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Just another Star Wars game? Jedi: Fallen Order struggles to stand out

Star Wars: Jedi Fallen Order

At E3 2019, EA and Respawn Entertainment gave us our first look at Star Wars Jedi: Fallen Order. During the preview, we were shown Padawan Cal Kestis and his Droid BD-1 as they embark on a mini-adventure on the planet Kashyyyk.

From hijacking a Walker and platforming through treacherous overgrown landscapes, to getting ambushed by a giant spider and using the force to fight off a group of Empire baddies, Fallen Order looks stunningly cinematic and right on brand for a single-player Star Wars experience.

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It’s so on brand, in fact, that it left little room for surprise.

The focus of the gameplay is combat, traversal, and the role BD-1 plays as a companion. It starts off with Cal scaling to the top of Walker, fighting off Stormtrooper pilots, and assuming control. A holographic message of an enemy demanding the status of the Walker goes off in the pit, and Cal asks BD-1 to take care of it. The droid happily assists and shuts the holographic message off.

Star Wars Jedi: Fallen Order Official Gameplay Demo – EA PLAY 2019

This is our first real peek into the relationship between Cal and his droid, and it continues to play out through the preview. In another moment, Cal scales a wall and with the help of BD-1’s Overcharge ability, is able to move it out the way and continue moving forward. We also see BD-1 provide Cal a bit of healing. Cal speaks to BD-1 like a pet for maximum cute.

The adorable BD-1 and Cal’s relationship resembles that of Luke and R2D2 and Rey and BB-8 in the movies. It’s a mechanic that seems to add charm to gameplay, though the moment revealed so far are more for cinematic flourish and don’t impact how the game plays.

That might change, as we caught a glimpse of a BD-1 skill tree in the menu. That alludes to more advanced assistance in the later parts of the game. Perhaps BD-1 will become a tool in your toolbox as well as an amusing companion.

It’s a Star Wars game

Combat is fluid and flashy. Cal wields a lightsaber, of course, and uses the power of the force to fight off enemies. In traditional Jedi style, he pulls in enemies and strikes them down stylishly in between acrobatic moves. He also uses his lightsaber to deflect bullets and parry attacks, as well as execute a finisher where he drives his lightsaber into the chest of a Stormtrooper.

It looks entertaining, and very reminiscent of Star Wars: The Force Unleashed. With Respawn Entertainment spearheading development, it gives the impression that Fallen Order will feel tight and precise.

The most striking element, and most subtle, was the minimalist HUD. It’s unclear if that will carry over to later versions of the game, but keeping the HUD to the bare essentials helped maintain the cinematic look. On the bottom left corner is a health and stamina bar, and the occasional skillpoint notification would pop up on the top right hand corner. The transition from cutscene to gameplay was unnoticeable, and the developers revealed that this was intentionally done to make Star Wars Jedi: Fallen Order feel more cinematic.

There’s that word again. Cinematic. Everything about Fallen Order seems bound to it, for better or worse.

Story, though, is still largely unknown. We know it takes place after the events of Revenge of the Sith, and we know propaganda against the Jedi is at a critical point. Cal is a young Jedi up against the Empire accompanied by a cute new droid, and a group of rebel characters in supporting roles.

And that’s a bit disappointing. I’ve heard this story many times before.

A cameo made by Rogue One’s Saw Gerrera, played by Forest Whitaker, brought a little extra life to the gameplay reveal. It’s unclear, however, if he will play a significant role in the game. None of the larger plot points or character have been revealed — aside from Cal and BD-1, of course.

If Fallen Order keeps its minimalist HUD and hidden loading screens, it’s sure to be one of the most cinematic and immersive Star Wars games to date. It also risks feeling too familiar. Respawn has said Fallen Order will be a narrative driven experience. I just hope it isn’t a cliche.

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Lego Star Wars: The Skywalker Saga isn’t just for kids
Promotional art of Lego Star Wars The Skywalker Saga.

