From Eve to Sparc: Why CCP Games is making its own VR sport

how ccp games went from making a space shooter to vr sports sparc interview 2 720x720
Developer CCP Games has cultivated a loyal fan base with its the byzantine economic space MMO Eve Online. Some early VR adopters might also know them for interstellar dogfighter Eve: Valkyrie, but even among gamers, Icelandic game developer CCP Games makes relatively niche games for a specific audience.

At the 2017 Game Developer’s Conference, CCP Games showed off something very different from what they’ve made before. CCP Games’ next project, Sparc, is a fictitious sport, contrived from the ground up specifically for virtual reality. At its core, Sparc seems more like one-on-one handball or VR pong, but with the overlying objective of nailing your opponent with a high-flying virtual speedball. It has a science-fiction flair about it, but not to the point of alienating the player. In fact, as Godat described it, Sparc is more about physical technique than stats and upgrades.

We spoke with Sparc‘s executive producer Morgan Godat about how the studio made the jump from empowering interstellar strategists, to virtual reality athletes.

The Sparc of a distinctive concept

how ccp games went from making a space shooter to vr sports sparc interview 3

The idea for Sparc came to CCP Games Atlanta in 2014, when the team comprised of just seven people, before any of the current consumer-grade VR headsets had been released. At the time, VR demos were largely limited to seated experiences, with the player locked to a controller in both hands.

The team prototyped a few different games for that method of play, but the results were considered too similar to what they had previously accomplished with Eve: Valkyrie. Naturally, the developer continued development using Kinect instead, as suggested by the team engineer.

“Be careful, though, if they block the ball, it will be sent back, putting you back on the defensive”

“His reason for plugging in the Kinect into VR development,” Godat told us, “is that he didn’t want to kick his cat while he was working. It was important to him that he could tell what was going on in the room around him.”

It didn’t take long for CCP Games’ Eve: Valkyrie follow-up (which was, at the time, being referred to as Project Arena) to transition from a game that tied players to a chair with an Xbox 360 controller to a Kinect game where all of their surroundings were clearly visible.

Of course, once motion controls became ubiquitous across the Oculus Rift, HTC Vive, and PlayStation VR in 2016, Godat and company proposed a new idea at Eve Fanfest in Harpa, Reykjavik, Iceland.

The team asked fans, “Can we take this game that’s really fun to play with my actual full body in VR and translate it to just those inputs: the motion controllers and the head?” According to Godat, the answer was an enthusiastic “yes.”

Hauling VR back to the basics

how ccp games went from making a space shooter to vr sports sparc scree 3

Sparc sets itself apart from other VR games by making its mechanics simple and intuitive. Its mechanics are broken down into simple action verbs, gestures you play out using motion controllers. As Godat informed us in our interview, CCP Games started with just a simple core idea; “defend yourself.” Each point of Sparc plays out like a full-body version of ping-pong. One player throws the ball at their opponent. The other has to watch the ball, and either dodge out of the way, or “defend” using shields on his or her knuckles.

“Here’s [sic] your hands, you have your knuckles, just defend yourself from incoming attacks,” Godat said.

If you dodge the ball, then it’s your turn to “throw.” You can throw the ball directly at your opponent, or bounces it off the wall for a tricky ricochet shot. Be careful, though, if they block the ball, it will be sent back, putting you back on the defensive.

According to Godat, “defend” and “throw” came easy to most players, even early on, but the ability to “dodge” is an advanced movement in VR, and it makes the game tough for newcomers.

“What we found in our internal playtest is that initially when people come in and they’re just trying to get their legs underneath them so to speak in VR, they don’t want to have to dodge; they don’t like feeling defenseless; they don’t like feeling like there’s things being thrown at them, that the only action is that [they] have to get out of the way.”

To compensate for this, CCP created two versions of the game, a “rookie mode,” which we saw, and a “pro mode,” which drops the shields and forces players to dodge every throw.

Turning vSports into viewership

how ccp games went from making a space shooter to vr sports sparc interview 1

Instinctively, when developing a sports game for VR, your first thought might be to replicate a pre-existing sport like football or baseball and appoint it to a headset, complete with 3D-rendered avatars, motion controls, and the like. As Godat was keen to let us know, however, the current limitations of the technology prohibit such effortless conversion.

“We looked at the equipment, and we couldn’t just take a real-world sport and try to put it into VR,” he explained. “It wasn’t that there was a vision for a sport and then we were going to try to put it in VR. That equipment is your sporting equipment. Period.”

“At any given moment, you can look at the field and understand pretty basically where they are in the game.”

He went on to describe tennis, a game that Godat admits heavily influenced many of Sparc’s mechanics. The difference is that with VR the player is tethered to a six-foot play space and, likewise, bound by cables galore.

“It’s not been easy, most sports are based off of large fields, even tennis is a huge space,” he said. “We know we’re not going to have a game where people are just physically running all around, but once those tethers come off, once we start finding different ways to do tracking down the road, we will absolutely be looking at 360 gameplay, tracking a projectile all the way around you in space.”

Being the sport – or “vSport,” as CCP called it in other interviews – that it is, it makes sense that Godat also wants to develop a game that can draw in spectators the same way as PC-based eSports such as Dota 2 or League of Legends, which are often watched as much as they’re played. Cultivating a viewership for Sparc, Godat suggested, will come down to making the game easily digestible for viewers.

