Diablo 4: Everything we know about the next Diablo game

After upsetting fans at BlizzCon 2018 with the announcement of Diablo Immortal, Blizzard came to BlizzCon 2019 prepared to show off Diablo 4. Since then, we’ve seen a few trailers, some concept art, and a couple of lengthy gameplay demos. There’s still not an official release date, and Blizzard said the new title needs plenty of development time before hitting the market. Although it might not land on our hard drives for several years, we already know a lot about Diablo 4. We’ve rounded up all the confirmed facts so far — from playable classes and stat changes to skill trees and enemies — to help make the wait for Diablo 4 a bit less painful.

Further reading

Diablo 4: Quick facts

Developer: Blizzard Entertainment

Publisher: Blizzard Entertainment

Platforms: PC, Xbox One, PlayStation 4

Release Date: TBA

Diablo 4: Playable classes include Barbarian, Sorceress, and Druid

Diablo 4 will have five playable classes, three of which have already been announced — Barbarian, Sorceress, and Druid. Blizzard has shared extensive gameplay footage of all three, showcasing a return to the dark, brooding graphics of Diablo 2. The action looks just as visceral as ever, regardless of your preferred class. You can check out all three below:

Barbarian Gameplay

Sorceress Gameplay

Druid Gameplay

Inventory and item changes

Ancient items have been replaced in Diablo 4. Players will instead earn consumable items that let them upgrade non-Legendary weapons to Legendary status. The idea is to allow players to keep playing with a weapon they like without having to ditch it for a more powerful item that may offer a different playstyle or aesthetic.

Blizzard is also reworking the inventory system in the hopes that you won’t have to juggle items around and try to free up extra space.

New stats and a skill tree

Last month Blizzard showed off a massive new skill tree for players to navigate as they level up their characters. Included on the tree are nodes that will unlock new skills, skill enhancements, and Passive Points — which can be spent to acquire other passive skills and attributes. According to Blizzard, you’ll only be able to unlock around 40% of the tree with any given character, meaning you’ll need to carefully plan your build before assigning points at each level. This also means no two players will share the same stats, and there’s a wide degree of flexibility built into the system.

Sorceresses have a second system to deal with beyond the skill tree, called the Enchantment System. This feature allows them to turn an active ability into a passive skill — instead of slotting it into the action bar, you’ll place it in the Enchantment Slot. This will then grant you a new passive skill or attribute boost, although you’ll no longer be able to use the active spell during combat.

Three new stats have also been revealed by Blizzard:

  • Angelic Power: Impacts length of beneficial effects on self
  • Ancestral Power: Impacts the chance of conferring a status effect
  • Demonic Power: Impacts length of negative effects on enemies

The narrative is tightly under wraps

Not much is known about Diablo 4‘s story. It seems like Lilith will be making a return, although we’re not sure what exactly her role will be. There’s no doubt she’ll be one of the bosses, but whether or not she is heavily engrained in the narrative remains to be seen. In the meantime, you can check out Diablo 4‘s cinematic trailer below:

Enemies are part of “families”

As you roam Diablo 4‘s overworld, you’ll stumble upon all sorts of enemies; however, every single one will belong to a family. Families share similarities in fighting style and appearance — as of now, we only know about a few, such as Cannibals and Cultists. For example, Cultists will all be powerful melee opponents but lack skill when fighting at a distance. Understanding each family and how they fight is key to taking them down.

Multiplayer features “shared worlds”

Blizzard is adamant that Diablo 4 is not an MMORPG despite leaning heavily into an always-online format. You’ll find other players hunkered down in towns and trekking across the open world from quest to quest, but key sections — such as dungeons and instanced quests — will be populated by just you and your party.

Game Director Luis Barriga said, “We find that the game stops feeling like Diablo and the world feels less dangerous when you see other players too often or in too high numbers.” That being said, teaming up with other players will be crucial while tackling some of the open-world events that feature massive bosses and hordes of enemies — facing them alone is a foolish tactic.

Miscellaneous Diablo 4 news

There’s been a bunch of random Diablo 4 info thrown around the internet, some of which is yet to be verified. Here’s a brief rundown of miscellaneous facts that have been actually been confirmed by Blizzard:

  • The PC version of the game will feature controller support.
  • Elective Mode returns, letting you map any action to any button.
  • Next-gen plans are yet to be announced, although it’s highly likely Diablo 4 will release on PS5 and Xbox Series X/S.
  • Blizzard has not yet confirmed crossplay functionality, but the team would love to include it.
  • Local two-player co-op is a priority.
  • Many characters are returning for Diablo 4, although they might have a significantly reworked appearance.
  • Enemy difficulty will scale based on the level of your team. The hope is that this will let you play with your friends regardless of their level.

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