Skip to main content

How to get Sanrio villagers and items in Animal Crossing: New Horizons

If you’ve been following Animal Crossing: New Horizons since its incredibly popular launch, you may know the game does occasional crossover events with other franchises, allowing players to get rare items. The latest update added a number of items and six Sanrio villagers that you can add to your island, featuring items associated with Hello Kitty, Cinnamoroll, and more -- but getting them is a little tricky. Here’s what you need to do!

Difficulty

Moderate

Duration

30 minutes

What You Need

  • Sanrio Amiibo card pack

  • Nintendo Switch

Get your hands on Sanrio Amiibo Cards

Each Sanrio-inspired villager and their associated items are unlocked by scanning physical Sanrio Amiibo collectible cards. If you want the Sanrio items, you’ll need at least one of these cards.

The cards were originally sold as a pack of all six, available in March 2021 at various locations, such as Target and Best Buy. There’s just one problem: The card packs sold out very quickly, and restocking hasn’t been very predictable. Your best bet is to avoid physical stores and shop online. Right now, you can find the card pack on Amazon as well as Walmart for around $15.

Sanrio Amiibo Cards.
Image used with permission by copyright holder

Scan the cards and collect items

Step 1: When you have the Sanrio collection pack, head to either the Nook Stop terminal in Residential Services or Photopia located on Harvey’s own island.

To get every item, visiting Photopia is better because it unlocks a few additional poster selections. If you're more interested in the villagers, use Nook Stop instead.

Step 2: Select Invite Amiibo to get started. Now you can scan each individual card by placing it near the NFC reader on your Nintendo Switch. That reader is usually under the right joystick or in the center of the Switch, depending on your model.

Step 3: Scanning a card will automatically unlock items … but they aren’t in your inventory quite yet. In New Horizons, head to the Nook Shopping center, and go to the Promotion and Poster tabs. Here you will be able to purchase the unlocked items for a certain amount of bells. Prices vary but the least expensive are around 700 to 1,000 bells, and the priciest are over 12,000.

Step 4: You can only buy five items per day in this shop. If you’re unlocking all the Sanrio items in a card pack, it will take a week or two of consistent buying to purchase all items.

Win over the Sanrio villagers

Step 1: When a Sanrio card is scanned, its associated villager should appear at the campsite near the Nook Stop Terminal. If they aren’t there, try scanning the card again at the Nook Stop Terminal and specifically inviting them. There are six Sanrio villagers available, each with their own themes: Rilla, Marty, Etoile, Chai, Chelsea, and Toby.

An Animal Crossing Sanrio character.
Image used with permission by copyright holder

Step 2: Talk to the Sanrio villager you have in mind at your campsite. Like other New Horizons villagers, you’ll have to win them over with a series of crafting steps before they’ll live with you. Learn what item they want you to craft and deliver it to them. Do this once a day for three days, and you’ll be able to invite them to live on your island.

Not a fan of physical cards?

You don’t need the physical cards to get some Sanrio items, but it will take a little more work. All the Sanrio items are tradable, and since they’ve been in the game for a while, you may run across other people who have them. You can trade for them for an agreed-upon price, although the most popular items will probably have a high asking price. While this allows you to buy specific items you want, you won’t be able to get any of the Sanrio villagers this way.

Editors' Recommendations

Tyler Lacoma
Former Digital Trends Contributor
If it can be streamed, voice-activated, made better with an app, or beaten by mashing buttons, Tyler's into it. When he's not…
Animal Crossing Halloween event: costumes, items, dates, more
Animal Crossing Halloween

Just like the real world, your island in Animal Crossing: New Horizons will change with the seasons. With the change of seasons also come the major holidays, which the residents of your island are always excited to celebrate with new events, items, and special rewards that only come around during specific times of the year. With Halloween fast approaching in real life, special spooky and tasty additions are already arriving.

While this isn't the first Halloween players will experience in Animal Crossing: New Horizons, it is the first since the 2.0 update added a ton of new features and items. This makes this year's Halloween festivities the biggest yet. If you're a fan of all things creepy and spooky but always in a fun and adorable way, here are all the events, costumes, and items you can look forward to picking up during the Halloween event in Animal Crossing: New Horizons.

