Skip to main content

Splatoon 3 brings back Salmon Run this summer

Splatoon 3 appeared in today’s Nintendo Direct, once more confirming a summer 2022 release date, as well as the return of the Salmon Run mode. This co-op mode called “Salmon Run Next Wave” made its first appearance in the last installment of the series, Splatoon 2.

Splatoon 3 – Salmon Run Next Wave Trailer – Nintendo Switch

Salmon Run is a multiplayer game mode of the Splatoon series that’s similar to the zombies mode in Call of Duty. Players are tasked with surviving a salmon apocalypse on an island while collecting eggs and placing them in a basket. Each wave of enemies comes in a set amount and each wave gives players a different main weapon.

Related Videos

While the trailer for the mode returning in Splatoon 3 showcased an exact copy of the last entry’s Salmon Run, it introduced a new boss salmon enemy. This boss is a giant kaiju fish that may be a bit much for players to take on alone.

As shown in previous Splatoon 3 trailers, players most likely have access to all-new mechanics such as the squid rollm which allows them to jump out of ink. There is also the squid surge, which lets them swim up ink-covered walls and jump out at the top.

There is also a fresh story mode titled “Return of the Mammalians.”

Splatoon 3 still has no set release date, but Nintendo did reconfirm that the game sill is launching this summer. However, as always, there is a chance that the game could end up being delayed to allow for more production time.

Editors' Recommendations

Sea of Stars’ unique RPG combat has already won me over
Zale and Valere from Sea of Stars

When I first started up the new demo for Sea of Stars, the upcoming indie RPG that draws inspiration from classics like Chrono Trigger, I wasn't hooked after my first battle. Its combat system confused me at first, with shifting type weaknesses and a mana pool that somehow felt like it was only an inch deep. Only after I read about the combat in-depth did I learn to appreciate its quirks, like its signature "lock" system. If only it teased a more emotionally gripping story, I'd be convinced it's worth playing from the start to end.

Sabotage Studio’s latest project serves as a prequel to its other game, The Messenger. Our heroes, Zale and Valere, are the only ones capable of using Eclipse Magic, a special power capable of defeating the Fleshmancer’s monsters. It's up to the two protagonists to stop their foe with their combined powers -- something that Sabotage takes care to highlight in the demo with the aforementioned combat.
C-combo breaker!
Sea of Stars blends just the right amount of traditional and modern gameplay in its battles. Players can directly choose if a character attacks, casts a spell, or uses an item during their turn. Each character has a mana bar that refills whenever they use their normal attacks, as well as skills that they can cast when they have enough MP. Ideally, the player should take advantage of type weaknesses. Attacks charge a combo meter that lets characters use dual attacks, which sometimes hit more weaknesses than the characters can on their own.

Read more
Metroid Prime 4: Release date prediction, trailers, gameplay, and more
Samus holding cube in Metroid Dread.

One of Nintendo's lesser-known yet still beloved franchises is Metroid -- a series that originally began on the NES, putting us in the shoes of bounty hunter Samus Aran. Now, over 35 years later, fans are eagerly awaiting the next entry in the series, Metroid Prime 4, which has been in the works for several years.

The Prime series takes the formula introduced in the 2D games and turns it into a 3D, first-person adventure that still very much feels like Metroid, despite the perspective shift.

Read more
Metroid Prime Remastered gives the best video game soundtrack its due
Samus stares down Thardus in Metroid Prime Remastered.

Despite first playing Metroid Prime over 20 years ago, parts of it still came back as clear as day to me as I played through its excellent Switch remaster. I could still recall the exact moment when I experienced my first Metroid, as it bursts out of its test tube and starts wildly zipping around. I remember every camera shot leading into the Thardus battle. I’m even able to find some of its most hidden collectibles with a bit of muscle memory I never even knew I retained.

Even with so much of the first-person adventure game is branded into my brain, there’s one aspect that I can always recall with particular clarity: its soundtrack. Metroid Prime’s original soundtrack is one of the brightest highlights in a game full of them, offering players a host of atmospheric sci-fi tracks to scan and blast to. Each composition is bursting with personality, from its X-Files-like opening theme to the almost West Coast hip-hop synths of Chozo Ruins.

Read more