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Tomb Raider returns as a mobile roguelike via Netflix

Tomb Raider Reloaded, a roguelike mobile game based on Crystal Dynamics’ long-running series, has been unveiled ahead of its release on iOS, Android, and Netflix on February 14.

Tomb Raider Reloaded is Coming Soon - Register Now!

Tomb Raider Reloaded is a top-down action game where players control Lara Croft. She’ll go from room to room, defeating enemies and solving puzzles in each one. In typical roguelike fashion, Croft will get more powerful over time as players level up, obtain XP modifiers, find stat-boosting Runes and Perks, and craft weapons and outfits. Lara will be voiced by Keeley Hawes, who portrayed her in games like Tomb Raider: Anniversary and Lara Croft and the Temple of Osiris, rather than Camilla Luddington, who played Lara Croft in Crystal Dynamics’ rebooted trilogy.

This announcement comes on the heels of Amazon making a large investment in the Tomb Raider franchise. Amazon Game Studios will publish the Unreal Engine 5-powered Tomb Raider game in development at Crystal Dynamics and is developing TV shows and movies connected to the game. Amazon is not involved with the release of this mobile game, though, as developer Emerald City Games and Embracer Group-owned publisher CDE Entertainment are handling it. Regardless, 2023 has been the busiest year for Lara Croft in a while. 

The game will be available normally on iOS and Android, but Netflix subscribers can also download a version of the game that doesn’t have any in-game ads or microtransactions. The release of Tomb Raider Reloaded will come right on the heels of the launch of Valiant Hearts: Coming Home, another Netflix mobile game based on a notable console game. 

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Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
One year later, Marvel Snap is my favorite mobile game of all time
Marvel Snap card list.

One year ago today, I gained access to the closed beta for an intriguing mobile collectible card game called Marvel Snap. I’d flirted with collectible card games (CCGs) like it before, but had dropped off titles like Hearthstone and Legends of Runeterra due to problems with their structure, monetization, and complexity. Within a few matches of Marvel Snap, I saw how disruptive it was into the CCG genre, circumventing many of my problems with it. I’ve been hooked ever since.
In the year since I first played Marvel Snap, rarely does a day go by where I don’t log in. On the first anniversary of its beta, I’m confident enough in the game to declare that it has become not only my preferred CCG to play, but my favorite mobile game of all time.
Why Marvel Snap stands out
Marvel Snap has been praised a lot, especially after it saw a wider release in October 2022, and everything said about it is true. It’s much faster-paced than most card games, as it’s only six turns and both people in a match play cards at the same time. This makes rounds enthralling across all six turns and quick enough that I never play only one battle when I boot Marvel Snap up. Couple that with all the potential deck builds that can be played and possible locations that can spawn during a game, and each Marvel Snap match feels very different from one another. They can be fun, frustrating, and even funny.

That’s even the case if you’re using the same deck for a while. For quite a long time, I was using a Patriot and Mystique deck that powered up cards with no abilities. As developer Second Dinner continued to introduce new cards, I started to experiment with different types of decks, like a Morbius/M.O.D.O.K. discard-focused deck, a Collector/Devil Dinosaur one where the goal is to get as many cards into my hand as possible, and most recently, a High Evolutionary/Hazmat setup that unlocks the secret abilities of some cards and greatly debuffs the enemy.
After a while in Hearthstone and Legends of Runeterra, I’d feel limited in the decks I could build and the viable enough strategies I could use. Neither are issues for me in Marvel Snap. Even when certain decks dominate the high-level metagame, that doesn’t mean other types of decks aren’t viable. Additionally, the number of recognizable characters turned in the cards encourages me to experiment with and use them.
There’s also the fact that I have an inherent familiarity with the cards I use. While I casually enjoy the worlds franchises like Warcraft and League of Legends occupy, I am less familiar with them than the Marvel Universe, and thus less excited when I pull a creature that I know nothing about. As a die-hard comics fan, though, I get excited each time I earn a new character in Marvel Snap. This game also allows me to play with weirder, obscure characters -- like Hell Cow, Orka, Aero, Darkhawk, or The Infinaut -- that are extremely unlikely to ever appear in a more traditional video game.
Good cards also aren’t usually locked behind paywalls, but that’s not to say Marvel Snap’s microtransactions are perfect. The $100 offers in the store are eye-raising, but I don't feel punished for not spending.
And unlike many mobile games, Marvel Snap’s progression is fair and engaging. Daily and seasonal challenges exist to keep players coming back and they refresh often enough that it’s usually worth booting up Marvel Snap a couple of times a day whenever I have a break. The objectives are all achievable enough for those with good knowledge of the game’s systems and they reward ample credits so you typically can upgrade a card or move up a tier in the battle pass within a day.

