Electronic Arts officially unveiled the next chapter in the Need for Speed series — simply titled Need for Speed — during its 2015 E3 press conference, confirming plans to release for Xbox One, PS4, and PC on November 3. Developed by Ghost Games and published by EA, Need for Speed serves as the twenty first entry in the long running franchise’s library, and marks the series first entry solely for the current generation of consoles.
By taking elements from nearly every Need for Speed title previously released, EA promises Need for Speed will give players the opportunity to experience the “perfect Need for Speed moment.” From the police chase-aspect of Need for Speed: Most Wanted, to the deep customization of Need for Speed: Underground, EA and Ghost Games clearly decided to get back to what has worked best for the series when developing Need for Speed.
While playing the game’s campaign, gamers have the option to advance their Need for Speed career in five different categories: Speed, Style, Build, Crew, and Outlaw. During each of the game’s races — or police pursuits — gamers accrue reputation points for pulling off tricks or stunts like drifting, driving in oncoming traffic, or smashing into police cars. At the conclusion of each race or pursuit, players earn points based on the game’s five basic categories, each of which help in building a player’s overall rep.
Though the franchise has stumbled a few times over the last few years, Need for Speed looked absolutely gorgeous during both of the reveal’s trailers, and looks like another solid entry in the series. Available for pre-order now, Need for Speed hits shelves this fall on November 3rd, for the PlayStation 4, Xbox One, and Windows PC.