Read more
Disney Dreamlight Valley and Harvestella make one critical farming mistake
Donald Duck walks through a town in Disney Dreamlight Valley,

Thanks to games like Stardew Valley and Animal Crossing: New Horizons, farming and life-simulation games are back in fashion. They've also dominated September, as Disney Dreamlight Valley launched earlier this month and games like Harvestella, Story of Seasons: A Wonderful Life, Fae Farm, Rune Factory 3 Special, and a brand new Rune Factory title all got segments in the latest Nintendo Direct. Harvestella even got a demo after the September 13 Nintendo Direct -- one I immediately downloaded to get my farm on early.
Getting into it though, I found that Harvestella already has a problem I've noticed in many titles that are part of the genre boom, including Disney Dreamlight Valley: they don't get to the farming fast enough, damnit!
While that might seem obvious, recent games in the genre have had long-winded opening before the player has any farming tools in hand. As players come to these games for the farming and simulation elements, developers looking to join in on the trend may want to take some pacing cues from games like Stardew Valley by trimming down their front-heavy lore drops and getting players to the fields sooner.
Let's jump into it
Part of the beauty of Stardew Valley is how quickly it immerses the player in the game's core concepts. The indie hit lets players loose to farm or build within 10 minutes before slowly expanding systems outwards and letting players get more invested in the game's world and story. You'll know whether or not you'll like Stardew Valley within 10 minutes of playing, and will already have crops that give you a reason to stick around if you do like it. 
Disney Dreamlight Valley – Gameplay Overview Trailer
In both Harvestella and Disney Dreamlight Valley, it takes at least 30 minutes for any farming elements to be introduced, and even longer before players can get caught up in the gameplay loop of tending to their crops or customizing their home as the game intends. I was eager to try Disney Dreamlight Valley via Xbox Game Pass when it released earlier this month. After getting hit with an immediate exposition dump followed by slowly paced tutorials and a weapon-collecting quest, I got bored with it and dropped out just as it was opening up for me toward the end of the first hour. It didn't entice me and I had other things to do and games to play. 
Shortly after, I checked Harvestella's demo out after it dropped during the September 13 Nintendo Direct. I expect I'll end up playing more when it launches, as I'm intrigued by its world and mix of action RPG and fantasy sim. That said, I found myself trudging through the demo as I had to deal with lots of exposition and simple "walk to" objective gameplay before I could actually get to any farming or RPG elements. While I'm glad I didn't stop playing the demo, I almost did due to the glacial pacing.
I wish Harvestella had more quickly gotten me into its gameplay loop before then dumping its intriguing lore on me. That's not to say the story isn't important in these kinds of games. Some of the most memorable parts of Stardew Valley and Animal Crossing: New Horizons are getting to know the residents that you live alongside. The sim elements are what draws the most players in, as well as what will get them into a routine that they can get hooked on.
HARVESTELLA - 2nd Trailer
Devoting over 30 minutes to an hour of extra playtime in a game that can last dozens of hours may seem like arguing over semantics, but the first few moments of the game can make or break an experience. And when you're in a genre with so much competition these days, players can easily move on to something equally as interesting if they aren't immediately hooked. The best simulation experiences cut the fluff, get players right into the action, and save the deeper elements for later. Future farming and life simulations game should take note if they want to potentially take off as Stardew Valley did. 

Read more
Nintendo’s mobile games are more influential than you might think
Alear and Marth open a door in Fire Emblem Engage.

