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All Charms in Dave the Diver and what they do

Upgrading and getting new gear is the main way you will progress through Dave the Diver. Your suit, storage, weapons, and more are what will let you explore ever deeper into the Blue Hole, however, there are other ways to improve yourself outside of those means.

Charms are unique items you can earn or receive as rewards that each grant you a unique buff. You are free to swap them around as you wish, but can only equip two at any one time. With 10 in total to get, having access to all of them gives you a lot of options to tailor your diving experience based on your current goals or playstyle. Here are all the Charms in Dave the Diver, how to get them, and what they do.

All Dave the Diver Charms

A description of the octopus bracelet in Dave the Diver.
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Most of the 10 Charms are obtained by completing missions, but a few are locked behind reaching specific levels at Bluehole Research & Protection. You can equip them by accessing the yellow box while on your boat before diving into the water. Since you can’t swap them after jumping in the Blue Hole, make sure you pick the right ones for the job at hand.

Dolphin Necklace

  • Increases dash speed by 30%

Your dash is a key movement ability, and 30% is quite a large boost to your speed if you need to outrun a dangerous predator. The Dolphin Necklace is a reward for completing the “Defeat Pirates” mission.

Octopus Bracelet

  • Use Left Ctrl to dash a short distance. No oxygen is used, but the gauge needs to fill again for the ability to be reused!

Oxygen management is critical in Dave the Diver, so any movement options that don’t suck up more of your valuable air are worth considering. This is a reward for beating the “Strange Coral” mission.

Sea People Bracelet

  • Survive for a certain period after running out of oxygen.

Speaking of air, normally you’re out of luck once your tanks hit empty. With this bracelet, you get just a few extra moments to either find some air or make it back to your pod. Collect it by completing the “Beyond the Rock Pile” mission.

Sea People Necklace

  • Allows you to travel through tubeworm tunnels.

Normally you would need to use either a UV light or attack to get through these dangerous tunnels, but you can safely swim right on through if you’ve got this necklace on. It is a reward for beating the “Deliver Key to Tenzhin” mission.

Octopus Charm

  • Extra 15% of gun base damage added

Don’t let the cuteness of this charm fool you. Guns are already among the most powerful weapons in Dave the Diver, and stacking an extra 15% of their base damage on top is devastating. Beat the “Octopus Returns” mission to get this buff.

Shark Teeth Necklace

  • Increases the base damage of a Harpoon Gun by 15%

Guns are great, but your Harpoon Gun is your most trusty weapon in most cases. Why not give it some extra oomph with this charm by beating the “Revenge Time” mission?

Eco Poison Resist Bracelet

  • Increases poison resistance.

Status effects, no matter what game they’re in, are never fun. If you reach level two at Bluehole Research & Protection you can better avoid getting poisoned while diving.

Eco Health Bracelet

  • Reduces damage taken by 10%

Let’s face it: No matter how skilled a diver you are, you’re going to get hit now and then. That 10% reduction in damage adds up fast and could mean life or death in the deeper regions. You’ll get this great charm by reaching level three at Bluehole Research & Protection.

Eco Gemstone Bracelet

  • Increases the amount of minerals acquired by mining.

Aside from catching fish, collecting resources is an important part of Dave the Diver, especially for upgrades. If you need to grind out gathering any minerals, slap on this charm you get after reaching level four Bluehole Research & Protection.

Eco Waterproof bag

  • Increases weight limit by 30 kg.

Alongside air, you will be constantly managing your weight on every dive you take. The more weight you can carry, the more fish and materials you can scoop up in a single dive, making this almost undeniably the best Charm in the game. You’ll first need to get to level five Bluehole Research & Protection to get it, though, so don’t expect it early on.

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Jesse Lennox
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Alongside the various rings in Lords of the Fallen, pendants are your other passive charm item that grants your character some unique and useful buffs. Pendants are far more rare than rings but are generally more potent as well. When paired together, though, that's when you can really start to make some interesting and powerful builds. Before you can start mixing and matching all these buffs, you need to find the pendants that will serve you. After all, a pendant that increases fire damage won't help you if you're a traditional sword and board-type player. To help you cut down on the hunt in the ruthless world of Lords of the Fallen, here are the best pendants to collect.
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Whereas you are arbitrarily limited to just two ring slots in Lords of the Fallen, you are equally restricted to a single pendant instead of simply draping all of them around your character's neck. There are 22 pendants in all to find, but these are the cream of the crop.
Shuja Harmony Hoop
Spellcasters are not the most popular builds in souls-like games, but can be some of the most powerful if you're willing to learn them. Even if you only use spells occasionally, this Shuja Harmony Hoop can make them a key part of your build. After you cast any spell the next spell you cast will deal increased damage for a short time, stacking for each subsequent spell you fire off. The effect is even greater if you swap between spells from different magic types. If you can stack the effect, even weaker spells can eventually deal substantial damage.
Scornful Effigy
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Relic of Perpetuation
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Princess' Sting
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Paladin's Pendant
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Ring of Nourishment
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Ring of Gnawing
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Ring of Duty
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Queen Verena II's Ring
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Ring of Bones
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Mineowner's Ring
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CD Projekt Red is known for adding tons of content any time it releases an expansion to one of its games, and Phantom Liberty is certainly no exception. The biggest addition is obviously the entire new zone called Dogtown and the storyline it contains, but there are plenty of other additions that add even more reasons to take a trip back to Night City. Aside from the new Relic skill tree to experiment with, there are a handful of new guns you can get your hands on and test out against the improved enemy AI. These new guns are mixed in with all the rest, so if you're jumping back into the game after a while, you might not recognize them. Here are all the new weapons introduced in the Phantom Liberty expansion.
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Looking like a smaller, yellow UZi, the Grit is a rapid-firing pistol with a huge clip.
Hercules - Special
The only special weapon introduced is the Hercules. Considering special weapons are always a treat to find, we'll leave this gun's function a secret for you to discover yourself.
Order - Shotgun
Looking like a Frankenstein's monster of a shotgun, the Order is an illegal double barrel that doesn't play around.
Osprey - Sniper
This sniper comes with a massive clip and bulky design that indicates just how much punch each shot will pack.
Rasetsu - Sniper
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Thermal Katana - Melee
While you can't get a lightsaber in Phantom Liberty, this burning blade is the second-best thing.
Warden - SMG
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