Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. News

‘No Man’s Sky’ has already gotten a day 1 patch that changes everything

Add as a preferred source on Google

Anticipation for No Man’s Sky has risen to a fever pitch. Although copies of the game started escaping into the wild last week, review codes were delayed while developer Hello Games finalized the massive day one patch, ensuring that reviewers would be assessing the same experience that fans will soon have. Given the scope of the changes and additions outlined by director Sean Murray in the update notes, we can understand why.

The first and perhaps most intriguing change listed is the addition of three “paths” to the game. The post doesn’t go into any further detail about what they are other than to say that “early choices have significant impact on what you see later in the game, and the overall experience.” The notes also allude to rewrites on “the Atlas path” by Deus Ex scribe James Swallow  — “early mission text has been rewritten to allow for multiple endings.” In addition to contributing to the overall objective of reaching the galactic center, these paths should help provide more structure and narrative personalization to the ambitiously open-ended experience.

Recommended Videos

Economic loopholes that allowed one early player to reach the center of the galaxy in just about 30 hours have been closed, ensuring that players will have to work harder for it now. The developers felt that “people using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves.” The choice of the word “cheats” is interesting, since the methods used didn’t appear to utilize any glitches or break the game’s formal logic, but it apparently went against the intended spirit of play enough that the developers didn’t want to leave the option available.

The update also made substantial changes to the procedural generation of the universe, “to create greater variety earlier.” That includes greater diversity in flora, fauna, and terrain, more types of spaceships, and more varied space stations. Rather than risking the possibility that the first few planets any player finds would be barren and boring, the universe should now generate in such a way that players will start making exciting discoveries soon after their journey begins.

In future updates, Murray promises “the ability to build bases and own giant space freighters.” There are plenty of other changes to the game’s systems, both technical and gameplay, which you can read about over on the developer’s website.

For most players, the patch will automatically download as part of the installation process, but those who obtained early copies over the weekend will need to restart in order to see the changes take effect.

No Man’s Sky arrives on PlayStation 4 and PC on Tuesday. Stay tuned for our ongoing coverage at launch and beyond.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
StarCraft is leaving its RTS roots for an open-world shooter, and I’m cautiously optimistic
StarCraft without the RTS? I think Blizzard is making the right call
StarCraft New Open World Game Featured

Blizzard finally brought the franchise back at BlizzCon 2026, only to reveal that the next game isn't the RTS sequel people have waited more than a decade for. Considering the history of the franchise, I can understand why some StarCraft fans are upset.

Simply titled StarCraft, the 2030 release is instead a story-driven, open-world shooter set in the Koprulu Sector around 70 years after StarCraft II: Legacy of the Void. We haven't even seen gameplay yet, and yet it's a big departure for a franchise whose identity is practically synonymous with real-time strategy. I also think it may be exactly what StarCraft needs. But I say this with a lot of caution, and even more hope.

Read more
1001 Threads of Mizan could be the Prince of Persia fix I’ve been waiting for
After getting hands-on with MBC Game Studio’s Gamescom demo, I came away genuinely impressed by its world, combat and flying-carpet madness.
1001 Threads of Mizan Gamescom 2026 Hands On Demo Featured

When 1001 Threads of Mizan was announced at Gamescom, it immediately caught my attention. Not just because it looked good, but because it arrived at an interesting time for anyone craving an adventure rooted in Arabic folklore and aesthetics. With Ubisoft's Prince of Persia remake cancelled, MBC Game Studio's debut feels like it has wandered into a gap that has been sitting there for far too long.

And unlike the usual Gamescom routine of watching a trailer, grabbing some swag and moving along, MBC Game Studio actually put a controller in my hands. The team walked us through the story and lore before letting us play the pre-alpha demo ourselves. That made the reveal considerably more interesting because I wasn't just watching Mizan -- I was actually playing it.

Read more
Netflix is developing an animated ‘Diablo’ series, landing another video game win
Let's hope Netflix does justice to the mythos of Burning Hells and High Heavens.
Representation of Diablo and Netflix on a poster.

Netflix is continuing its push into the world of gaming with yet another adaptation of a hit franchise. At BlizzCon 2026, it was announced that the streamer is developing an animated series set in the expansive Diablo universe. Here is the official premise of the upcoming show, as per Variety: 

“After decades of bringing entire universes to life through our games, we’re partnering with some creative powerhouses to tell even more stories beyond gaming across new screens. A new animated series set in the world of ‘Diablo’ is in development with Netflix. More details will be shared in the future, but this is only the beginning, with even more taking shape across our universes.”

Read more