Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

‘That’s not fair!’ Fans call the shots (and tone them down) in Battlefield Hardline beta

Add as a preferred source on Google

Excited, Battlefield fans? You should be if you tried out the big open beta for Visceral Games’ first crack at the franchise, Battlefield Hardline. If you’re new to the series, or new to Hardline’s unique cops vs. robbers focus, then you should know that your participation in the beta is a big deal.

“One of my favorite things about multiplayer game development is that it’s a highly iterative process,” Battlefield Hardline lead producer Thad Sasser tells Digital Trends. “And by carefully targeting the changes, by limiting the number of changes you make, and by making sure that you continually improve things, the game slowly inches its way to better, and better, and better, and better, and better.

Recommended Videos

I think the real goal of the feedback is to help us shape our vision.

“Getting the beta out so early was instrumental in helping us achieve what it is we wanted to get to. Battlefield is obviously a huge, complex, historic franchise, and you have to make very targeted and very careful changes to make sure that you’re not alienating existing Battlefield players while still attracting new players.”

Many of those changes were evident during the game’s final open beta, including longer match times and new, randomized objectives for game modes like Heist. The latter alteration is meant to give Hardline more of a strategic feel, as robbers run and cops give chase during a big bank robbery.

You can thank direct feedback from early beta testers for some of these tweaks — adjustments that might not seem like the biggest deal on paper, but ones that definitely help make the game flow a lot better.

“I think the real goal of the feedback is to help us shape our vision. Obviously, we want to deliver something that’s cohesive — something that gets to a place, that gets to a goal, that gives players a new kind of experience. I think that, really, for us, a lot of the player feedback is around the idea of helping us shape that. Helping us figure out what fits and what doesn’t fit,” Sasser says.

“There are a million things we want to do, obviously, and we have to prioritize the ones we want. And figuring out which ones the community is also excited about, or is suggesting, really helps us focus and figure out what it is we want to deliver.”

Take, for example, a lot of the early buzz over explosives within Battlefield Hardline. As anyone who has played any of the recent military-style shooters can probably admit, a game just doesn’t feel all that fun when someone gets an early lead and access to crazy weapons as a result. Especially when that player starts lobbing rockets (or summoning airstrikes) on every other hapless person on the map. It gets old quickly.

In Battlefield Hardline, one of Visceral’s early challenges was to find a way to balance out the oft-criticized Survivalist gadget. The item, which you could pick for the game’s Operator kit, basically allowed players to automatically revive themselves save for the most extreme of situations — headshots, death by explosion, or death via fall damage. Direct feedback from the community led to the understanding that the original version of Survivalist wasn’t very fair; it also helped Visceral brainstorm an appropriate solution.

What can we do to make this better? What can we do to make this more fun?

“A lot of people said to just remove it, but that’s a lot of lost work. That’s not our first option. So, we go, ‘What can we do to make this better? What can we do to make this more fun?’” Sasser explains.

“We looked at community feedback and a lot of players were complaining about explosives. We thought, huh, what about if this was turned into a counter for explosives. That would eliminate the people who are complaining about explosives being overpowered, because now they can survive and they’ve got a counter to it. And it’ll change the problem of [Survivalist] being too powerful because the counter is something that’s very common, like bullets.”

Now, the Survivalist gadget only allows self-revives after a player is flattened by a car or blown up by something unpleasant. It’s one of the many changes that followed the previous beta, just like this latest one is set to address other issues. The specific focus right now? Gun balance.

“We’re really looking forward to getting the feedback from both the beta and the launch game, but also the telemetry — looking at the data and going, ‘Oh, yeah, this thing’s got a 47-percent accuracy. That shouldn’t be happening.’ Or, ‘This thing’s being used one-percent of the time, maybe we should make it more attractive.’”

David Murphy
Former Digital Trends Contributor
Wielding Bachelor's and Master's degrees from Northwestern University's Medill School of Journalism, David Murphy has…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more