Nintendo’s mobile games don’t get enough credit. While Nintendo had some undeniable hits like Pokémon Go and Fire Emblem Heroes, many consider the rest of its mobile efforts fairly underwhelming and even somewhat disappointing for a video game company of Nintendo’s stature. While nothing ever quite reached the high bar Pokémon Go set in 2016, Nintendo’s mobile games are a bit more influential than they get credit for.
Over the past few years, games like Pokémon: Let’s Go! Pikachu and Eevee, Animal Crossing: New Horizons, and Mario Kart 8 Deluxe have built upon their mobile counterparts. Then, during the September 13 Nintendo Direct, Fire Emblem Engage’s announcement and main gimmick cemented that Nintendo isn’t just viewing mobile games as a mostly failed side experiment. While they might not be the most successful games out there, their DNA is creeping into the Nintendo Switch’s bestselling titles.
Mediocre mobile returns
Nintendo’s mobile gaming efforts kicked off in the mid-2010s. Niantic created the AR game Pokemon Go, which quickly became a smashing success in 2016. In the six years since, the game has generated around 678 million installs and $6 billion in player spending, according to data from Sensor Tower.
While working with Niantic proved fruitful for The Pokemon Company, Nintendo partnered with DeNA for most of its initial mobile games. Unfortunately, none of these quite reached the heights analysts and Nintendo expected. Super Mario Run was a smash hit at launch but failed to sustain much interest and consistent revenue, so it’s considered a disappointment by Nintendo.
Meanwhile, other games like Animal Crossing: Pocket Camp, Mario Kart Tour, Dr. Mario World, and Dragalia Lost launched, and while they’ve still made lots of money for Nintendo, most haven't matched the success of the most popular mobile titles. The biggest exception to this is Fire Emblem Heroes, a gacha game where players can summon classic Fire Emblem characters. It’s had over $1 billion in player spending alone as of June 2022 and is Nintendo’s “flagship title on the [mobile} platform,” according to Sensor Tower.
More recently, Nintendo tried to recapture the success of Pokemon Go with Niantic’s Pikmin Bloom, although that game has reportedly disappointed as well. Overall, it’s understandable why some people are surprised to see only a couple of surefire mobile hits from a company with the pedigree of Nintendo and consider it a side venture that never realized its full potential. If you look closely at the console games in these series that Nintendo put out since, though, it isn’t ignoring everything learned while making mobile games.
Mobile's monumental impact
Nintendo has the masterful ability to find the strongest elements of an idea, draw those out, and then expand upon them to create something uniquely memorable. We’ve seen it do this time and time again with subsequent entries of its flagship series, but it’s a mindset it has applied to its mobile games upon closer inspection.
As far back as 2018, Pokemon: Let’s Go! Pikachu and Eevee recognized the charm of not needing to battle a Pokemon to capture it, and incorporated that into a traditional RPG experience. More recently, items and mechanics like gardening and cooking from Animal Crossing: Pocket Camp made their way into Animal Crossing: New Horizons and Mario Kart 8 Deluxe was able to revive its live service offerings by repurposing the best tracks and assets from Mario Kart Tour.
Fire Emblem Engage – Announcement Trailer - Nintendo Switch
The legacy of Nintendo’s mobile games could also be felt in the September 13 Nintendo Direct. The showcase’s first announcement was Fire Emblem Engage, which is turn-based strategy game where the main gimmick is being able to summon classic Fire Emblem characters with a ring. While it doesn’t look like Fire Emblem Engage goes full gacha, it’s clear that Nintendo recognized how people liked collecting and using classic Fire Emblem characters in a new adventure, so the developers drew and expanded upon that idea for Fire Emblem Engage.
Before the announcement of Pikmin 4, Shigeru Miyamoto also took a lot of time to highlight Pikmin Bloom. While we don’t know much about Pikmin 4’s gameplay, Nintendo could find some aspects of that game’s exploratory experience, weekly challenges, or something I’m not even thinking of to freshen up the next mainline game. The same could even happen with Super Mario Run the next time Nintendo decides to make a 2D Mario game.
While watching Fire Emblem Engage’s reveal during the latest Nintendo Direct, it became clear that Nintendo’s mobile games have quietly become influential forces in the company's console games. Nintendo has slowly plucked the best ideas out of them and brought them into Switch games without extra monetization. While the future is cloudy for Nintendo's seemingly stalled mobile push, I hope the company can still find a place for its games on mobile, using the platform as a space to experiment with its beloved series.

Read more