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Elden Ring developer’s next game is Armored Core VI

Armored Core is back. FromSoftware, the developer of Elden Ring, is working on Armored Core VI: Fires of Rubicon. The upcoming sequel was announced Thursday night during The Game Awards 2022 via a short cinematic trailer. It’s gearing up to launch sometime in 2023.

ARMORED CORE VI FIRES OF RUBICON – Reveal Trailer

The trailer didn’t show off any gameplay, but did give us a look at the tone and visual style. It seems like fire will be the main theme of this entry. If it’s anything like the other installments, Armored Core VI will feature tactical third-person gameplay with an emphasis on shooting and mech customization.

While this does serve as the first official announcement for Armored Core VI, the game has been rumored for a while. Earlier in 2022, players received a survey with details about the game well before its announcement. The survey apparently noted that the game would feature “a “high degree of freedom in customization.” In an interview with IGN in 2017, the head of FromSoftware, Hidetaka Miyazaki, revealed the team was working on Armored Core.

Armored Core is a mech series that began in 1997 and spawned numerous sequels. Before Dark Souls, Bloodborne, and Elden Ring, FromSoftware was known for the Armored Core series and served as the main developer. The most recent installment, Armored Core: Verdict Day, launched for PlayStationn 3 and Xbox 360 in 2013 and has been dormant since. Armored Core VI Fires of Rubicon launches for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Steam in 2023.

Elden Ring fans shouldn’t worry about their favorite game being abandoned. As part of FromSoftware’s Game of the Year acceptance speech for Elden Ring at The Game Awards 2022, Miyazaki said “we still have several more things we want to do.”

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Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
The best weapons in Armored Core 6
A boss fight in Armored Core 6.

Time to load up for your next mission, merc. Your mech is your real character in Armored Core 6, and the different components you attach to it can completely change how it functions. There are different legs, cores, and all types of ways to change up your mech, but the most immediate and important has to be your weapon loadout. These can range from melee weapons and shotguns to massive missile launchers and Gatling guns. Since your mech can hold weapons in both hands and on each shoulder, there's a lot of room to experiment and give yourself options. Still, weapons aren't cheap and credits aren't always easy to come by as a gun for hire, so here are the best weapons in Armored Core 6 to invest in first.
Best Armored Core 6 weapons

Vvvc-774LS Laser Slicer
Let's begin with a melee weapon, which is far more useful in a game with rifles and lasers than you might expect. This is great for cleaving through mobs of smaller enemies thanks to its wide attack range and the fact that each swing counts as two hits. With an attack power of 1,615, that's a lot of damage coming out very fast -- and that's not even considering the ability to charge it up while advancing. It is on the heavier side for its class, and takes a while to "reload," but is a perfect way to get some breathing room if you get swarmed.
VP-60LCS Laser Cannon
If you need an early shoulder-mounted laser weapon, the VP-60LCS is a great one you can pick up in Chapter 1. They do decent damage, but the real usefulness comes in their staggering ability. Their rate of fire is essentially as fast as you can pull the trigger, and without a need to reload, you can rely on them whenever you need to so long as you don't overheat.
DF-GA-08-HU-BEN Gatling Gun
Sometimes we just want to hold down the trigger and make our problems go away. That's what Gatling guns are for, and this one ranks among the best. Each round will obviously do little damage, but with 1,300 rounds to chew through, not much can hold out against its sustained fire. Having one or two of these in your hands to follow up after stunning enemies with a laser weapon results in the perfect combo.
Songbirds Grenade Cannon
You won't have access to heavy explosives like the Songbirds until around midway into the game, but it is a must-buy as soon as you can. As you would expect, these explosives deal a ton of impact damage that has a decent area of effect if you're firing near a group. As a cherry on top, the grenades also inflict a high amount of stagger, so they're quite useful against bosses as well.
BML-G1/P07VTC-12 Vertical Missile Launcher
We couldn't close out a list of best weapons without a missile launcher, could we? For your money, this model is king. This shoulder-mounted weapon of mass destruction houses 12 missiles in its case that are ready to track your targets down, even behind cover and around obstacles. Just lock on to up to a dozen targets and let the missiles do the work from there.

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Even if you love Dark Souls, you’re not ready for FromSoftware’s next game
A combat encounter in Armored Core 6

I’m going to bet that a good chunk of people reading this have never played an Armored Core game. I’d be willing to bet most haven’t even heard of Armored Core, and if they have, it’s simply that “one series FromSoftware made before Dark Souls.” And if you have played Armored Core, you don’t need me to tell you what’s in store for Armored Core VI: Fires of Rubicon.

I’m talking to everyone else -- the ones who dabbled in Dark Souls, love Bloodborne, and tore through Elden Ring. I can tell you with confidence that you’re not ready for Armored Core VI. No, this isn’t Dark Souls with mechs, and for as much as FromSoftware has iterated on the core design with its now decade hiatus from the series, this is still very much an Armored Core game.

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Every FromSoftware Soulsborne game, ranked
A dragon in Elden Ring.

It could be said that FromSoftware's ever-expanding collection of punishing but rewarding role-playing games – lovingly referred to as the Soulsborne series – has been among the most influential of all time. In fact, the cultural impact of Soulsborne games has been so powerful that it's led to an entirely new subgenre of role-playing games known as "Soulslikes." But while many studios have tried to mimic the famed Japanese developer's game design philosophy to varying results, few have come close to offering the same breathtaking experiences.

Granted, as the grandfather of Soulslikes, FromSoftware simply knows its way around the genre like no other. And by maintaining extremely similar gameplay mechanics, controls, and UI elements across each game, the studio ensures that its games, though not directly connected, remain familiar to fans who have played previous entries in the series. The most consistent thing of all, though, is the consistently challenging combat and exploration, which has defined the series since the beginning and is often the most-cited reason players flock to the games.

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