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How to beat Sea Spider in Armored Core 6

After the difficult chapter 1 final boss, you should be ready for a similar experience when you hit the end of chapter 2 in Armored Core 6. These final tests are here to make sure you’re ready to go on to the next level of difficulty in the game, ensuring your AC has the proper gear and weapons to handle the next set of missions. The Sea Spider is not going to give you a moment to think, so you will need to come in with a proper setup and plan of attack. Here’s how to beat the Sea Spider in Armored Core 6.

Sea Spider boss guide

A green and yellow mech fighting a spider boss mech.
Bandai Namco Entertainment

When prepping your AC for this fight, we suggest slapping on a pair of Gatling guns for your arms and twin Songbirds for your shoulder weapons. The Songbirds are there to inflict as much stagger as possible in the shortest amount of time, which you can then follow up with the consistent damage of your Gatlings. The only other thing to make sure to have is your own set of spider legs. During the boss’s second phase, you will want to be able to stay airborne.

During the initial phase, there are a few attacks you want to keep an eye out for. The first is when it lifts up its front legs and pulls out two blades to slam down in a small area if effect. If you’re quick, you can dash forward while it’s winding up to get under/behind it for free damage. The second is a big laser shot it charges up after retreating. Just time your dodge here to avoid the blast.

The second phase begins when the Sea Spider starts to fly and shoot waves of energy. This is where your spider legs come in handy to stay in the air as well and at a good distance. Let your Songbirds do the work until it is staggered before getting in close. The only major danger in this second phase is when the boss starts twirling its limbs around like a sawblade. If you’re caught in this, you’re likely dead, so boost far away to be safe. If you pay attention, you will have it beat in no time.

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
The best weapons in Armored Core 6
A boss fight in Armored Core 6.

Time to load up for your next mission, merc. Your mech is your real character in Armored Core 6, and the different components you attach to it can completely change how it functions. There are different legs, cores, and all types of ways to change up your mech, but the most immediate and important has to be your weapon loadout. These can range from melee weapons and shotguns to massive missile launchers and Gatling guns. Since your mech can hold weapons in both hands and on each shoulder, there's a lot of room to experiment and give yourself options. Still, weapons aren't cheap and credits aren't always easy to come by as a gun for hire, so here are the best weapons in Armored Core 6 to invest in first.
Best Armored Core 6 weapons

Vvvc-774LS Laser Slicer
Let's begin with a melee weapon, which is far more useful in a game with rifles and lasers than you might expect. This is great for cleaving through mobs of smaller enemies thanks to its wide attack range and the fact that each swing counts as two hits. With an attack power of 1,615, that's a lot of damage coming out very fast -- and that's not even considering the ability to charge it up while advancing. It is on the heavier side for its class, and takes a while to "reload," but is a perfect way to get some breathing room if you get swarmed.
VP-60LCS Laser Cannon
If you need an early shoulder-mounted laser weapon, the VP-60LCS is a great one you can pick up in Chapter 1. They do decent damage, but the real usefulness comes in their staggering ability. Their rate of fire is essentially as fast as you can pull the trigger, and without a need to reload, you can rely on them whenever you need to so long as you don't overheat.
DF-GA-08-HU-BEN Gatling Gun
Sometimes we just want to hold down the trigger and make our problems go away. That's what Gatling guns are for, and this one ranks among the best. Each round will obviously do little damage, but with 1,300 rounds to chew through, not much can hold out against its sustained fire. Having one or two of these in your hands to follow up after stunning enemies with a laser weapon results in the perfect combo.
Songbirds Grenade Cannon
You won't have access to heavy explosives like the Songbirds until around midway into the game, but it is a must-buy as soon as you can. As you would expect, these explosives deal a ton of impact damage that has a decent area of effect if you're firing near a group. As a cherry on top, the grenades also inflict a high amount of stagger, so they're quite useful against bosses as well.
BML-G1/P07VTC-12 Vertical Missile Launcher
We couldn't close out a list of best weapons without a missile launcher, could we? For your money, this model is king. This shoulder-mounted weapon of mass destruction houses 12 missiles in its case that are ready to track your targets down, even behind cover and around obstacles. Just lock on to up to a dozen targets and let the missiles do the work from there.

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Armored Core VI gameplay showcases intense mech fights, deep customization
A combat encounter in Armored Core 6

A new gameplay video for FromSoftware's Armored Core VI: Fires of Rubicon is out now, and it highlights the intense combat and detailed mech customization that Digital Trends first got a look at during Summer Game Fest Play Days earlier in the month.
ARMORED CORE VI FIRES OF RUBICON — Gameplay Footage
The gameplay video begins with a mech leaping off a ledge and boosting through the air to get across a large mechanical facility. It then showcases some combat against minor enemies as the player makes their way deeper into the base so we can see some of the tense combat situations players will find themselves in as they boost around, shoot, and sometimes even melee attacks. 
After a look at a Detective Mode-like ability that allows players to scout ahead and some more combat, the trailer cuts away to highlight Armored Core VI's deep customization systems. We see the person playing change arm and back "units," which essentially serve as new weapons. We then see the different kinds of body parts and generators that a mech can be equipped with to make it look and play differently.
And yes, the video confirms that you can customize the color of your mech.

