Skip to main content

Nintendo confirms it’s working on a new console

Nintendo has confirmed that it’s working on a new console. But exactly when the device will launch — and what kinds of features it will offer — remain unclear.

In a lengthy Corporate Management Policy Briefing on Wednesday, September 16, Nintendo shared a graphic saying it’s working on an “integrated hardware-software next gaming system.” The graphic, which showed the Nintendo DS, Wii, and Switch along a timeline, didn’t offer any details on the upcoming console. A question mark was placed above the caption, hiding its design, and Nintendo only offered a launch date of “20XX.”

“In the future, Nintendo still plans to expand its business around the creation of unique integrated hardware-software products,” the company said in its briefing. That integration refers to Nintendo building hardware and developing software, including its famed Super Mario and Legend of Zelda franchises, for the consoles it sells.

While details are obviously scant, this is the first confirmation from Nintendo that it’s indeed working on a new console since rumors about its plans cropped up earlier this year. Most of those reports suggest Nintendo is working on a new Switch console that could launch in early 2021 with 4K video support. Whether that’s the console Nintendo is referring to in its presentation or if it’s a stopover on its way to an entirely new console is unknown.

Still, the company did provide some hints at what it’s thinking. And it may be working on a new console concept.

“We allocate internal resources very carefully so that technologies we adopt can turn into a source of fun,” Nintendo said. “We strive to create products that consumers didn’t realize they wanted until the moment they’re announced. To do this we can’t simply follow what other companies are doing or chase the latest technology trends.”

That formula has worked well for Nintendo. The Switch, which can be played both at home and on-the-go, continues to sell exceedingly well. Its competitors, Sony’s PlayStation 4 and Microsoft’s Xbox One, can’t be ported between home and mobile.

During the presentation, Nintendo also said that it’s working on a range of new services for the upcoming console. But again, it didn’t say what they may be or how they may work. Ultimately, the company said, it hopes those additional services could create “positive long-term relationships” with players.

Nintendo did not immediately respond to a Digital Trends request for comment on the briefing.

Don Reisinger
Former Digital Trends Contributor
Don Reisinger is a freelance technology, video game, and entertainment journalist. He has been writing about the world of…
Nintendo reveals why Link isn’t the hero in Zelda: Echoes of Wisdom
Link stuck on a big black and purple crack in a dungeon floor in The Legend of Zelda: Echoes of Wisdom.

The Legend of Zelda: Echoes of Wisdom is the first game to have Princess Zelda as the playable protagonist. Despite the series being supposedly about her legend, the hero has always been Link. In a Nintendo Ask the Developer interview published Tuesday, developers on the game at Grezzo explained why Link had to hit the sidelines.

While it was also just a matter of time for Zelda to star in her own game, the team also realized early on that if they wanted to go with the echoes concept -- the ability to copy and paste objects into the world to use for puzzles and combat -- Link couldn't be the one with that ability. He already has a sword and shield, after all.

Read more
After The Legend of Zelda: Echoes of Wisdom, it’s time for Zelda Maker
Key art for The Legend of Zelda: Echoes of Wisdom.

We almost had a The Legend of Zelda video game where players could create their own dungeons. The Legend of Zelda: Echoes of Wisdom, which launches later this week, lets players obtain "echoes" of items and enemies, which they can explore, fight, and solve puzzles with. A new Ask the Developer interview from Nintendo revealed that this gameplay idea came from the original concept for Echoes of Wisdom: an "edit dungeon" concept where "players could create their own The Legend of Zelda gameplay," according to Grezzo game director Satoshi Terada.

Ultimately, the team went in a different direction after recognizing the potential of the echoes mechanic created for the "edit dungeon" concept. While I'm still quite excited to play Echoes of Wisdom, part of me is disappointed that we aren't getting a The Legend of Zelda dungeon maker game. It's OK that Echoes of Wisdom went in a different direction, but this is an idea Nintendo should certainly return to in the future.
The Zelda dungeon-maker game we didn't get
It's not uncommon for game developers to experiment with different gameplay concepts or ideas early on in development to find what works. Terada explained that in one of these early concepts, "Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons." Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this "concept involved copying various things during your adventure out on the game field, then bringing them back to create a dungeon in a dedicated place."

Read more
Tech analysts say that major Switch 2 leak is ‘genuine’
A person plays Mario Kart 8 Deluxe on a Nintendo Switch in handheld mode.

The big questions surrounding leaks are always about where they came from and whether they're real. The latest big leak in video games concerns the Nintendo Switch 2, and according to trusted tech experts, they're close to real.

Digital Foundry editor Richard Leadbetter stated in an article and on the brand's weekly video series Monday that based on Famiboards forums tracking every bit of possible Switch 2 information, the team can confirm that the renders and images revealed last week were accurate as of October 2023.

Read more