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This mobile fitness game will turn your daily walk into an RPG
Run Legends key art shows runners running towards monsters.

If you have a hard time finding the motivation to exercise, you might want to keep your eye on upcoming mobile game Run Legends. The project turns your daily walk into a series of RPG battles that you can play without even looking at your phone screen.

Run Legends Open Beta Trailer | iOS and Android Fitness Battle Game

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With Valiant Hearts: Coming Home, Netflix finds its video game voice
The playable characters of Valiant Hearts: Coming Home all standing together.

As we are in the earliest stages of Netflix’s foray into the games, the company is still trying to discover what a “Netflix game” really feels like. We’ve seen ports of fun console beat ’em ups and enjoyable puzzle games, but I don't feel that those really define the platform’s emerging identity. Valiant Hearts: Coming Home, on the other hand, does. A sequel to a 2014 narrative adventure game set during World War I, it's a thoughtful and emotional journey that naturally reflects some of the film and TV content available on Netflix.
Valiant Hearts: Coming Home | Official Teaser Trailer | Netflix
It’s both highly educational and a solid sequel to one of Ubisoft’s most underrated games. Like Before Your Eyes, narrative is a clear priority, as is the distinct visual style that would work even if this was a traditional animated show. Netflix is known for evolving prestige TV and defining what storytelling in a streaming-focused series could be, so it would benefit from giving its exclusive games a similar focus. Valiant Hearts: Coming Home might not be a perfect game, but it’s a solid example of what a premier Netflix game could look like in the future.
War stories
Valiant Hearts: Coming Home, like its predecessor Valiant Hearts: The Great War, is a narrative-focused adventure game that hops between several stories from soldiers (and a medic) who served during World War I. Familiarity with the first game is helpful, as some characters reappear, but not necessary as the sequel tells a new story mainly focused on the Harlem Hellfighters, a group that fought with the French after the U.S. joined the conflict. It’s a story about the horrors of war and the family and friendships that wither through it all that focuses more on human stories rather than the bloody combat that games typically like to highlight. 
While its story doesn’t feel quite as intertwined as The Great War’s, Coming Home is still enlightening, shining light on parts of the war that aren’t typically covered in your standard history class. I’d even recommend it as a good entry point for kids learning about World War I, especially because the game features plenty of collectible objects and facts that allow players to learn more about the battle. Like the best content on Netflix, it’s a creatively rich and additive experience.
It does all that with a minimalist style, as its characters speak in pantomime, only saying a word or two as a narrator eventually cuts in to fill in narrative blanks or give context on the state of the war. While it might seem disrespectful to represent such a brutal war in a cartoonish manner, the horrific moments stand out all the more clearly as a result. One particularly memorable set piece doesn’t contain any dialogue. It has the player walking across the bottom of the sea as you see bodies and ships from the Battle of Jutland sink to the seafloor. It’s equally awe-inspiring and horrifying, bolstered by Coming Home’s distinct visual style.

The gorgeous 2D art is colorful, looks hand-drawn, and almost feels kid-friendly despite how grave the subject matter it’s portraying is. Netflix is home to some great animation, so it would also make sense for that artistry to apply to its games. On the gameplay front, Coming Home is comparatively simple. Players use touch controls to easily walk around, climb, and interact with objects throughout the game to solve simple puzzles. Occasionally, some minigames with unique mechanics, like treating and patching up soldiers’ wounds, spice up the game. It is approachable in design and never particularly complicated, but that also means the gameplay never gets in the way of its storytelling and art.
The biggest downside to is that it’s regularly interrupted by loading screens. Even though they were very brief on my Google Pixel 7XL, they dampened some scenes’ artistic and emotional flow.
What makes a Netflix game? 
Valiant Hearts: Coming Home is a beautiful narrative-focused game that feelsat home on Netflix. It demonstrates how titles with compelling stories can be just as engaging on a phone as they are on PC and consoles. That mentality is a perfect match for a platform that made a name for itself mostly through serialized, story-driven TV shows and movies, and now also offers games with strong stories like Desta: The Memories Between, Before Your Eyes, and Immortality. 

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