After highlighting customization, it's back to more fighting, which ultimately culminates in a boss fight against a boss that looks a bit like a furnace. It has the remarkable visual design, attack variety, and aggressiveness one would come to expect from a boss in a FromSoftware game, but unfortunately, the player dies and the trailer ends before the boss can be defeated. Still, if you were on the fence about Armored Core VI before, this gameplay footage shows you exactly what to expect.
Armored Core VI: Fires of Rubicon launches on PC, PS4, PS5, Xbox One, and Xbox Series X on August 25.

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Street Fighter 6: how to enroll with every master
The player confronts Ryu in Street Fighter 6 World Tour.

If you want to be the best, you need to learn from the best. Street Fighter 6 lets you put yourself into the action by creating your own custom character who learns the art of fighting from both the iconic world warriors and a host of newcomers while advancing through the World Tour mode. Each master you pledge yourself to will unlock their own unique moves to add to your list of possibilities when customizing your moveset. You might think meeting all the characters would happen naturally through the story, yet you can easily complete the entire mode without encountering most of the masters. Let us give you your first lesson by showing you how to enroll with every master in Street Fighter 6.
How to enroll with every master

Each of the main characters included at the launch of Street Fighter 6 is considered a master, which results in a total of 18 to find. Some you will come across naturally as you play World Tour mode, but most are either hidden or require you to complete certain optional objectives to find. Here's each master and how you can find them to learn their special moves.
Luke
You will automatically be enrolled with Luke when you begin World Tour mode in Street Fighter 6. You can find and train with him at any time in Metro City at the warehouse marked on your map.
Chin-Li
Chun-Lu is also impossible to miss as you go through the story. Once you get to Chapter 2-1, your objective will be to fund Chun-Li in the Chinatown area of the map. Once you find her there, you can go back to that spot to train with her at any time.
Marisa
Further on in the story, when you get to Chapter 3-3, your objective will now be able to travel using the World Map to get to Colosseo. Once you arrive, Marisa will be introduced automatically. Just speak with her again afterward to become her student.
Blanka
The big green beast Blanka can be missed, but only if you don't bother exploring. After you get to Chapter 6-1, Luke will unlock the Ranger's Hut location on the World Map. Not only will you be able to become Blanka's student, but you will also get the Blanka Chan outfit.
Dee Jay
Also available in Chapter 6-1, Dee Jay is found in Bather's Beach. After a battle (regardless of if you win or lose), you will be able to enroll with this master.
Lily
Lily is the first tricky master to enroll with. During Chapter 4-1, you need to complete a side mission called "The Spirit Guide" that you can pick up from an NPC in Chinatown named Ana. After completing the quest, Thunderfoot Settlement will be unlocked on the World Map. Go there, speak to a few NPCs, and Lily will arrive in a cutscene. Once it ends, speak to her to enroll as a student.
Cammy
Cammy also is locked behind a side mission that you can go on during Chapter 7-1. The one in question is called "Special Unit Del-?" in Metro City. Head down to the subway to grab the quest, complete it by clearing out the subway, and unlock access to the stadium area on the west side of the map. Once you take care of all the enemies downtown, you can go back to King Street via the World Map to find and battle Cammy.
Jamie
Jamie is slightly tricky to find. You need to be in Metro City during the night and go into the Chinatown alley. He will be in the middle of a fight, leading to his intro, after which you can climb up the nearby ladder and onto the roof to speak and train with him.
Ken
After a long break, Ken will be the next unmissable master. Once you get to Chapter 8-3, you will get the mission "The Elusive Former National Champ" that sends you to go find Ken at a construction site. After getting the appropriate headgear, you can head to the site and  be introduced to him.
E. Honda
Not long after you encounter Ken, E. Honda will show up in Chapter 8-4 during the "Big in Japan" mission. Simply head to the restaurant to meet up with the famous sumo star.
Ryu
Ryu can be found next by traveling to Genbu Temple. Just walk up and speak to him to begin training.
Kimberly
Also unmissable, Kimberly will be introduced during Chapter 8-7 during the "High Flying Man" mission. Once the mission is complete, she will be posted up on the roof above your hideout.
Guile
Once you've finished Chapter 8-7, you can go learn from Guile by putting on the SiRN lab coat and talking to an NPC at the construction site to get a mission to go to the Carrier Byron Taylor. Go there, fight a bit, and he will jump in to help you out.
Manon
Following Chapter 7-3, when the "Extra" sidequest unlocks in Metro City's Beat Square, you will be taken to Fete Foraine automatically. After Manon introduces herself, you can speak to her again to become a student.
Dhalsim
The yoga master himself can be found by doing the "Yoga Statue" quest available starting on Chapter 9. Talk to Anik in Bayside Park in Metro City. Complete the quest to unlock Dhalsimer Temple on the World Map, where you can enroll with Dhalsim.
Zangief
The sidequest for Zangief also spawns when you hit Chapter 9. This time, you need to go to the stadium to find the "Hither and Thither" mission from some wrestlers. Finish up the quest and the Barmaley Steelworks will be added to your map. Zip on over and meet the master grappler.
Juri
Not available until much later in Chapter 11-4, you're looking for the "A Hardboiled Adventure" sidequest in Nayshall from Govind in the Bazaar. You will need to wait until Chapter 12 before you can fully finish this quest, but once done, you can ask to study under Juri.
JP
The last master you will find can only be encountered once you've fully finished World Tour mode. Once everything is wrapped up, go to Old Nayshall at night and go to the Suval'hal Arena Entrance. JP will be there waiting by the stairs around back for someone to come asking to train.

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