Skip to main content

Foamstars is coming to PS Plus next month as a freebie

A map with a DJ duck in Foamstars.
Square Enix

Square Enix announced today that its “foam-party shooter” Foamstars will launch on February 6 as one of the month’s free PlayStation Plus Essential games. At a hands-off preview event held prior to this announcement, Digital Trends learned a lot more about what players can expect from Foamstars at and after launch.

Foamstars will be available to download for PS Plus subscribers of any tier between February 6 and March 4. After that, you’ll have to purchase it for $30.

Recommended Videos

First revealed at a PlayStation Showcase in May 2023, Foamstars is a 4v4 competitive hero shooter. Instead of bullets, players shoot foam at each other and the ground. Foam stays on the ground after it’s sprayed, so over the course of the match, arenas will be built up with mounds of foam players can use for offensive or defensive advantages. Players will move much slower while in the opposing team’s foam, so there is a Splatoon-like desire to fill up the map with as much of your team’s color as possible during a match.

A team in Foamstars.
Square Enix

At release, there will be eight playable Foamstars and three separate competitive modes. Smash the Star sees one team member crowned the Star Player after seven kills; if a team can defeat their opponent’s Star Player, they’ll win the match. In Happy Bath Survival, players must completely wipe out the opposing team of players in two or three rounds to win.

Finally, there’s the newly revealed Rubber Duck Party, which tasks players with dancing on top of a giant rubber duck so it can slowly move into the opposing team’s goal. Each of these modes has three unique maps of its own, all set in the city of “Bath Vegas.” For those who want a solo or co-op experience, there will be PvE missions made up of randomized waves of enemies. Square Enix believes players should use these to get comfortable with new characters while earning some experience.

Post-launch, Square Enix promises to support the game with free seasonal updates for at least one year. These updates will contain new characters, maps, game modes, and season passes with plenty of cosmetics. Season passes will have free and premium tiers, with the premium tier costing $6 per season. Players progress through the season pass with experience earned by playing and completing in-game Challenges, which are split into Anytime, Limited-Time, and Weekly categories.

Square Enix says that all new characters, modes, and maps added to Foamstars will be obtainable by all players for free, but it does give paying players an advantage by letting them unlock new characters faster. Similar to Overwatch 2, those who buy Foamstars’ season pass will immediately gain access to that season’s new character. In Season 1’s case, that’s the precision-focused Foamstar Mel T. Producer Kosuke Okatani wouldn’t tell Digital Trends exactly when non-paying players would obtain Mel T on the free Season Pass track. He says unlocking her will be achievable through “relatively casual gameplay” and not take too much of a grind. Square Enix also isn’t confirming how long seasons will last just yet.

Mel T in Foamstars.
Square Enix

Since we went hands-on with it last June, Foamstars has stood out because of its unique foam gimmick. It has the potential to occupy and find a community niche in the casual shooter space currently only addressed by the likes of Splatoon 3. Square Enix’s track record with live service games is spotty, so its developers must listen and adapt if they want a chance at lasting beyond the first year and reaching the heights of fellow PS Plus-launched multiplayer games like Rocket League and Fall Guys.

“We know that the team was able to commit to a year of content, but as the players give us feedback and as the community continues to grow, we’ll obviously continue to evaluate what future support might look like,” Rich Briggs, Square Enix’s executive director of publishing strategy, explained in response to a question from Inverse.

In response to a different, player feedback-focused question from Digital Trends, Director Chikara Saito tells us that the development team “wants to know how players play the game and how that made them feel” and will try to respond to those points as quickly as they can to adapt post-launch content or adjust balance. “We have systems in place to monitor the figures that affect the game itself,” Okatani added.

Foamstars launches exclusively for PS4 and PS5 on February 6. Square Enix does not have plans to bring the game to any other platforms at this time.

Tomas Franzese
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
The PS5 Pro holds the key to the PS6’s success
The hero of Shadow of the Colossus stands in a temple.

When the PlayStation 5 Pro was revealed, the big buzzword to come out of the presentation was PlayStation Spectral Super Resolution (PSSR). This was PlayStation's "secret sauce" intended to sell the $700 upgrade to new customers and existing PS5 owners alike. Similar to AI upscaling seen in technology like DLSS, PSSR allows games rendered at a lower resolution to be upscaled using AI to appear more detailed. For the PS5 Pro, this means removing the need to choose between a performance mode that prioritizes frame rate and a resolution mode that sacrifices frame rate for a clearer picture.

PSSR is the first time any kind of AI upscaling has been used on consoles ... and will be key in PlayStation's success for its true next-generation console.
Sidestepping the graphical arms race
With rare exceptions, new game consoles have mainly sold themselves based on providing a graphical leap above its predecessor. This was clear as day going from 8- to 16-bit systems, and perhaps at its peak going from 16-bit to 3D, but has since hit a level of diminishing returns. PS5 games are undeniably better looking than PS4 games of the same scale, but the differences are in the margins.

Read more
Quiz: Can you tell the difference between these PS5 and PS5 Pro screenshots?
A PS5 Pro that's floating in front of a gray background. It's turned to the side.

Ever since the PlayStation 5 Pro was first revealed, I've seen a common refrain from some skeptics: "I don't see a difference!"

I was in the same boat when Mark Cerny introduced the console in a YouTube video back in September. A compressed YouTube stream just isn't the best way to communicate a console that both increases resolution and frame rate. I only started to see just how different the PS5 Pro looks compared to the base model once I could see them side by side in my own home. It took me some time -- and a lot of eye straining -- to spot some of the finer details outside of its more obvious AI-upscaling benefits, but I was able to see them eventually. The PS5 Pro does improve image quality, but is the bump enough to justify a $700 purchase?

Read more
I have a theory on how the PS5 Pro could actually outclass PCs
The PS5 Pro suspended in air.

Without a doubt, the PlayStation 5 Pro is the most powerful game console we've ever seen. It's set to launch next week, promising "45% faster rendering" on the back of a beefier graphics card and faster memory. It won't be enough to outclass a proper gaming desktop packing one of the best graphics cards -- not even close. But the PS5 Pro could have an edge over PCs in one area.

I say "could" because we really don't know. AMD pointed me to Sony, and Sony hasn't returned my request for comment about the specifics under the hood of the PS5 Pro. I have some hints, however, and if you'll indulge a little speculation, I have some interesting theories about how the PS5 Pro might have an edge over even powerful gaming PCs.
The PS5 Pro's secret weapon

Read more