Skip to main content

The Finals is out now for free and we’re already loving it

The former Battlefield developers at Embark Studios used The Game Awards 2023 to surprise launch the studio’s debut game: The Finals.

Available now across PC, PlayStation 5, and Xbox Series X, The Finals is a team-based competitive first-person shooter with a gaudy game show-like aesthetic and emphasis on destruction. Several playtests have happened over the past year-and-a-half, with an open beta in late October garnering the most attention. Now, Embark Studios has decided to officially launch the game into Season 1 at The Game Awards.

At launch, The Finals Season 1 will contain four maps, including one based on Las Vegas that’s new for launch. It also features Cashout and Bank-It modes, ranked and unranked tournaments, a practice range, and a battle pass that players can use to unlock currency and a variety of skins to customize their characters and weapons.

Ahead of its stealth release at The Game Awards 2023, I went hands-on with the launch version. It retained the exhilarating spirit from my previous times trying it out, and I get the feeling that The Finals could catch on and become another mainstay live service game.

A player stands up against a wall in a The Finals screenshot.
Embark Studios

For those less familiar with The Finals, its primary mode, Cashout, has up to four teams of three compete to find cashboxes across the map and deposit them in vaults to redeem that cash. The team with the most money collected at the end of a match wins, but depositing into a vault isn’t instantaneous. Firefights will ensue when teams try to protect their vault or steal a vault for themselves at the last second.

That alone would be an enjoyable mode in most shooters, but The Finals spices it up with various gadgets, character archetypes, weapons, and an emphasis on destruction. Embark calls it a “hero builder” where players kit out their characters. I like to play as a medium-sized class with a grenade and sonar ability that lets me sense how many enemies are nearby. Some of these gadgets can be laid out in the world, too.

That led to one wacky situation during my recent playtest where an enemy team placed a jump pad underneath their vault, so getting close to and stealing it was tough. Each map in The Finals feels malleable due to the shooter’s impressive server-side destruction system. Almost every wall or building can be destroyed, so it’s possible to be flanked from any direction or to trailblaze a path to an enemy vault if they’ve found a way to block the map’s default way to it.

All of these system harmonize, leading to tense, nail-biting moments. I felt so proud progressing to the second round of a tournament during my prelaunch preview despite a total team wipe in the last 30 seconds because we’d fortified our vault just well enough that our cashbox was redeemed with just seconds to go. Moments like that make me want to keep playing, so I can see where it may gain popularity with like-minded players.

Destructive first-person shooter gameplay from The Finals.
Embark Studios

The only thing that worries me long term is The Finals’ potentially high skill ceiling, an issue that plagues shooters like Rainbow Six Siege. The more casual Bank-It mode, where the main goal is to collect points from killed players and deposit them in vaults, may serve as a salve to that. Embark seems willing to adapt its live service support too. Its developers explained in a prelaunch presentation that the top priorities are ensuring that The Finals runs well and that players have fun playing.

Executive producer Rob Runesson admitted that running a live service is hard, so the developers will keep a close eye on player feedback and not overpromise with a massive launch road map so its live service support can be agile. Embark also promises to hold some limited-time events and introduce more new outfits, weapons, and modes throughout the first season of The Finals. However, it’s not sharing specific details on those just yet.

The Finals is available now for PC, PS5, and Xbox Series X/S. It’s free to play.

Editors' Recommendations

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Final Fantasy 7 Rebirth is so big that it’s coming out on two discs
Cloud and his friends overlook a scenic field.

The grand finale of Summer Game Fest 2023 went out on a high note with brand-new footage of Final Fantasy 7 Rebirth, which is now slated for an early 2024 release date. The game is so big that it'll release on two discs.

Final Fantasy 7: Rebirth is the second of three planned games in the Final Fantasy 7 remake trilogy, starting with 2020's Final Fantasy 7 Remake. That game only covered the initial Midgar section of the game, though it expanded upon and added new content and features to flesh it out. With the conclusion of that title, as well as the Episode: Intermission DLC, we've only had a small glimpse as to how Rebirth will handle the game once going to the open world.

Read more
10 crossover characters we’re dying to see in Mortal Kombat 1
The player confronts Ryu in Street Fighter 6 World Tour.

