Skip to main content

Battlefield 2042 won’t have in-game voice chat until after launch

Players won’t be able to communicate with one another over in-game voice chat in Battlefield 2042 when the game launches. According to the game’s community manager, Kevin “Totalfps” Johnson, in-game voice chat won’t make it into Battlefield 2042 until after the game officially launches on November 19.

Battlefield 2042 | Hazard Zone Official Trailer

Johnson recommended that until the feature is added, players use third-party apps on PC like Discord or parties on Xbox and PlayStation consoles. Battlefield 2042‘s developers are planning to update the game with in-game voice chat shortly after launch.

While the feature’s exclusion is a surprise, for many players it won’t be too big of a deal. Voice chat in Battlefield V (which goes by its technical name, VOIP) was often turned off by players who would communicate using the alternatives Johnson previously suggested. However, that’s also because communication isn’t entirely necessary in conquest or breakthrough, Battlefield’s two objective-based staples.

The same can’t be said for Hazard Zone, one of the new game modes being introduced in Battlefield 2042. The mode flies squads of players onto a map and tasks them with retrieving data drives from across the map and then extracting. In the process, players have to fight off other squads of players as well as A.I. combatants. Playing this game mode requires proper communication between squadmates, and without any in-game voice chat, players who aren’t friends on their platform of choice will have no option but to rely on 2042‘s rudimentary pinging system.

Battlefield 2042 is set to launch on November 19 for PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S. An early access period for the game starts November 12.

Editors' Recommendations

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Rockstar says Grand Theft Auto 6 leaks won’t have ‘long-term’ effects on development
Rockstar Teaser Image 2

After a massive leak showing off in-development footage of Grand Theft Auto 6 hit the internet this weekend, Rockstar Games has publicly responded to the breach. In doing so, the company has officially confirmed the authenticity of the leaked videos, but noted that they won't have "long-term" effects on the game's development.

https://twitter.com/rockstargames/status/1571849091860029455?s=46&t=05w9VvD36ZQLHzYQOZBTsg

Read more
Battlefield 2042 Season 2 deepens progression with Assignments
Crawford shoots enemies with a turret he place in Battlefield 2042.

EA unveiled Battlefield 2042 Season 2: Master of Arms today, detailing the new content players can expect when it drops on August 30. Master of Arms features the new map, weapon, gadget, and Specialist content that players desire from a significant update like this, but this next season of Battlefield 2042 also deepens progression with a brand new feature called Assignments.

Battlefield 2042 is a multiplayer-only game, so having an interesting progression system is key to ensuring players stick around. Currently, players can increase their Player Level as they also make their way through a battle pass. The Assignments feature will now allow players to seamlessly work toward unlocking Vault Weapons, which are guns that were previously only available in Battlefield Portal or previous seasons.

Read more
U.K. government won’t ban loot boxes, but urges the games industry to police itself
Loot boxes in different games like Fortnite, Rocket League, PUBG, Dota 2

The U.K.'s Department of Digital, Culture, Media, and Sport (DCMS) has announced that it will not enact any laws regarding loot boxes, which are common in mobile games and some console games. Instead, it's calling on the video game industry to regulate loot boxes themselves after releasing its report containing the results of its investigation into the predatory gaming element on Sunday.

Two years ago, the DCMS launched a call for evidence into the effects loot boxes may cause on children and teens, as well as their impact on mental health, finances, and online gambling. The investigation elicited 32,000 responses to a player survey and 50 submissions from game companies, researchers and third-party organizations, as well as an independent rapid evidence assessment by the Innovation for Games and Media Enterprise (InGame), which was commissioned by the DCMS.

Read more