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Tomb Raider returns as a mobile roguelike via Netflix

Tomb Raider Reloaded, a roguelike mobile game based on Crystal Dynamics’ long-running series, has been unveiled ahead of its release on iOS, Android, and Netflix on February 14.

Tomb Raider Reloaded is Coming Soon - Register Now!

Tomb Raider Reloaded is a top-down action game where players control Lara Croft. She’ll go from room to room, defeating enemies and solving puzzles in each one. In typical roguelike fashion, Croft will get more powerful over time as players level up, obtain XP modifiers, find stat-boosting Runes and Perks, and craft weapons and outfits. Lara will be voiced by Keeley Hawes, who portrayed her in games like Tomb Raider: Anniversary and Lara Croft and the Temple of Osiris, rather than Camilla Luddington, who played Lara Croft in Crystal Dynamics’ rebooted trilogy.

This announcement comes on the heels of Amazon making a large investment in the Tomb Raider franchise. Amazon Game Studios will publish the Unreal Engine 5-powered Tomb Raider game in development at Crystal Dynamics and is developing TV shows and movies connected to the game. Amazon is not involved with the release of this mobile game, though, as developer Emerald City Games and Embracer Group-owned publisher CDE Entertainment are handling it. Regardless, 2023 has been the busiest year for Lara Croft in a while. 

The game will be available normally on iOS and Android, but Netflix subscribers can also download a version of the game that doesn’t have any in-game ads or microtransactions. The release of Tomb Raider Reloaded will come right on the heels of the launch of Valiant Hearts: Coming Home, another Netflix mobile game based on a notable console game. 

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Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Amazon Games will publish the next Tomb Raider title
Rise of the Tomb Raider

Amazon Games today announced that it will publish the next Tomb Raider game from Crystal Dynamics.

Crystal Dynamics first teased this new Tomb Raider title during an Unreal Engine 5 showcase in March. Shortly thereafter, Square Enix sold Crystal Dynamics -- as well as its sister studios Eidos Montreal and Square Enix Montreal -- to Embracer Group for $300 million. This obviously left the new Tomb Raider without a publisher, and rather than self-publishin,g Crystal Dynamics has decided to partner with Amazon Games.

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The best mobile games of 2022: 6 must-download titles from a shockingly great year
A character from Lucky Luna stands in front of text that says 2022 Best Mobile Games.

Mobile games have a bad reputation due to many games on the platform utilizing overwhelming microtransactions and other questionable features meant to squeeze the most play time and money out of players. Despite that, plenty of awesome games still emerge on mobile platforms -- ones that don't use those practices at all. In fact, 2022 was a fantastic year for gaming as companies like Netflix and Apple continued to invest heavily in the space with more traditional video games.

As such, those who write off mobile gaming might have missed some truly great games that came out this year. If you're looking for some new mobile games to play when you're bored or need to kill some time, we recommend giving the following six 2022 standouts a shot.
Marvel Snap (iOS, Android)

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Before Your Eyes devs explain why Netflix works as a gaming platform
The Ferryman points to a blink symbol in Before Your Eyes.

Most developers like to make their games as widely available as possible. For large companies that need to make a profit, it makes sense to put a game on as many platforms as possible and ensure that it has the type of gameplay people might already be familiar with and are interested in picking up. GoodbyeWorld Games and Skybound Games' indie title Before Your Eyes bucks that trend in many ways.
Before Your Eyes' primary method of control is blinking. It's a game about someone remembering their life after they died, but they can only stay in a particular memory until they blink. On PC, the player's webcam tracks their eyes and moves the story forward every time you blink. The player's body commands the experience, even if it's not always possible to control blinking. It's a poignantly emotional experience that will have you in tears by the end, but it's also a game that only works on specific platforms and isn't comparable to much else.
Before Your Eyes - Launch Trailer
That's why its arrival on iOS and Android via the Netflix app on July 26 is a logical evolution for GoodbyeWorld's underrated gem. Ahead of Before Your Eyes' Netflix Games release, Digital Trends spoke to creative director and writer Graham Parkes and game director and composer Oliver Lewin to learn how they brought Before Your Eyes to life and how its bold rejection of gaming norms is the key to this atypical experience's success.
Seen on mobile
Before Your Eyes started as a capstone project at USC. Parkes admitted that they didn't really think about if the game needed to have broad appeal and compatibility with every gaming platform. The PS5, Xbox Series X, and Nintendo Switch don't have built-in webcams, so GoodbyeWorld couldn't put Before Your Eyes on those platforms with their desired controls. As a result, there are only specific platforms to which it can expand. Mobile was the most logical place to go next from Parkes' point of view.
"We always knew that mobile was a great fit and wanted the game to come to mobile because we're using a mode of control that everybody is inherently familiar with," Parkes explained. "Everyone has eyes and everyone blinks, so we always wanted to design the game to be played by gamers and non-gamers alike. We feel like mobile is a perfect home because you can get those casual gamers who might check something out on their phone but don't have a Steam account or console."
Of course, bringing the game to phones presented a unique set of challenges. Modern phones all have high-quality cameras, so that wasn't as much of an issue. Still, GoodbyeWorld and the port developers at BKOM Studios did have to account for things like arm positioning and phone rotation. 

Before Your Eyes on mobile can seamlessly switch between a horizontal and vertical perspective if someone turns their phone so that people can play in the most comfortable position for themselves. This feature presents challenges with localization and camera framing, though.
"The way text appears on screen actually requires a ton of programming and design work, and to be able to just completely change it from vertical to horizontal means we need a pretty robust solution for how that text is going to swap smoothly, so it doesn't look jumbled," Lewin said. "Another challenge was camera framing and getting it to flow cinematically. The PC version has a traditional landscape ratio, and while we liked the comfort of playing it vertically in your hand, it felt too zoomed in and claustrophobic. We had to find ways to pull the camera back a little bit when you swap to vertical, so it retains that cinematic, lifelike quality in the look."
"Netflix is a platform that's known for stories."

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