Skip to main content

All Curveball locations in Dead Island 2

Your bread-and-butter method for dispatching the undead in Dead Island 2 will always be the strongest blunt or bladed melee weapon you have on hand. There’s certainly no shortage of shovels, knives, gardening equipment, and even swords to choose from, but you can also mix things up with some throwable items as well — and we don’t just mean throwing your weapon. Curveballs, as the game calls them, are more like skills that can be equipped than weapons since they work on a cooldown timer rather than ammo. Your character can only hold two at once, but there are 13 in total to experiment with. You’ll be given one by default, but the rest are up to you to collect. Here’s a full list of all the Curveballs in Dead Island 2 and where to find them.

How to get all the Curveballs in Dead Island 2

A molotov cocktail on a table.
Image used with permission by copyright holder

We’ll list off the Curvballs, their locations, and their effects in the order you should naturally come across them while playing Dead Island 2. If you miss one, you can always fast travel back to the area to collect it later. While you can only have two Curveballs equipped at any time, you can swap them out no matter where you are, so feel free to try them all out and change up your loadout depending on your current situation.

Meat Bait

Given as part of the story by Carlos in Emma’s house, this lets you throw out a chunk of meat that explodes on impact into a pool of meat(?) that attracts all nearby zombies to it.

Shuriken

On your way to the Halperin Hotel, the Shuriken are lodged into a car door directly in front of you. Using these throws out three Shuriken in a horizontal spread that travels a short distance before falling. They don’t do a lot of damage, but can stagger and even remove limbs if you aim them well.

Chem Bomb

This is the second unmissable Curveball and is given to you inside the Halperin Hotel to put out a fire. It is good for more than just fire control, though, since you can use it to make zombies wet and susceptible to electricity.

Caustic-X Bomb

Keep your eye out for “The Rav-Ages of Caustic-X” sidequest if you want to add this to your arsenal. Completing this quest will reward you with a bouncing bomb that deals some damage, but is mainly used for applying the Melting status on zombies and leaving behind damaging acid.

Electric Star

You’ll be taken to the Brentwood Water Reclamation Project plant during the “Justifiable Zombicide” mission. While there, make sure to snag the Electric Star sticking out of the safety sign on the fence. If you missed it, you can also purchase it from Rodriguez later on. This Curvball is a straight upgrade over the Shuriken since it functions exactly the same, but is electrified.

Pipe Bomb

While going through the checkpoints between Beverly Hills and Monarch Studios, keep an eye out for an open crate with the Pipe Bomb in it on one of the tables. This is a basic timed explosive, so toss it into a group for maximum damage.

Molotov Cocktail

When you’re brought into the Brentwood Sewer during “The Heart of Darkness” mission, the Molotov will be in the office next to the Filtration Access and Servicing room. If it wasn’t obvious, this flaming bottle will light any zombie hit with it on fire, plus leave a lingering patch of fire on the ground.

Electric Bomb

This is another Curveball tied to finishing a sidequest, this time the “Jo’s Rainy Day Stash” quest. Think of it as a Pipe Bomb, only replace the explosion with a dome of electricity that is great for stunning groups.

Flashbang

You’ll need to pony up $2,500 and buy this Curveball from Rodriquez once you’ve completed the “Cremains of the Day” sidequest. What you get is a weapon that inflicts Traumatized on zombies, meaning they’re stunned and available to be counterattacked.

Sticky Bomb

Bring Dougie at the Serling Hotel $1,500 and he’ll part ways with the Sticky Bomb. This is just your old Pipe Bomb, but now it will stick to any surface — or zombie — it hits.

Bait Bomb

This is another item Dougie will sell you, this time only after you beat “The Search for Truth” main mission. For just $3,500, you can get what is essentially your Meat Bait and Pipe Bomb stuck together. Zombies will all close in on the bomb before it detonates

Nail Bomb

For the final Curveball you need to invest your cash in, you can buy the Nail Bomb from Ezekiel for $1,500. This is a simple explosive, but with the added benefit of inflicting Bleeding on anything it hits.

Military Grenade

Once you complete the “Boz Makes a Bang” sidequest for Hana, which you can only get after beating “The Rav-Ages of Caustic-X” and “Dez and the Mother of Satan” quests, you will be given the final Curveball in Dead Island 2. This high-explosive detonates on impact no matter what, which could be a good or bad thing depending on the situation. It isn’t all that much more powerful than any other explosive, but the utility of it not having a timer makes it useful.

Editors' Recommendations

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
All TV locations in Alan Wake 2
Alan Wake stands in front of a movie theater in Alan Wake 2.

