Skip to main content
  1. Home
  2. Gaming
  3. News

Hack of CD Project Red's official forum exposes data of 1.9 million users

Add as a preferred source on Google

Unbeknownst to most users, the official forums of Polish game studio CD Projekt Red, developer of The Witcher, were hacked in March 2016, exposing the data of nearly 1.9 million users.

The affected data includes email addresses, passwords, and usernames, according to Have I Been Pwned, a security site run by Troy Hunt, Microsoft regional director and an online security expert.

Recommended Videos

More: ‘Cyberpunk 2077’ to eclipse open world of ‘The Witcher 3,’ offer seamless multiplayer

“In March 2016, Polish game developer CD Projekt RED suffered a data breach,” the site said. “The hack of their forum led to the exposure of almost 1.9 million accounts along with usernames, email addresses, and salted SHA1 passwords.”

The breach wasn’t completely unknown, as CD Projekt published a short forum post about it in December (nine months after it took place) and said emails would be sent to affected users . Another post, from January, indicates that not all forum users received an email. The post said that the data was from an older forum database and that any passwords obtained were encrypted, although the developer recommended users change their passwords anyway just in case.

“Since the event, we’ve conducted additional external security tests, and we will double our efforts to ensure such situations don’t occur in the future,” the post said, promising that the particular vulnerability that allowed the breach to occur had already been addressed.

Forum hacks aren’t unique, and players are used to receiving the “whoops, time to change your password” email at this point. But Engadget points out that it’s not the fact that the hack occurred that’s worrying, but the fact that it took so long for CD Projekt Red to notify users about it. Even when the developer did so, it was in a way that seems designed to ensure it will reach the fewest number of players possible, which is supported by the fact that the breach is just now making news.

Michael Rougeau
Former Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
The no-disc release for GTA 6 could be hiding a deeper problem and that makes me a bit anxious
GTA 6 may launch without a real disc because Rockstar could still be finishing the game
Grand Theft Auto VI GTA 6 Featured

As a gamer and a games collector, it is frustrating that GTA 6, arguably the most anticipated game of all time, is not getting a proper disc release at launch. The boxed copy will reportedly contain only a download code, which defeats much of the point of buying physical in the first place.

It also does not help that Rockstar has already annoyed some fans by locking certain in-game shops, vehicles, storage locations, and other bonuses behind the more expensive Ultimate Edition. For a game as massive as GTA 6, both decisions feel like the kind of moves players were hoping Rockstar would avoid.

Read more
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more