Skip to main content

Diablo II: Resurrected’s technical alpha showcases a faithful remaster of an aging classic

As a ’90s kid who saw Warcraft as the Dungeons & Dragons of videogames, I found Blizzard Entertainment’s legendary PC catalog a little too nerdy for my Nintendo-obsessed preteen tastes. It wasn’t until I fell deep into World of Warcraft that I began to crave the old-school PC experiences I’d stubbornly shooed away in my youth, but the moody pixel graphics of Diablo II couldn’t capture my heart.

After a few hours with the Diablo II: Resurrected technical alpha, I went in expecting to fall in love with its gritty 3D visuals. Instead, I’m left thinking a new lick of paint isn’t enough to make it stick. It looks fine — it’s just not particularly fun right now.

Diablo II: Resurrected attempts to fulfil two goals: Enticing a new generation to experience a classic by reworking aging visuals and ensuring veterans can continue to play the game they love easily across modern hardware. Butchered cinematics and the forced erasure of the original 32-bit client killed any hope of Warcraft III: Reforged being the start of a worthwhile effort to preserve Blizzard’s storied past, and refreshing the original sprite graphics of Diablo II is a far grander yet more delicate project. But by running the old 4:3 version beneath the remaster for seamless switching, Blizzard is playing things safe.

Further reading:

A blast from the past

Diablo 2 Resurrected character comparison
Image used with permission by copyright holder

After watching a widescreen opening cinematic that certainly hasn’t seen the fat end of the remake paintbrush just yet, you’re dropped straight into the displaced Rogue Encampment. With a tiny bit of subtext from nearby NPCs, you’re sent on your way to explore the sprawling wilderness, smashing your way through a good hundred or so enemies before you’re able to explore without limits. Unless you happen to accidentally slap the H key on your keyboard to bring up the UI explainer, it’s a trial-by-fire approach that’s sure to bewilder a generation brought up on hour-long tutorials disguised as intros. And with death punished by the loss of your equipment and gold, curiosity is sure to get the better of you sooner or later.

After putting hundreds of hours into Diablo III across several platforms since launch, I thought I’d find immediate value in a revitalized version of its predecessor. Their visual styles are obviously very similar, but their approach to blasting down demons is anything but. Though it starts off relatively slow, Diablo III quickly delivers the endorphins by giving you the means to chop through hordes of the undead like a lawnmower on the first cut of the year.

Diablo II, on the other hand, wastes no time in having demons swarm you from every inch of the wilderness, yet it holds back the tools to satisfyingly take them on until very late in your adventure. For a Barbarian, at least, you’re left to slowly swat individual enemies like flies across the game’s gargantuan labyrinth of a landscape or form a relationship with the Shift key, burning through any sliver of stamina to sprint to the next zone.

It’s far more of an RPG than its successor, that’s for sure. Old-school stat points and skill trees dictate how you’ll take on the damned, and with randomized loot being a major part of the experience, figuring out how to spend your hard-earned points is never an easy decision — something that always felt far more free and fluid in the most recent iteration of Blizzard’s iconic franchise.

Image used with permission by copyright holder

Questing takes a different approach, too. Rather than burning through a relatively linear story just to teleport you around the world to farm equipment materials over and over, Diablo II: Resurrected retains its proper quest log. The lack of a large map screen and markers means you spend more time traipsing through infuriatingly similar plains and caves searching for your objective than you do earning the loot that drives these kinds of experiences.

For the first few hours, I genuinely had more fun flicking between the old and new visual styles, appreciating the warm glow of fireballs hurtling toward Hugh Grant’s face. That’s the character name I settled on: Hugh Grant. He eventually died after kicking an explosive barrel in the hopes of striking it rich.

Oddly enough, it’s loot that actually feels like the worst aspect of this once timeless classic in the face of newer titles. You need to burn through relatively uncommon consumables to reveal the stats of any potentially half-decent piece of equipment you find on your travels. From roaming the near-endless battlefields to searching for the extra goods you need to inflict disappointment on yourself, Diablo II: Resurrected is nothing but a reminder of the conveniences similar games have wisely implemented in recent years. The artificial grind of MMOs and service games lives to remind us of the times when we had more time than money.

With so many free or otherwise readily available titles making up our backlogs, Blizzard’s second attempt to reintroduce a relic of the past might only help us appreciate the games we play today that little bit more.

Diablo 2 Resurrected graphical comparison
Image used with permission by copyright holder

From both a technical and historical standpoint, the existence of Diablo II: Resurrected is a dream come true. The extensive visual improvements and the easy shift back to the charming (but unavoidably choppy) sprite graphics will go a long way toward encouraging millions of gamers to experience a piece of videogame antiquity before it’s otherwise lost to time. With Blizzard receiving flack for spoiling the core experience of Warcraft III with its rushed remaster, the decision to keep character progression and certain systems of Diablo II stuck in the past is the right call for game preservation.

The game’s drab and generic environments and comparatively slow and restrictive combat, however, may struggle to keep the attention of today’s gamers long enough to have its legacy be fully understood and its teachings rightfully respected. Making use of class roles by adventuring with a full party is a big part of the experience, but with technical alpha access hard to come by, it’s impossible to try right now.

Editors' Recommendations

Josh Brown
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
How to get to Monkey Island in Sea of Thieves
An election poster for guybrush in Sea of Thieves.

Over the course of its many years of updates and expansions, Sea of Thieves has had a few notable crossovers with other pirate franchises. The Pirates of the Caribbean crossover let you team up with the legendary Jack Sparrow, but the Monkey Island content felt like it came out of nowhere. For those unaware, Monkey Island is a series of pirate point-and-click games that were as funny as the puzzles were obscure. Thankfully, you don't have to intuit that you need to combine a cat whisker with a mason jar to bypass a skeleton guard to get to this new content, but it is more challenging than you might think.

Read more
3 Xbox Game Pass games you need to play this weekend (May 3-5)
Senua in Hellblade: Senua's Sacrifice.

Another weekend is upon us, and you're probably looking for some games to kill time with over the course of it. We're in a bit of a lull right now ahead of a flurry of releases starting next week, so it's a great time to dip back into the Xbox Game Pass catalog and check out some games that you may have missed. There are three games in particular that I think you should check out this weekend if you're looking for something to play.

One is an unsettling adventure that's getting an Xbox-exclusive sequel later this month. The next is a finely animated roguelike indie that recently made its way to Microsoft's gaming subscription service. Finally, there's a relaxing adventure that gives players a lot of freedom, yet is short enough to beat in a weekend. If you're having trouble deciding what to play this weekend, give one of these games a shot.
Hellblade: Senua's Sacrifice

Read more
3 underrated PS Plus games you should play this weekend (May 3-5)
The main character of Tales of Kenzera: Zau stands with two elemental items.

PlayStation Plus Premium and Extra have been around for almost two years, and during that time the subscription service has established itself as an ample competitor to Xbox Game Pass. That means there is a wealth of great games for PlayStation 4 and PlayStation 5 owners to check out if they're looking for something to play this weekend. I think PS Plus subscribers should be looking toward some of the more underrated games in the subscription service this weekend too.

I have three particular picks in mind. The first is an enjoyable Metroidvania that came to PS Plus' game catalog when it launched just a couple of weeks ago and deserves a lot more attention than it's getting. After that, there's an action-platformer that pays homage to series like Ninja Gaiden that you should check out before it leaves the catalog. Finally, there's a PS2-era Star Wars game that fills the niche a recently canceled game would have.
Tales of Kenzera: Zau

Read more