Remedy has been one of the biggest studios to push the inclusion of multimedia in gaming. The first Alan Wake featured short TV episodes of a fictional show called Night Springs that players could discover and watch, Control added in real-life footage in various projections, and Quantum Break had fully live-action "cutscenes." Alan Wake 2 adds more TVs to the world in two different forms -- Koskela Brother Commercials and Writer's Journey videos. The former are found with Saga and the latter with Alan, and both have their own trophy/achievement related to finding them all. As a bonus, they are entertaining enough on their own to warrant seeking them out. Don't touch that dial, because we're going to show you where to find every TV in Alan Wake 2.
All Koskela Brother Commercial locations
Starting off with Saga, there are six commercials to find over the course of the game. All you need to do is approach the TV for it to start, and you get credit for them as soon as they begin playing, so you really don't have to watch them through to the end.

Head into the police station before the end of Return 3 and go into the employee lounge. Note: This commercial is missable if you do not get it before the end of Return 3.
This TV is in the Oh Deer Diner up on the left wall.
The TV in the lobby of the Lederwood Palace Lodge can't be missed.
When you reach the Nursery Home, go into the rec room to watch this TV.
The only TV in Coffee World is in the Lighthouse Trailer park inside the first trailer you pass on the left.
The final commercial icomes during the final sequence of Saga's campaign. Once you start Return 8, go back to the Oh Deer Diner for the last one.

Read more
All Word of Power locations in Alan Wake 2
Alan Wake sitting at a desk with a typewriter.

Alan Wake 2 splits its campaign up between the titular writer from the original game and a new character, FBI agent Saga. While the two play mostly the same, each one does have some bespoke elements. Aside from smaller touches like each having their own weapons and inventory, they also have different sets of collectibles to search out. While Saga needs to track down and solve things like Nursery Rhymes and open Cult Stashes, Alan's hidden items, called Words of Power, are more in line with his profession. These are more concepts than actual, physical items to grab, and must be picked up in a unique way. Not only are they worth finding because they unlock a Trophy, but they also will help smooth out the difficulty curve since they serve as upgrades for Alan. Our words may not be as powerful as Alan's, but they can still guide you to every Word of Power location in Alan Wake 2.
How Words of Power work
Words of Power are environmental objects that only Alan can interact with. While exploring his section, you will be able to hunt down these spots on the map and find a spiral of words written somewhere. To "collect" one, you simply need to shine your light on it from the right angle -- your controller will vibrate to let you know you're getting close.

Words of Power are divided into seven types, each of which offers three different upgrade options in different areas. Here's each type and how they can improve Alan's skills.

Read more
The best weapon upgrades in Alan Wake 2
Saga fights off a Taken in Alan Wake 2.

The Dark Place and Cultists in Alan Wake 2 may be dark and twisted manifestations of an evil force, but once you shed away the darkness, everything will fall into your arsenal of firearms. Neither Alan nor FBI agent Saga are exactly equipped with the firepower you'd want when wandering through the haunted woods and mind-bending Dark Place, but they can make do with what they have in clever ways. Saga specifically is skilled enough to upgrade all the weapons in her inventory to better protect herself against the supernatural threats that stalk her. Upgrades don't come cheap, and if you find all the weapons in the game, you will need to make some tough calls on how you improve them. Here are the upgrades you need to see the final chapter of Alan Wake 2's story.
How weapon upgrades work

You can upgrade your weapons whenever you like in Alan Wake 2 by visiting Saga's Mind Place. Any weapon you have is available to upgrade there, provided you have the required amount of manuscript fragments that you collect from the hidden Luncboxes around the map. These are distinct from the Cult Stashes, so be on the lookout for them since you will need to find quite a few before you can afford even the first upgrade.
Best weapon upgrades
More Bullets
Your starting pistol may not be the most flashy gun in Alan Wake 2, but it is always reliable and it never stops being effective. The first upgrade you should get has to be More Bullets. This will increase the pistol's default magazine size from 12 to 18. This will obviously make it easier and safer to deal with encounters since you won't be caught reloading as often but also helps keep your inventory clean since less space will be taken up for ammo.
Another Headshot
For another pistol upgrade, Another Headshot is very powerful if you're a sharpshooter. If you can score two headshots in a row, the unlucky Cultist will be stunned for a comically long time. That gives you plenty of time to either deal free damage, heal, or just run away if you're low on resources and not prepared for a fight.
Ready for More
The best shotgun upgrade is easily Ready for More. Healing is not only a limited resource, which again takes up inventory space but also a somewhat long animation. If you're in a tight situation and on the verge of death, there usually isn't much you can do. Ready for More can bail you out since it will turn any kill you get with the shotgun into a bit of healing. It isn't a huge amount, but every bit makes a difference.
Two Shots
The Crossbow may be a late-game addition to your toolset, but is absolutely worth saving some manuscript fragments to upgrade ASAP. Two Shots is borderline essential, making it so you can fire twice rather than just once before needing to reload.
Magnetic Pull
Magnetic Pull could be the best upgrade in the game. With it, after you skewer an enemy with a bolt, switching to another gun will make those bullets track to the bolt for guaranteed hits. If you're comfortable swapping weapons on the fly, this is satisfying and efficient.

Read more