The idea of Sonos headphones has been around for years. Back into the previous decade, even. And while we await the first Sonos Ace review to arrive, it’s worth pondering a few things.
No, not why Sonos is making headphones. That comes down to basic business strategies, and it’s something that CEO Patrick Spence has been plenty clear about in the months leading up to the Sonos Ace announcement. You make things to make money, and Sonos expects the Ace to “drive immediate revenue.” (In other words, Sonos expects people will definitely buy them.)
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Here’s what he had to say in November 2023, in his first public statements about what would unsurprisingly turn out to be the Sonos Ace.
“While current market conditions remain challenging,” Spence said in Sonos’ fourth-quarter 2023 earnings call, “this is the beginning of a multiyear product cycle where we expect to reap the rewards of our R&D investments. This cycle begins with our entry into a new multibillion-dollar category in the second half of the year that will complement our current offering, delight customers, and drive immediate revenue.”
So the why is the simple part. The how is what really had me thinking all these months.
Sonos products are distinct in that they have always leveraged Wi-Fi in ways that few (if any) companies did in that space before. They aggregated multiple music services in a single app and made pairing speakers in multiple rooms as easy as it could be. Yes, other platforms — like (ahem) Google, and of course Apple — have joined in. But the Sonos experience still feels different from those other platforms.
So how, exactly, would the Sonos Ace headphones fit the Sonos paradigm? It turns out they mostly don’t. At least not at first. At launch the most Sonos thing about the Ace is that they’ll pair with the Sonos Arc soundbar for some “TV audio swapping,” which is great if you have an Arc but want to use your Ace headphones to listen to whatever’s on TV. But headphones can’t be at their best only when they’re tied to another not-inexpensive product. (The Sonos Arc costs $900.) Headphones — even high-end headphones — are meant to be simple. They should work with any device, and they shouldn’t require an app to do so (apart from a music streaming service app, of course). In a lot of ways they’re meant to be relatively dumb accessories.
And given the state of the Sonos app in mid-2024, that’s maybe the best thing about the Sonos Ace, at least in these early days. The Sonos app just got a major rebuild that appears to need some major rebuilding already. That’s not great. And if the Sonos Ace were required to use the Sonos app to merely work as a way to get sound into your ears, that’d be as close to a death sentence as the headphones could get.
Fortunately, that’s not the case. As it stands today it’s very much like any other set of headphones in that they’ll work just fine on their own, but you’ll need the app to do things like tweak EQ and set up spatial audio and head tracking. (And presumably firmware updates.)
But the really important stuff — music and audio playback — so far can be left in control of the music apps that do it best. Sonos did the right thing in worrying about the hardware and not trying to do too much with the Ace right out of the gate and having full Sonos-like integration with the app.
What is Bluetooth multipoint and why your next earbuds or headphones should have it
Wouldn't it be great to quickly and easily switch between audio sources with your Bluetooth headphones without manually disconnecting and pairing them to one device at a time? As with most consumer tech wonders, the dream has become a reality. In this deep dive, we'll explore an excellent audio feature known as Bluetooth multipoint.
Introduced in 2010 with the rollout of Bluetooth 4.0, Bluetooth multipoint was a game-changer for those using Bluetooth headsets in the workplace. It allowed for a second phone line's unanswered calls to be instantly placed on hold, and this was only the beginning of Bluetooth multipoint's capabilities and its compatibility with various devices.
Sonos says it’s fixed excessive battery drain on the iPhone
It's been about a week since Sonos CEO Patrick Spence apologized for the months-long issues with the Sonos platform and recommitted to biweekly app updates to try to work things out. And today we've received an interim app update that the company says should address "an issue where the app used excess phone battery on iOS."
The update — which is available now — also claims to "improve the stability when adding new products," according to the changelog. In addition to the update for the Sonos app itself, it's also worth digging into the app settings and checking to see if there's an update to your speaker system, too.
For eight years, NFL fans got used to seeing the familiar Bose logo on coaches' sideline headsets. However, Bose chose not to renew its licensing deal for the 2022 season, and the league's headsets have featured the generic NFL logo ever since. That's about to finally change now that Sony has stepped into the role of official headphones of the NFL.
The announcement is part of a much larger technology partnership between the two entities, one that will see Sony cameras and Hawk-Eye tracking services, plus other equipment in key roles during games. One of the biggest changes will be new sideline headsets designed by Sony that will make their first appearance during the 2025 season. The headsets will also be powered by Verizon Business’ Managed Private Wireless Solution running on Verizon’s 5G network.