Skip to main content

Pokémon Legends: Arceus makes trading unnecessary

In a series first, Pokémon Legends: Arceus players won’t need to trade with friends in order to complete the game’s Pokédex. Instead, Game Freak has simplified some classic evolution methods, allowing a solo player to get every monster in the game without help.

Pokémon Legends: Arceus – Extended gameplay video (Nintendo Switch)

In previous Pokémon games, certain Pokémon could only evolve by trading them to another player. There was no way to get a creature like Gengar without linking up with a friend. Since Arceus isn’t a dual release like Sword and Shield, it’s much friendlier toward solo players this time around.

All trade evolution methods have been replaced with items. The Linking Cord is a new item that looks a bit like a classic Game Boy link cable. It can be used on a Pokemon like Machoke that typically only evolves through trade to evolve it.

For Pokemon who evolve via trade while holding a specific item, the process is even more streamlined. Now, players simply have to use that item on the Pokemon and it’ll evolve. For example, simply use a Reaper Cloth on Dusclops and it’ll evolve with no trade necessary.

For those who still want to trade with friends anyways, the game does still include that option. An nonplayable character in Jubilife Village gives players the ability to trade monsters locally and online. She also sells different evolution items, which can be purchased with merit points. The currency is obtained by finding a player’s dropped satchel throughout the open world.

The change is significant for the series, which has long relied on trading as a core tenet of collecting. It’s unclear will Nintendo similarly streamline the core RPGs, but for now, it seems like it’s more a feature specific to Pokemon Legends: Arceus.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
The Legend of Zelda: Echoes of Wisdom: release date, trailers, gameplay, and more
Key art for The Legend of Zelda: Echoes of Wisdom.

Every new Zelda game feels like an event, and yet Nintendo managed to keep a new mainline entry hidden almost all the way up until its release. The Legend of Zelda: Echoes of Wisdom is not the same size and scale as the 3D entries like Breath of the Wild or Tears of the Kingdom -- it's actually the long-awaited continuation of Zelda's 2D titles. The last game we got in this style was 2019's The Legend of Zelda: Link's Awakening, which was a remake of the 1993 Game Boy title.

The Legend of Zelda: Echoes of Wisdom caught the attention of everyone at the June Nintendo Direct where it was announced for many reasons, chief among them being Zelda taking on the starring role instead of Link. The perspective and style might look familiar, but there's a lot to learn about Zelda: Echoes of Wisdom before you jump back into Hyrule.
Release date
Zelda: Echoes of Wisdom will be released on September 26, 2024.
Platforms

Read more
The Legend of Zelda: Echoes of Wisdom takes the right cues from Tears of the Kingdom
Zelda holds a rock in The Legend of Zelda: Echoes of Wisdom.

The only constant in the Legend of Zelda series is change. From its perspective to its art style, Nintendo takes some surprising risks when it comes to one of its most valuable franchises. That often pays off. The Legend of Zelda: Breath of the Wild, for instance, was a bold open-world reinvention of the classic adventure formula that put an emphasis on flexible gameplay and emergent moments born from creative thinking. That design didn’t just influence its direct sequel, the excellent The Legend of Zelda: Tears of the Kingdom. It’s very much present in The Legend of Zelda: Echoes of Wisdom too.

I’ve been curious about how the first Zelda game to actually star Zelda would work ever since it was revealed. It looked like a return to top-down form, but its item-copying hook suggested that it might be more creatively open-ended than any traditional Zelda game. After playing 90 minutes of it, I can see exactly how Nintendo is fusing old and new to once again reinvent its tried-and-true formula. Echoes of Wisdom plays like a miniature Tears of the Kingdom, at least in terms of how it lets players tackle problems in multiple ways. That makes for a unique puzzle adventure hybrid that I’m already eager to return to.
Summoning echoes
The Legend of Zelda: Echoes of Wisdom begins with mysterious rifts opening up around Hyrule. Princess Zelda is blamed for their appearance and imprisoned. My demo begins in captivity, where she meets a little sidekick named Tri. The Navi-like partner gives Zelda the Tri Rod, an item capable of copying items and letting her freely summon them. I get to test it out right away, cloning an object in my cell and using it as a platform to reach a high-up exit. A stealth sequence ensues that introduces the basics of that echo play.

Read more
All Zelda games in order, by release date and chronologically
Zelda with the Master Sword in Tears of the Kingdom.

From its humble beginnings on the NES to the latest 3D adventure, The Legend of Zelda games are undeniably some of the best games of all time. What began as a little adventure game about a boy in a green tunic rescuing a princess has turned into a multigenerational series with tons of games across all of Nintendo's hardware. Whether you love the 2D games or massive 3D adventures, it is a tough task to pick the best Zelda game.

What's even harder is understanding the Zelda timeline. After the first two games, it wasn't clear if the subsequent games were connected at all. Each game has a different incarnation of Link, and usually Zelda and Ganon as well, but everything else appeared to only have loose ties, if any. For years, fans worked to try and make sense of the timeline as games came out, but eventually, Nintendo set the record straight with the official timeline in the The Legend of Zelda: Hyrule Historia book (which has been converted into a handy wiki). However, since that book's publication, we've had a few new games come out that we need to find a way to place in the existing timeline ... or should we say timelines.

Read more