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Capcom responds to negative reception of Dragon’s Dogma 2’s PC port

A beastren in Dragon's Dogma 2.
Capcom

Dragon’s Dogma 2 launched today, and while it had a warm critical reception, players are having a lot of problems with its PC port in particular. Currently, it has an overwhelmingly negative user score on Steam, with over 13,000 reviews as of the writing. Capcom has addressed common criticism of the game in the hopes of quelling the frustration of PC players.

Players are a bit peeved at the inclusion of microtransactions in all versions of the game, as well as the fact that it uses Denuvo anti-cheat software that’s known to impact game performance. I already found the game to be poorly optimized on Xbox Series X/S, but the issues get even worse on PC. For a game that already has demanding minimum required PC specs, performance still isn’t good for a lot of players, with frame rate drops, crashes, and freezing happening often. Players have had to find odd ways to improve the frame rate by doing things like murdering NPCs.

“A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate,” Capcom admits. “We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.”

Dragon’s Dogma 2 is an impressively ambitious game full of dynamic NPCs and enemies that act of their own volition. Clearly, that’s a bit too much for some CPUs to handle. Capcom also highlighted all of the items that can be purchased with microtransactions and pointed out that there are ways to obtain all those items in the game. Finally, it says that it plans to fix bugs and other issues causing game crashes and freezing in the “near future,” in addition to adding the ability to restart your game save.

If you’re planning on picking up Dragon’s Dogma 2, it seems like it may be best to avoid the PC version for now. Capcom’s latest is also available for the PlayStation 5 and Xbox Series X/S.

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Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Dragon’s Dogma 2’s first updates will tackle its PC performance issues
A character with a bow and arrow in Dragon's Dogma 2.

Capcom revealed what the first updates for Dragon's Dogma 2 will fix and change following the RPG's first weekend on the market.

Dragon's Dogma 2 launched on March 22. While it garnered positive reviews, it also had a bevy of technical issues, particularly on PC. Capcom admitted it was aware of Dragon's Dogma 2's optimization problem on the day it launched and is now outlining the first steps being taken to improve things via game updates. On PC, Capcom will release an update that will improve DLSS Super Resolution quality and fix "an issue where models appeared low-quality under some specific settings."

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How long is Dragon’s Dogma 2?
A sphinx in Dragon's Dogma 2.

Open-world RPGs can be anywhere from around a dozen hours long to well over 100. Dragon's Dogma 2 is very unique, even among others in the genre, for not adhering to a lot of traditional design philosophies, such as how it handles fast travel. If anything, that will only add to your total playtime, plus there are all the optional quests to do, Vocations to try out and level up, and more if you're a completionist. If you're wondering if you have the time to fit Dragon's Dogma 2 into your schedule among all the other games releasing, here's how long you can expect this adventure to last.
How long is Dragon's Dogma 2?

For the main quest, Dragon's Dogma 2 can probably be beaten in around 25 hours, give or take. That's assuming you mainline the story as efficiently as possible and don't get stuck on any boss fights being under-leveled. A more realistic playthrough where you explore a bit, do some side content, and maybe go for the true ending will push you into the 30 to 35-hour range, as it did for us.

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The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
Hybrid Vocations are all quite powerful, but we put the Mystic Spearhand at the top of the heap. This class turns you into a fighter that can take advantage of magic to output crazy damage. The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimic that doubles all your actions. It is great for both crowd control and large single targets, but takes a while to unlock and lacks some range.
Warrior
If you're going to be a straight-up melee fighter, you might as well hit with the biggest weapon you can, right? The Warrior swings swords large enough to make Guts blush and is a full-on tank. You won't be doing anything fancy with this vocation beyond charging up and swinging as hard as possible. The obvious drawback is any flying or ranged enemy will counter you, so bring some Pawns in those classes to cover your bases.
Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
As far as the starting Vocations go, the Thief is the one we find the most fun and viable for the entire game. This is a light and speedy build focused on critical hits and being able to climb and hang on to large beasts. Once on, you have a number of great skills to stagger and knock down an enemy so the rest of your squad to gang up on it. Just don't get hit because you're one of the squishier Vocations.

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