Skip to main content

Babylon’s Fall has strong combat, but lacks Platinum’s signature style

Imagine a chair. Like, a really good chair. The kind of chair that your Pop-pop used to have. The one that he would sit in for hours watching Mel Brooks films and sipping on his “adult juice.” This chair has everything you need. Soft cushions, a heating pad, reclining mode, and excellent lumbar support. Now, start to strip away all of its components, remove everything that doesn’t serve its function as a chair. What you’re left with is a hunk of mass that you can sit on. That’s how I’d describe Babylon’s Fall in its current state: Technically a chair.

Platinum Games recently held a closed beta event for Babylon’s Fall, where players got a brief peek at what the game looks like and feels like. The Bayonetta developer is highly regarded as a development studio that focuses on high-speed and visceral combat that’s filled with flamboyant flair. The beta test for Babylon’s Fall strips away most of everything that Platinum Games is known for, and mainly showcases its combat, with very little fanfare.

Without the stylized art, unique characters, or a sense of progression, Babylon’s Fall is currently difficult to grasp. If the final game adds everything Platinum is known for, then this could be another hit for the studio. If it doesn’t, it could wind up being a shadow of the studio’s better games.

Character fighting enemies in Babylon's Fall.
Image used with permission by copyright holder

Build your fighter

Babylon’s Fall is about heroes venturing into the Tower of Babylon to confront the evils that reside there. I think? Knowing very little about the game, I went into the beta test to try and see if I could learn more about the story and the world that encapsulates it. Unfortunately, that did not happen. I was dropped into an underwhelming character creator and was told to pick a lineage for my character with very little context. Each lineage has unique abilities, but since most of them overlapped with each other and I didn’t know what “tethering” means here, I felt completely in the dark.

After character creation, I entered the hub city that was populated with other players but had very few NPCs to interact with. This made the hub feel very hollow. There were plenty of spaces, rooms, and buildings that will clearly have important characters to interact with, but for now, it was just empty space. The only characters I could interact with were a shop owner that I could sell my equipment to and the quest giver, who would not give me a quest and instead just directed me to interact with the quest board right next to them.

This was clearly deliberate, as the developers wanted us to just focus on the main core of the game: Going into a quest and fighting. The quests themselves are a collection of fighting stages separated by some weak platforming puzzles. Once a player gets to a fighting stage, they are welcomed by scores of enemies or a boss, or sometimes both. This is where the beta test really begins and introduces the players to the Gideon Coffin, which is basically the magical reason why players can use four weapons at a time. Each weapon is assigned to a different button or trigger and will do different things depending on where you slot them.

For instance, a sword in the light attack slot will be your main weapon to attack, whereas a hammer assigned to a trigger will do a devastating area-of-effect (A0E) attack at the cost of the player’s spirit meter. Depending on how a player customizes their weapon loadout will determine the kinds of combos that they can execute. There are plenty of ways to do that, and many combinations that can fulfill a variety of playing styles.

Party of players in Babylon's Fall fighting enemies.
Image used with permission by copyright holder

It did feel good to figure out what weapon loadout worked best for me. It felt great using two hammers on my triggers to wreak major AoE damage to initiate combat before flowing seamlessly into a flurry of light attacks from my sword and then picking off enemies with my bow in my heavy attack slot. I could execute aerial combos with ease and do devastating damage if I timed my attacks correctly. If you’re familiar with the combat styles of other Platinum Games’ titles, then this should be an easy flow to get into.

No progress

However, once you take a step further and look at what else the game has to offer, you might be disappointed, as there really wasn’t anything else there. The enemies aren’t as inspiring as usual Platinum foes, and their rudimentary tactics were blatant and easy to exploit. The combat encounters do very little to differentiate themselves from each other. Besides the occasional flyer or ranged enemy, each encounter feels exactly like the last. There really isn’t a reason to change up tactics, as any combo will generally work on an enemy. The platforming aspect of the game isn’t engaging yet and feels like it’s only there to fill time.

After completing a quest, I was showered with new gear options to outfit my character. In the beta, there was some room for customization, but nothing out of the ordinary. There were options for lighter armor for faster dodging or heavier armor for more defense. The weapons only offered raw stat increases, which made progression feel dull. The only reason why I would grind for new gear is to make sure your damage numbers go up. There was nothing to look forward to, or a build to plan.

