Skip to main content

Microsoft could make gaming more accessible with this Xbox controller patent

Xbox Microsoft Braille controller patent tech
Image used with permission by copyright holder

Microsoft has another patent up its sleeve and this particular one could further advance the company’s focus on accessibility in the gaming industry. This particular patent involves a major change to the standard Xbox controller, adding a Braille display for vision-impaired gamers and paddles for Braille input.

Often, many elements of gaming can be taken for granted when one doesn’t consider the experiences of individuals with disabilities. As reported by German tech site Let’s Go Digital, Microsoft’s controller patent creates an opportunity for on-screen text and UI assets to be better explained to visually impaired gamers.

The report shares that the present solution for gamers who can’t read the text in games are audio descriptions, but a built-in Braille display would allow someone to take in and process the data while remaining immersed in the game.

The Microsoft patent describes an Xbox controller with haptic Braille chording capability. There are paddles on the rear of the controller that can be rearranged and used to specifically engage Braille characters for various reasons. One may initiate in-game text chat, for instance. There’s potential for the paddles to give touch feedback as well.

The patent goes on to describe what type of issues Microsoft aims to address. It references the evolution of games from text-heavy adventures to experiences dependent on complex graphics.

“Games employing these complex graphics are challenging to use for visually impaired or blind users since the accompanied audible feedback may only describe the game’s complex graphics in a limited manner through the use of screen readers,” the patent reads.

“In addition, when a game is moving quickly, such as in a fighting game, the output from a screen reader may lag gameplay … a need remains for improved game controllers and accessories that address the very specialized manner in which visually impaired or blind users interact with video games.”

Microsoft’s Xbox Adaptive Controller has been received well due to the collaboration with organizations dedicated to gamers with disabilities and how the device can be shaped to fit the needs of many for different types of games. This Xbox controller patent reflects similar modularity, though not to the heights of the Adaptive Controller, but this is merely an idea at this time. There’s still time for the company to flesh out the concept with additional output before potentially moving forward with manufacturing.

Editors' Recommendations

Charles Singletary Jr.
I'm a Birmingham, AL raised author, journalist, and gaming enthusiast currently residing in San Antonio, TX. My work has…
Lunar Lander Beyond makes a classic Atari game even more stressful
Key art for Lunar Lander Beyond.

If you asked me to make a list of the most stressful video games of all time, Lunar Lander would be pretty high up there. The Atari classic is a masterclass in minimalist tension, asking players to land spaceships on rocky planets very gingerly. Those who experienced that game when it launched could probably regale you with war stories about their space-faring escapades, but Atari is about to give players a new panic attack.

Lunar Lander Beyond is a new reimagining of the classic Atari game from developer Dreams Incorporated. It’s an in-depth modernization with flashy animated cutscenes, an XCOM-inspired approach to characters, and lots of little systems that reinvent the classic formula. What it doesn’t paint over, though, is the stress of piloting a fragile spacecraft. Instead, it turns the dial way past 11.

Read more
AMD is making the CPU more and more obsolete in gaming
A demo of AMD GPU work graphs featuring in-game scenery including a castle and a town.

At GDC 2024, AMD just expanded on Microsoft's recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD's iteration moves draw calls and mesh nodes from the CPU to the GPU, cutting back on the time it takes to execute these tasks. As a result, AMD found that there was a massive performance improvement -- rendering time saw a 64% boost -- when using Work Graphs with mesh shaders.

Microsoft introduced Work Graphs as a way to streamline processes both in gaming and in productivity, all by giving the GPU the power to schedule and execute tasks without first communicating with the CPU. It's built into the Direct3D 12 API and it can reduce bottlenecks and improve gaming performance in 3D games.

Read more
Xbox Game Pass gets its first Activision Blizzard game very soon
xbox game pass march games diablo 4 iv

Microsoft unveiled the batch of titles coming to its gaming subscription service throughout the back half of March. Quite a few awesome titles are making their way to the service, but by far, the most notable addition is Diablo IV, the first Activision Blizzard game being made available on Xbox Game Pass.

Diablo IV was released in June 2023, just a few months before Microsoft completed its acquisition of Activision Blizzard. It's the latest entry in a long-running isometric RPG series, and it retains the same engaging dungeon design, deep progression systems, and captivating loot loop that makes games in this franchise special. People have been wondering when Activision Blizzard games would arrive on Xbox Game Pass in the months since the acquisition process was completed, and Diablo IV was finally confirmed to be coming to the service on March 28 last month.

Read more