Skip to main content

Rocket League Sideswipe is a free mobile game worthy of your time

Over the weekend, I found myself in desperate need of a simple game. I had just gotten my COVID-19 booster shot, which left me with a touch of fatigue. Halo Infinite and Bayonetta (the games I was playing at the time) both seemed a little too fast-paced for my brain, but there wasn’t much else on my backlog. I racked my brain for December game releases I missed and suddenly remembered Rocket League Sideswipe.

Rocket League Sideswipe Cinematic Trailer

The mobile version of the hit sports game Rocket League hit iOS and Android on November 30 and didn’t receive too much attention. Perhaps it was that players were preoccupied with Halo or that the press was too busy putting together year-end lists to dive in. That’s not to mention the general stigma around mobile games that limits conversation about titles like this even when they gain massive player bases.

Whatever the reason, I laid on the couch and downloaded the free app, expecting to play a few rounds and drop it forever. Two hours later, I was completely hooked on what’s become my new go-to mobile game.

Riding in cars with rockets

Rocket League Sideswipe is a clever mobile adaptation of its PC and console counterpart. It boils the hectic game down to its essence, reducing the scale while retaining the chaos. The main difference is that games happen in 2D instead of 3D. Players are dropped into a small, open arena with goals on each side. They can drive and rocket boost around the screen to get the most goals within a tight two minutes.

Pressing down on the left side of the screen creates a thumbstick that moves the player’s rocket car. On the right, there are two buttons that let players jump and boost. Those are the only controls, but it’s all the game actually needs. It’s a simple scheme that’s well-suited for the intuitive nature of touch controls.

Rocket League Sideswipe
Image used with permission by copyright holder

With a smaller visual scale comes fewer players There are three game modes currently: 1v1 duels, 2v2 soccer matches, and a 2v2 basketball variant. The solo mode is a tense battle of skill and car control, but the duo modes are where the game shines. By focusing on two-player squads, the team dynamics are always easy to grasp. I know when to play defense or when to go on offense based on what my teammate is doing.

The small visual scale helps as well. In Rocket League, your car zooms around a large arena with a third-person camera following close behind. It’s difficult to know if a teammate is playing goalie, which often leads to frustrating scores where the other team bops the ball into a wide-open net. In Sideswipe, you get a lightly moving camera shot showing most of the arena at all times. You always know where the ball, your teammate, and your opponents are at all times. It’s much easier to react to every hit and change strategy on the fly.

Cars shoot a giant ball in Rocket League Sideswipe.
Image used with permission by copyright holder

A perfect lazy day game

Despite being “stripped down” on paper, Sideswipe retains everything that I love about Rocket League in an elegant package. Matches are short shootouts that feel both chaotic and skillful. Even with a small 2D arena, I still find myself making incredible shots that get my adrenaline up. That’s largely thanks to the fact that cars can essentially fly with the boost button, adding aerial control to my arsenal.

Accidents still happen — and that’s the real heart of Rocket League. There’s always been a slapstick joy to the game as rocket cars clumsily try to kick around a giant ball. It leads to laugh-out-loud moments where a teammate loses all control and accidentally launches the ball into their own net in some physically improbable way. That comedic aspect is still present here, making it a lighthearted experience that never leaves me heated.

If the game receives regular support with new modes and cosmetic items, I could see it becoming a staple of my mobile rotation. The simple controls and short matches make it a perfect lazy day game that I can play while curled up on the couch with my cat.

Rocket League Sideswipe is available now on iOS and Android devices for free.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
2XKO is the League of Legends fighting game’s title
Yasuo in 2XKO.

Riot Games announced the title of its free-to-play League of Legends fighting game, which it had previously referred to as Project L: 2XKO.

Project L Is Now 2XKO

Read more
Bandle Tale: A League of Legends Story is a bittersweet eulogy for Riot Forge
A variant key art for Bandle Tale: A League of Legends Story.

Bandle Tale: A League of Legends Story is a new game about getting out of your comfort zone and connecting with others. In many ways, that's also the story of Riot Forge. The publishing label pushed its corporate parent Riot Games out of its AAA design instincts to expand the world of Runterra. There's only so much narrative you can weave into something like League of Legends, and all of Riot Forge’s games offered unique perspectives that enriched this world. I found fulfillment in that strategy too, as someone who enjoys the world of Runeterra, but didn't want to play League of Legends itself. It’s a treatment that few well-known franchises get outside comic book universes, Warhammer, and Star Wars.

Unfortunately, Bandle Tale is the last of its kind for now as Riot Forge has been shuttered as part of recent Riot Games layoffs. That’s a shame, not just for League of Legends, but the video game industry at large. If nothing else, Bandle Tale is worth checking out as a bold move from a major studio, which is something that's becoming increasingly rare.
A solid sendoff
Developer Lazy Bear Games’ Bandle Tale takes place in Bandle City, home to many of the cute, furry Yordle creatures that League of Legends players are likely familiar with. This gives us our first look into their society, which is fractured when a portal network is destroyed during a party toward the start of the game. After that, it’s up to the player, who had isolated themselves for over 100 years, to reunite the portal network and find their lost friends. Like most Riot Forge titles, Bandle Tale is narrative-focused and has more of a humorous edge than the label’s other games.

Read more
This great indie is a loving homage to the worst Nintendo games of all time
Arzette in Arzette: The Jewel of Faramore.

Most companies like to sweep the bad parts of their legacy under the rug. For Nintendo, that includes some The Legend of Zelda games licensed for the Phillips CD-i platform. Frustrating game design, poor animation, and a terrible controller cemented these games as some of the worst ever made, but that doesn't mean people have ignored them. Some of the earliest "YouTube Poops" were based on footage and dialogue from those games. And now, the new Arzette: The Jewel of Faramore is full-on spiritual successor -- and a Phillips CD-i-inspired controller is coming out to go along with it.

Playing Arzette can sometimes feel like watching a film like Ed Wood or The Disaster Artist, as it's a high-quality reinterpretation of some infamous art. A decent platformer in its own right, Arzette (which is available now) and the CD-i-like controller coming later this year are a unique kind of game preservation that allows a new generation to experience the feeling of playing those infamous Zelda CD-i games without a lot of the baggage.
Come back when you're a little richer
In the 1990s, Nintendo's first foray into CD-based gaming was through Mario and Zelda CD-i games, but the results were disastrous. And the 2D platformers Link: The Faces of Evil and Zelda: The Wand of Gamelon are the two titles Arzette most greatly draws from, although a bonus game pays tribute to Hotel Mario. The Faces of Evil and The Wand of Gamelon were both fairly basic platformers that felt extremely sluggish to play due to hardware limitations and the controller players had to use. Mechanically, Arzette does the necessary uplifting to make platforming and combat feel smooth and responsive to player input.

Read more