“If you look at American football, you have to know what down you are on, what the story was behind that one down; look at this 15-second bite-sized chunk, what is that story? How does that play into the series of downs? How does that play into the possession of the ball? How does that play into the quarter, into the half, and into the game? At any given moment, you can look at the field and understand pretty basically where they are in the game.”

Godat added that not only was Sparc created with the spectator in mind, but it was actually designed for them just as much as it was for the player. The number one focus is gameplay, of course, but ultimately CCP Games said it wants Sparc to be just as enjoyable to watch as it is to play.

From vSports to eSports to every sport in between

To make this possible, CCP turned its head to spectator sports around the world, eyeing what it is exactly that makes them popular. Drawing comparisons to real-world sports, such as American football, Godat brought up former NFL running back LaDainian Tomlinson, citing the moment his feet left the five-yard line and he touched the ground again in the end-zone. “Wow” factors like that inspired how Sparc came to be in its current form.

“It’s the same thing when you see the still-frame photo of Michael Jordan slam-dunking from the free-throw line – this was back when I was a kid, people had that poster on the wall. I think people saw that now, they would look at it and go, ‘Is that Photoshopped?’ No, it wasn’t, he’s physically doing that,” he explained.

how ccp games went from making a space shooter to vr sports sparc scree 2

When asked about whether CCP Games had any plans to introduce Sparc as an eSport to complement its presence as a spectator sport, Godat likened that idea to making a video and saying it’s going to go viral. “No, not really,” he said. “eSports are built by a community. We aspire to build a game that is good enough that allows for an expression of physical skill that’s high enough that people begin to specialize in it.

“That connection, people watching and seeing those motions and going, ‘I have an idea of what that person must be doing to pull that off’, that’s exactly what we want. We want more of that, we want so much of that. Because it gets people into it, they start to understand more about the sport just by watching it and then they start to feel it instead of being something where you have to educate them.”


The history of Battle Royale: From mod to worldwide phenomenon

Battle royale games like PlayerUnknown's Battlegrounds’ and Fortnite have become the biggest trend in video games. The genre is also pushing the envelope in streaming and eSports in a way that might hint at the future of the industry.

The best HTC Vive games available today

So you’re considering an HTC Vive, but don't know which games to get? Our list of 25 of the best HTC Vive games will help you out, whether you're into rhythm-based gaming, interstellar dogfights, or something else entirely.

Everything we know about 'Anthem', including new details on Javelin classes

BioWare announced an upcoming action role-playing game called 'Anthem' at EA Play 2017. Here's everything we know about the game so far, including gameplay, DLC, and when you'll be able to play it.

Immerse yourself in a new universe with these incredible PSVR games

The PSVR has surpassed expectations and along with it comes an incredible catalog of games. There's plenty of amazing experiences to be had so we've put together a list of the best PSVR games available today.

What games were nominated for the The Game Awards 2018? Find out here

The Game Awards returns to Los Angeles for its fifth show this December. Here is everything we know about the event, including its location, where you can watch it, and games that were nominated.

How to Install an SSD in a PlayStation 4 or PS4 Pro

SSDs are much faster than mechanical hard drives, which is what the PlayStation 4 and PlayStation 4 Pro come with. Here, we show you how to replace it with an SSD, which will allow you to boot to the OS faster and load games quicker.
Product Review

'Hitman 2' goes in for the kill with more of everything you love

IO Interactive and Warner Bros introduce us to ‘Hitman 2’, a sequel that embraces what made the series so unique and exceeds at delivering a more polished and complex experience.

Faction-based PvP, new Vault openings coming to ‘Fallout 76’ after launch

Bethesda is already hard at work on post-launch content for Fallout 76, which launches November 14 on PS4, Xbox One, and PC. Faction-based PvP is in the works, and new vaults will open over time.

‘Tetris Effect’ makes the undying classic feel new again

Tetris is a game that everyone knows. The classic puzzler has appeared on just about every device since 1984. With music and visual flourishes, Tetris Effect remarkably manages to elevate the iconic game to new heights.

Hacker finds Steam bug that unlocks free games, collects $20K for reporting it

Security researcher Artem Moskowsky discovered a Steam bug that allowed him to generate infinite free keys for any game. Instead of abusing the exploit, Moskowsky reported it to Valve, which gave him a $20,000 reward.

‘Overwatch’ gunslinger Ashe is now available on all platforms

Blizzard announced Ashe as the latest Overwatch hero at BlizzCon 2018. The gunslinger has a history with McCree and makes use of a lever-action repeating rifle and a robotic sidekick.

‘Marvel’s Spider-Man: Turf Wars’ sees Spidey confront the villainous Hammerhead

The second part of Marvel's Spider-Man's The City That Never Sleeps DLC swings into action on November 20. Titled Turf Wars, the new storyline is focused on Hammerhead, who is waging war across New York City.

Mount up: Latest ‘Fortnite’ update adds powerful turret weapon, Food Fight LTM

The latest update for Fortnite added a Mounted Turret weapon to the battle royale mode. The weapon features unlimited ammunition, but it can overheat if fired too long without interruption.

Xbox One adds mouse and keyboard support, levels playing field with PC

The latest system software update for Xbox One has added mouse and keyboard support. The support is limited to Warframe and Fortnite at the moment, with more games coming in November and December.