Skip to main content

How to get the TMP in Resident Evil 4

Resident Evil 4 has a handful of really great guns to pick from as you slay hundreds of baddies throughout its spooky Spanish village, and in most cases, you’ll need to push through a lot of chapters to get to some of the best ones the game has to offer. But in the case of the TMP – Resident Evil 4‘s small and deadly SMG – you’ll actually be able to get it relatively early in the adventure. While it may not be the best weapon in the game, it’s a nice option to have on you for filling larger enemies with bullets. We’ll tell you where you can get your hands on it below.

Where to buy the TMP and why you should

The TMP is available beginning in Chapter 3 of the campaign. Simply speak to the merchant once you come across him, and he’ll have the TMP for sale. If you need some extra money to pick it up, sell a few treasures or slay some enemies.

The real question is whether or not the TMP is worth the investment, and the answer is a resounding “yes” for most players. Given Resident Evil 4‘s penchant for throwing large groups of foes at you at once, it can be very useful to have a weapon that can handle such onslaughts. The TMP is great for spraying these mobs of enemies with bullets to keep them at bay, especially given that the gun has a very large magazine, meaning that you can keep firing for quite a while without worrying about reloading.

Of course, the TMP also has poor accuracy, so your goal should always be to keep enemies at a close enough distance to ensure you’re hitting them regularly without being so close that they’re able to grab you and dish out some nasty damage. If you can find this middle ground, though, you’ll find that the TMP takes up little space in your inventory and can be one of the best options to keep on you throughout the game.

Billy Givens
Billy Givens is a freelance writer with over a decade of experience writing gaming, film, and tech content. His work can be…
Astro Bot tips and tricks: 8 things to know to get started
Astro Bot rides on a PS5 controller.

Astro Bot has a few tough challenges throughout its 10-to-15-hour adventure, but it's a relatively easy and straightforward platformer overall, offering a strong focus on collectibles and simple combat encounters. Though most genre fans won't struggle too much with its laid-back and accessible journey, there are still a few things we feel could make the experience even breezier for you. Here are eight tips and tricks to get you started in Astro Bot.
Spin to win

Astro has a few different ways to take out enemies. In addition to some of the cool power-ups you'll find, your main kit includes beams that come out of your feet when you jump, a simple punch, and a spinning attack. We recommend using the spinning attack as often as possible, as it can make quick work of enemies by taking off the pressure of lining up punches or jumps. It lasts a while, too, so it's great for moving around large groups of foes and teaching them who's boss.
Get some extra air with spinning, too
Spinning in combat might make quick work of foes, but that's not the only benefit it provides. Though Astro comes equipped with a hover ability for longer jumps, you can also use press the Square button at the very end of a jump to do a quick spin that will extend the length of the jump ever so slightly. This tiny bit of additional time in the air can make all the difference when you're trying to line up a landing on a small platform or reach something far away.
Prioritize collectibles

Read more
Is Baldur’s Gate 3 coming to Switch?
Minthara in Baldur's Gate 3.

Few games have rocked the industry in the way that Baldur's Gate 3 did at launch, and it has been a critical and commercial success on all platforms for which it has been released. As such, it's reasonable to wonder if Larian Studios has considered bringing the hit role-playing title to the Nintendo Switch. Let's take a look and see if any plans to that effect are in motion.
Is Baldur's Gate coming to Nintendo Switch?
Baldur's Gate 3 is not available on Nintendo Switch, and there is no indication that Larian Studios has any intentions of bringing it over at this time, if ever. It has already canceled the planned DLC for the game, citing a desire to move on to new projects beyond the Baldur's Gate franchise, likely leaving the series for another developer to pick up down the line.

Speaking to IGN, the game's director, Swen Vincke, said: "We’re going to shift around and we’re going to start doing these other things that we talked about, that we planned on doing before we started on BG3. Those were always the plans for afterward, we have two games that we want to make, and we have lots of concepts. So let’s just have closure on BG3. It’s been great. We’ve done our job. It’s a story with a beginning, a middle, and an end. So let’s pass the torch to another studio to pick up this incredible legacy."

Read more
When is Stardew Valley 1.6 coming to consoles? Switch, PS5, Xbox, more
A player fishes in their local pond.

There are few cozy games as successful and beloved as Stardew Valley, so it's no wonder it has received regular updates since its 2016 release. If you're a fan of the game, you've no doubt been looking forward to its new 1.6 update, which brings some pretty substantial changes and bug fixes to improve the gameplay experience. Unfortunately for some players, the update has only released on PC so far, meaning console players have been left wondering when they'll get an opportunity to see all of the fresh changes in the game. Here's what we know so far about when the Stardew Valley 1.6 update is coming to consoles.
When is Stardew Valley update 1.6 coming to consoles?
Unfortunately, we don't have an immediate answer regarding when Stardew Valley update 1.6 will land on consoles, though we do know it's on the way in the near future.

Developer Eric Barone, known as ConcernedApe, has kept the community updated on porting the game to consoles throughout 2024, but there hasn't been a lot of good news for fans. The most recent post on August 28 publically acknowledges that the ports are taking a long time and that he knows console players are upset.

Read more