.

Sentinel

biomutant
Image used with permission by copyright holder

The final base class in the game, the Sentinel, is a heavy melee-focused class. You start off with a two-handed melee weapon and the basic pistol, but you can think of this class as the tank of the game. Your ability, Toughness, is a flat increase of 10 to your base armor stat, and the perks you’ll unlock all focus on keeping you in alive in heavy combat.

Here’s the full list of perks:

Medic: +10% health regen.

Ricochet: 10% chance for enemy weapon-based ranged attacks to ricochet back and damage the attacker.

Invincibility: +20% melee damage and armor while at full health.

Knock: Dodging into a smaller enemy makes them stumble and fall.

Mercenary (pre-order exclusive)

The Mercenary, at least for now, is only available to people who pre-ordered Biomutant. This is a Japanese-inspired class not too different from the Saboteur. You start off with the same dual wielding ability as well as two single-handed Wakizashi swords and a Katana, which no other class can get. Thankfully, that’s all that is unique to this gated-off class since the perks are all ones you’ll recognize from other classes:

Fury: Melee weapon attacks inflict 10% more damage to the target.

Megamind: Ki Energy regen is increased by 20%.

Reflexes: Weapon-based ranged attacks from enemies have a 10% chance to miss you completely.

Invincibility: Your armor and damage from melee attacks is increased by 20% while at full health.

Brutality: Critical damage from melee attacks is increased by 10%.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
The best ship modules in Helldivers 2
A scene from Helldiver 2's opening cutscene.

While the majority of your success lies in which weapons and armor you carry when facing off against the Terminids and Automatons on various missions in Helldivers 2, you shouldn't overlook what your ship can do to support you. Besides just naming your destroyer, there's far more you can do to customize it with modules. Whereas weapons and Boosters will impact you and your squad on a more constant basis, ship modules come in clutch when you need to bring out the big guns, aka Stratagems. These power weapons are already enough to turn the tide of a tough fight, but when you add in the right ship modules, you'll be cooking bugs for breakfast.
The best ship modules in Helldivers 2
Ship modules are purchased on your ship via the Ship Management Terminal. There are 18 in total, split between the Patriotic Administration Center, Orbital Cannon, Hangar Ship, Bridge Ship, and Engineer Bay categories. They are unlocked by spending samples you can collect during missions.
Donation Access License

Look, sometimes you can't argue with simplicity, and the Donation Access License is about as basic as they come. This mod gives any support weapons you call in more ammo by default, granting you more time blasting and less time waiting to call in your next one. It is a versatile mod as well since it can be applied to multiple Strategems. It applies to things like the Laser Cannon, Grenade Launcher, Railgun, Flamethrower, and more.
Liquid-Ventilated Cockpit

Read more
The best weapons in Helldivers 2
Co-op gameplay of Helldivers 2.

When it comes to your firepower in Helldivers 2, the weapons you procure during missions easily trounce whatever you're deploying with. The only downside is that you can never count on which ones you will find, if any. Therefore, whatever you slot into your loadout needs to be able to keep up with the threats you're likely to encounter. Most weapons tend to have a stronger utility when facing different enemy types, but there still exists a hierarchy of guns that simply outclass the others.

If you're in need of the strongest weapons to spread democracy across the galaxy and make Super Earth proud, here are the best weapons you should drop with in Helldivers 2.
Best Helldivers 2 weapons
Depending on what enemies you expect to face in a mission, mainly either bugs or robots, you may want to change up your weapon to give you an edge. Any of these weapons are perfect to pick based on the threat or are generally good in all situations so you don't have to think too hard.
PLAS-1 Scorcher Plasma Rifle

Read more
The best Far Cry games, ranked
Dani with weapon posing in Far Cry 6.

A series like Far Cry is rather unique within the industry. There are very few other FPS franchises that completely swap out characters and settings between every major installment, but all still feel like a cohesive whole. Some are more different than others, but the formula of an open-world shooter has proven a strong enough foundation to build one of the biggest series in Ubisoft history. From its start in 2004 until now, we've had plenty of numbered and spin-off entries to shoot and explore, but which holds up as the best? Let's review the main Far Cry series and decide which ones are the best and which should be left behind.

Far Cry 3: Blood Dragon

Read more