Skip to main content
  1. Home
  2. Gaming
  3. News

Dreams goes into early access April 16. Here’s how to get in

Add as a preferred source on Google
Image used with permission by copyright holder

Media Molecule’s Dreams is shaping up to be one of the most exciting video games released in years, giving players the chance to build their own games using only a DualShock 4 controller and their imagination. If you’re interested in playing the game ahead of its full release, the Dreams early access period begins April 16. Here’s how you can get into it.

Unlike in the beta periods for Dreams, the game’s early access version will not be free. It’ll cost you $30 to play, and you must live in either the United States and Canada. Because of the regional restrictions, the game will be available in English and French at launch, but it’s possible that more languages will be added before its full release. The early access version also won’t feature PlayStation VR functionality, which is still planned for the future.

Recommended Videos

Media Molecule said in the announcement that the Dreams early access version is primarily aimed at creators looking to jump into its game development tools. It won’t feature the story mode, but will offer all of the game’s tools, as well as a limited amount of content created by Media Molecule itself.

Dreams- Early Access starts April 16! | PS4

What’s even better, however, is that if you purchase the early access version of Dreams at its reduced price, you’ll receive the full game for free when it’s available. The content and creations you’ve save in early access, as well as the beta, will carry over to the full version as well.

Despite being priced content, the Dreams early access version will have a limited number of players, though Media Molecule said it’s a “big limit.” Pre-orders are not available but the developer recommended purchasing as soon as possible on April 16 to guarantee your access.

The full version of Dreams doesn’t yet have a release date, but we’re extremely excited to get tour hands on it. Media Molecule developed all of the story content using the game’s own creation tools, and players have managed to make incredible content during the beta. One person even recreated the demo P.T., which was pulled from the PlayStation Store after Konami canceled Silent Hills several years ago.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more