Skip to main content
  1. Home
  2. Gaming
  3. Opinion
  4. Features

Halo Infinite’s PC version needs a performance boost before launch

Add as a preferred source on Google

Halo Infinite‘s multiplayer is going to be free-to-play, and while that’s a big deal for everyone, it might just matter the most to PC players. We love our free games, and a free Halo game sounds like a perfect new time sink.

But one of the most crucial parts of free-to-play games is the ability to run something on a potato rig. Games live and die by their player bases, and the easiest way to expand a game’s audience on PC is to make it run easily on old hardware, regardless of how bad things can end up looking. Fortnite being able to work on aged computers and laptops at extremely low settings is just one example of how that practice is put into play by developers.

Halo Infinite | Multiplayer Overview

However, Halo Infinite developer 343 Industries needs to put in some work in that regard. Halo Infinite, as it is now, isn’t just a computer-taxing title, it’s terribly unoptimized. I speak from experience, having played the game’s latest multiplayer test and experienced its subpar performance firsthand.

During my time playing Halo Infinite, I ran into two main problems, both of which seemingly stem from optimization issues. The first was the game’s inability to hit and maintain a constant 60 fps anywhere in the game, including its menus. My computer, equipped with 16GB of memory, an RX 5700, and a Ryzen 5 3600 easily runs most modern games (at least at medium settings) at 1080p, 60 fps.

However, Halo Infinite set to medium put my rig to the test. Temperatures ran high, and my framerate never hit 60, staying in the mid-50s. While that’s not a huge issue (50-55 fps isn’t anything to cry over), the game’s second issue made enjoying its moment-to-moment gameplay a difficulty. Much like Resident Evil Village earlier this year, Halo Infinite has an issue with stuttering caused by spikes in frame time.

For those who don’t know what frame time is, here’s a quick explainer. Whereas frames per second refers to how many pictures of your game show up on screen every second, frame time measures how long each picture is on your screen, down to the millisecond. Ideally, frame time will stay solid, ensuring that no single frame stays on your screen for too long, which would cause the stuttering that was common in RE: Village. Instead, Halo Infinite‘s frame time constantly spikes. Without the right testing software, I can’t say how large or frequent the spikes are, but they happened enough to be noticeable in every PvP match I played.

If those issues were happening constantly for me, I can’t help but think of the PC players trying the game out with weaker hardware, which a majority of people using Steam have when compared to my PC. The most common graphics card Steam users have, for instance, is still Nvidia’s GTX 1060. First released in 2016, that card can be found in just over 10% off all Steam user’s computers. It’s also significantly weaker than my middling RX 5700.

I can’t very well render judgment on Halo Infinite‘s PC performance, at least not yet. The version of the game I played was a technical preview, essentially a beta. With just under three months left until Halo Infinite‘s full release, 343 Industries has all the time — and presumably, all the resources — it needs to make Microsoft’s flagship title run well on any machine. And as a free-to-play game, it pretty much has to if it wants to succeed.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Windows 11 is about to turn on a setting that could hurt gaming performance
Microsoft will start enabling Memory Integrity on more Windows 11 PCs in October
A gaming PC with RGB synced lights running Apex Legends.

Microsoft is preparing to enable Memory Integrity on more Windows 11 PCs starting in October. The security feature is meant to protect systems from malicious code, but there is one reason gamers may want to keep an eye on it.

Microsoft has previously acknowledged that Memory Integrity can affect gaming performance on some Windows 11 systems. Back in 2022, the company even published instructions explaining how gamers could temporarily disable Memory Integrity and Virtual Machine Platform if they were causing problems.

Read more
Digital Trends Best of Gamescom 2026 Awards: The 12 showcases that wowed us
Five days, 100,000 steps, and way too many games: our best of Gamescom 2026
Spine trailer

Gamescom has been a fever dream. Following a strong opening night, everything from gaming gear to cosplay and demos has kept us running around for hours. So after hitting 20,000 steps every day, it’s time for the Publisher Awards. Video games are definitely still the highlight, but there’s a lot more that deserves your attention here.

So here are our picks for the best of what we saw during Gamescom 2026, including everything that was worth waiting for in those hour-long queues.

Read more
Xbox brings its cloud gaming experience to TCL smart TVs
Xbox and TCL are making console-free gaming easier
Xbox x TCL

Microsoft is expanding Xbox Cloud Gaming beyond consoles and PCs, partnering with TCL to bring the Xbox app to select TCL Smart TVs in the coming months. The move gives gamers another way to access Xbox titles directly from a television without needing an Xbox console.

The partnership, announced on September 4, is part of Xbox’s broader push to make its gaming ecosystem available across more devices. Microsoft says the app will reach millions of TCL TV users across more than 25 countries, allowing them to stream supported Xbox games on TVs they already own.

Read more