The tradition of adding guest characters to Mortal Kombat goes back to 2011’s MK reboot, which featured Freddy Krueger on all consoles and God of War’s Kratos as a PS3 exclusive. Subsequent games have included Jason Voorhees, Leatherface, an Alien Xenomorph, a Predator, RoboCop, Spawn, Joker, John Rambo, and the Terminator. That’s quite an impressive lineup!

Mortal Kombat 1, the latest reboot in the series, is coming later this year and it might follow that same tradition. Early reports and rumors indicate that the first Kombat Pack will include DC’s Peacemaker, Omni-Man from Invincible, and Homelander from The Boys. That's a great start, but far from the only cameo appearances we want to see in the fighting game. Ahead of its fall release, we’ve put together our picks for the 10 guest characters that we want to see in Mortal Kombat 1 -- from Superman to John Wick.
John Wick

Read more
The Finals is the shake-up the competitive first-person shooter scene needs
A player stands up against a wall in a The Finals screenshot.

While I enjoy playing first-person shooters occasionally, it's a genre I've struggled to become a hardcore fan of. To me, it has stagnated, with recent Call of Duty and Battlefield games feeling like little more than rehashes of the same quick-kill-focused gameplay on maps that all blend together after a while. That's why The Finals' longer time-to-kill, unique match objectives, and focus on level destruction all feel like a breath of fresh air.
THE FINALS Closed Beta Trailer
Developed by Embark Studios, the new multiplayer shooter is a notable change of pace for a stagnating genre. Because it takes a lot of effort to defeat an opponent, and the map is continuously changing as you do so, no two matches feel quite the same. I can attest to that, as I recently went hands-on with it and had that exact experience. Lots of thrilling, emergent moments organically happened during each match, leading to some of the most memorable matches I've had playing a first-person shooter in years.
If you've always enjoyed destructible environments in your FPS games and enjoy inventive competitive shooters that aren't just trying to chase what is popular, then you'll want to check out The Finals.
Map mayhem
The Finals' primary mode, Extraction, is framed as a game show where four teams compete to earn the most money during a match. Players do this by locating vaults on a map, obtaining cash boxes, and delivering them to a cash-out station. Extra money is rewarded for kills and a team's total is halved if they are completely wiped. The basics of the FPS gameplay are approachable enough for anyone who has played a game in this genre before. That said, its longer time-to-kill also helps that mission and gives players time to appreciate just how reactive its world is.
In the Closed Beta preview build, I played on two maps based on Monaco and Seoul. Each contains points of interest connected by some indoor arenas and long outdoor corridors that you'd come to expect from an FPS map. But it only stays that way for a short time. As soon as explosives get involved, the map transforms as buildings crumble and the environment reacts to the players. It stays that way too, as developer Embark Studios' server-side technology tracks and accommodates any changes to the map.
Last year, the developers at Embark Studios told Digital Trends that they hope this technology would make other developers panic. While we don't think The Finals will go that far, it certainly handles destruction better than other games that have tried to boast similar strengths, like Crackdown 3 or Battlefield 2042. It's not only a neat technical feat, but it also opens up many organic situations you don't get in other FPS games.

For example, a building was crumbling as I retrieved a cash box and headed to a cash-out station. I was under fire, and an opponent's rocket completely destroyed the pathway to get me to the building my teammates were in. I knew I didn't want the team chasing me to get ahold of the cash box, so I sacrificed myself by throwing the vault across that gap to my teammate before proceeding to hold enemies off as they delivered it to a station.
Even the greenery reacts to the player, especially when they have a flamethrower or flame grenade. At one moment, the station my team was delivering to was out in the open in a park. Other teams were coming at us from all angles, so I threw several fire grenades, and my teammate used a flamethrower. Doing this, we set most of the park aflame, forcing our opponents into pathways where we could pick them off more easily. Floors can crumble beneath you, staircases that get you to objectives can be destroyed, and a lot of map mayhem helps define each match of The Finals.
Leaving your mark
The Finals' destruction creates some compelling dynamics, making the player feel like they are shaping the world that each match takes place in. Players can customize their characters with outfits and special loadouts ahead of matches, and some of these options allow them to set down jump pads and ziplines or use a grappling hook to improve mobility. Turrets, barriers, and mines are also equippable, which can be used to direct the flow of battle and herd opponents into certain sections of the map. One particularly memorable moment saw my team calling two elevators in Seoul, only to find that another team had put a turret in one and all of themselves in another.

Read more