Skip to main content

Cellfactor: Revolution To Get Physical

Cellfactor: Revolution To Get Physical

Artificial Studios captured some attention with its CellFactor: Combat Training technology demonstration at the 2006 Game Developer’s Conference, embracing Ageia’s PhysiX processor for simulating the physical behaviors of 3D objects and producing a trailer which enthusiasts downloaded more than a million times.

Not content, Artificial Studios plans to up the ante with CellFactor: Revolution this December, which brings Ageia-based physical modeling and object behavior to a myriad of game elements: players will be able to manipulate thousands of objects simultaneously, fight AI-driven computer opponents, drive vehicles, and challenge others in network play scenarios, all in five unique environments which feature fully destructible architecture. In other words, if bringing the whole world down around you is your thing, CellFactor: Revolution should be your thing.

CellFactor: Revolution will feature thousands of breakable objects, many of which could be used as weapons, and four times the number of interactive objects as CellFactor: Combat Training. Players will use powerful psychic abilities (like holding lots of objects with both hands, implosion powers, pushing objects away with a Psi Wave, and more) as well as operate new vehicles (including a mechanized power suit) and operate new weapons, including a physically realistic grappling hook.

CellFactor: Revolution fuses unpredictable psychic-powered warfare with awesome effects to produce a first-person shooter experience unlike any other,” said Jeremy Stieglitz, president of Artificial Studios. “Everyday we continue to discover new ways to harness the extensive capabilities of the PhysX processor, which opens up a whole new range of gameplay scenarios.”

Artificial Studios says CellFactor: Revolution will drop in December for Ageia-equipped PCs; more game info should be posted shortly on the CellFactor Web site.

Editors' Recommendations

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
One of 2023’s best indie games is getting a movie starring LaKeith Stanfield
James descends on an elevator in El Paso, Elsewhere.

El Paso, Elsewhere, one of Digital Trends' favorite indie games of 2023, now has a film adaptation in the works.

Variety reports that LaKeith Stanfield -- an actor known for his work in films like Judas and the Black Messiah, Knives Out, and Haunted Mansion, as well as TV shows like Atlanta -- is going to star in and produce the film. The adaptation is in the works at Di Bonaventure Pictures, the production company behind the Transformers, G.I. Joe, and The Meg film franchises. Little else is known about the film at this time, although we'd presume it will be a fairly direct adaptation of this intense story-driven game.

Read more
Cities: Skylines 2 devs offer DLC refunds as console ports get delayed
A screenshot from Cities: Skylines 2's Beach Properties DLC.

Cities: Skylines 2 developer Colossal Order confirmed that it will be offering refunds to people who purchased the Beach Properties DLC, adding more content to the Ultimate Edition version of the game, delaying the launch of Cities: Skylines 2's console ports and its first expansion, and focusing on free updates and patches in the short term.

It did so while making a massive apology in the wake of the PC city-builder's messy launch and first DLC release. When Cities: Skylines 2 initially released last October, it was very unpolished and felt a bit inferior to the original Cities: Skylines. At the time, I wrote, "It’s OK to wait until the game is a little more stable and has as vibrant a community as its predecessor." Although Colossal Order has been patching the game, it reignited ire against the city-builder in March by releasing a $10 Beach Properties DLC, an underwhelming asset pack that didn't even add beaches to the game.

Read more
Atari classic Yars’ Revenge is getting a modern Metroidvania revival
Emi shoots a robot in Yars Rising.

Atari is reviving its 1982 classic Yars' Revenge with its latest game, Yars Rising. The modern reimagining is being developed by Shantae franchise developer WayForward and is set to launch on PC and unspecified consoles this year.

Yars' Revenge is one of Atari's most iconic titles. First released on the Atari 2600, the shooter has players controlling the insect-like Yar and eating a shield around a cannon to destroy it. The property has been revived a few times since then. In 2011, Atari gave the series a modern reboot to poor critical reception. It had more success in 2022 with Yars: Recharged, a more proper sequel to the original. Yars Rising is something entirely different though, as its a total reimagining of the series.

Read more