Characters face off in Babylon's Fall.
Image used with permission by copyright holder

Games like Monster Hunter Rise fall into a similar rut, but have built-in mechanics to help hide these shortcomings. Rise offers raw increase in gear, but also has passive effects that can drastically alter playing style. Not only that, but thanks to the A.I. of the monsters, each hunt feels dynamic. Even if you are hunting the same monster, with the same party, the same gear, and the same location, the fight can be completely different thanks to the actions of the players and the monster they fight. In Babylon’s Fall, there is nothing dynamic happening in the fights. They start to blend together, which leads to mindless grinding.

My experience with Babylon’s Fall felt like a showcase of combat and nothing else. It simply highlighted the actual mechanics of combat and how it feels to execute them. Fortunately, the combat feels good (as you’d expect from Platinum), but everything surrounding it lacks character so far. No bells, no whistles, no over-the-top characters, and no colorful lights. Without those hallmarks, Babylon’s Fall’s combat doesn’t seem like enough to hold my attention. However, if those other components are lurking deeper beyond the limits of the beta, then this game has the potential to be something special.

Topics
Andrew Zucosky
Former Digital Trends Contributor
Andrew has been playing video games since he was a small boy, and he finally got good at them like a week ago. He has been in…
Earth Defense Force 6 just removed its controversial requirement
The Diver class in Earth Defense Force 6.

While the response to Earth Defense Force 6, the latest in the gory sci-fi shooter series, has been generally positive, many PC users had complaints, specifically about how they were required to sign in with an Epic Games account to play online co-op.

The developers have good news for those players. On Thursday, developer Sandlot released a small update on Steam that removed that requirement. Now you can play online missions without the account. "This application has been modified so that you can play online missions without signing into your Epic Games Account," the post reads.

Read more
3 new Xbox Game Pass games you should play this weekend (October 4-6)
Sifu's main character at age 70 in Sifu.

Later this month, Xbox Game Pass Ultimate will receive its biggest day-one release ever with Call of Duty: Black Ops 6. Until then, we'll have to bide the time with other recently added Xbox Game Pass games. Thankfully, multiple games came to Microsoft's subscription service during Tokyo Game Show in September and one particular highlight just landed this week. If you're looking for something to play this weekend, these are the games you should be looking for on Xbox Game Pass.
Sifu
Sifu | Sloclap | Night Club Gameplay Teaser | PS4, PS5 & PC

Sloclap's Sifu is an intense action game with intricate hand-to-hand combat that feels like it could've been pulled right out of John Wick or a classic kung fu movie. It's incredibly satisfying for that reason alone, but Sifu's most unique hook happens when players die. With each death, players get a little more powerful but age up and lose a bit of health. This gives Sifu a one-of-a-kind difficulty curve because it gets easier and more difficult in different ways with each death. With lots of content and accessibility updates under its belt at this point, you'll have a fantastic time checking out the complete version of Sifu now if you've never played it before. Sifu is available to Game Pass subscribers across PC, Xbox One, Xbox Series X/S, and Xbox Cloud Gaming. It's also on PS4, PS5, and Nintendo Switch.
We Love Katamari Reroll+ Royal Reverie
We Love Katamari REROLL+ Royal Reverie - Xbox Game Pass Trailer

Read more
3 new PS Plus games you should play this weekend (October 4-6)
Ellie and Riley look at each other in The Last of Us Part 1's version of Left Behind.

It's October, so it's finally time to start watching more horror movies and playing more horror video games to get in a spooky mood. Thankfully, recent additions to PS Plus are making it very easy to settle into that vibe. On top of that, a wrestling video game has just hit PlayStation Plus Essential ahead of the last big WWE events of the year. All of that has informed my picks for the three games PS Plus subscribers should check out this weekend.
The Last of Us Part I
The Last of Us Part I - Announce Trailer | PS5 Games

At this point, The Last of Us is so iconic that it needs little introduction. It was a landmark horror video game that set new standards for video game narrative with its tale about Joel and Ellie. It was originally released for PS3 in 2013 and remastered for PS4 in 2014. The Last of Us Part I is a remake built for PS5. It gives the entire game a visual overhaul and adds accessibility features and an overall game feel to bring the adventure more in line with its 2020 sequel. If you haven’t played The Last of Us yet, you need to try it out now that the definitive version of it is on PS Plus.

Read more