Before Lego Star Wars: The Skywalker Saga, I had fallen out of love with TT Games and WB Games' Lego titles. The Lego Star Wars, Batman, and Indiana Jones series helped make me passionate about video games as a kid as I spent endless fun (and sometimes frustrating) hours playing them with my brother.
Over time though, I aged out of the series and grew more disappointed with the basic open-world formula the series settled on after great games like Lego City Undercover. I was no longer smitten with one of the series that helped cement my love of video games. That’s why The Skywalker Saga’s bold new direction excites me.
It not only revisits the films behind some of my favorite Lego games, but builds on top of them with more expansive hub worlds, mission variety, and deeper gameplay than previous Lego action games. While The Skywalker Saga’s multiple delays and development issues concerned me, my hands-on with an early build of the game managed to engross me just like the original Lego Star Wars did 17 years ago.
A New Hope for the series
My demo took me through the first 90 minutes of A New Hope, one of the nine Star Wars films represented within The Skywalker Saga. Like every Lego game before it, this segment of the game followed the events of the film it was based on. It features full voice acting (from soundalikes, not the film cast), though I appreciated the inclusion of a “mumble mode” that makes the characters grunt and pantomime as they did in early Lego games.
LEGO® Star Wars™: The Skywalker Saga - Gameplay Overview
TT Games also experiments with the iconic opening of A New Hope. Many jokes are present to keep kids entertained, but it also intertwines with the end of Rogue One. The first character I played as was actually Princess Leia, who has the Death Star plans and is trying to escape Darth Vader as he boards the Tantive IV. Somehow, this Lego game made this oft-adapted and parodied plot beat feel fresh.
This mission also served as a tutorial and a demonstration of how The Skywalker Saga differs from previous Lego games. Yes, there are still combat, exploration, and puzzles, but those are deeper than before. A cover-based system has been implemented to make shootouts more involving. Meanwhile, players can now string together melee combos with different moves and counter enemies' attacks, making melee battles more enjoyable than before. Character classes and abilities also ensure fights in this game are more than simple button-mashing affairs.
Missions often give players multiple options to complete objectives, whether that’s because of a specific Lego build players can create or the abilities of their playable character. It’s no Devil May Cry, but these deeper gameplay systems made sure my eyes didn’t gloss over out of boredom within the first hour, something I can’t say for the last couple of Lego games I played.
The Skywalker Saga made a strong first impression on me and excited me to see how the rest of A New Hope would unfold. I was able to play as Luke Skywalker on Tatooine, meet Obi-Wan Kenobi, recruit Han and Chewbacca, and explore the Death Star before my demo ended. While this is the second time TT Games is adapting this material, it feels completely new because of the revamped approach to storytelling, level design, and gameplay design.
All grown up
During my demo, I only scratched the surface of what the game had to offer. The Skywalker Saga seems to be the most densely packed Lego game yet, as all nine mainline Star Wars films have been recreated here. Not only are there linear levels based on the main plot points and set pieces of each film, but there are large hubs on planets and areas in space that players can explore and complete side missions within.
As players complete the stories of more films and gain access to more characters, ships, and planets, the amount of options players will have at their disposal will only continue to grow. The Skywalker Saga also has a progression system to back that amount of content up ,as missions reward players with Kyber Bricks that players use to unlock and enhance abilities on skill trees.

Yes, this game has skill trees to complement the aforementioned classes -- which include Jedi, Smugglers, and Protocol Droids -- and their abilities, which is useful during and outside of combat. Systems like this bring TT Games’ Lego series more up to par with its action game peers and make it feel like the franchise has finally grown up. As The Skywalker Saga will be the first Lego game in years to appeal to those with nostalgia for the series' earliest game, it's a relief to see that it won't disappoint. 
Of course, The Skywalker Saga still will be approachable enough for kids thanks to its visuals, humor, and approachable gameplay basics, but it finally doesn’t seem like that’s coming at the sacrifice of engaging gameplay for older players. While I thought I had aged out of ever liking a Lego game again, this demo of The Skywalker Saga revealed that I could still love these games -- they just had to catch up to me first.
Lego Star Wars: The Skywalker Saga will be released for PC, PS4, PS5, Xbox One, Xbox Series X, and Nintendo Switch on April 5, 2022.

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2022’s biggest video game reveals have been a bummer so far
Player with handgun in Call of Duty: Warzone.

The announcement of 2022's Call of Duty was always going to feel weird. Over the last year, Activision Blizzard has been scrutinized over horrific sexual harassment allegations, turned Call of Duty: Warzone into a glitchy and bloated mess, and was acquired by Microsoft. But I wasn't expecting its reveal to be this sloppy.
Activision Blizzard previously mentioned that Infinity Ward was making a new Call of Duty. Then, at 1 p.m. ET on February 11, enthusiast Call of Duty websites and content creators posted that Activision told them that Modern Warfare 2 and a reworked Warzone with a sandbox mode are on the way. There was no official word on these claims for about 15 minutes, but Activision eventually confirmed them... in the footnotes of a blog post. Its reveal lacked excitement, was confusing, and dodged the biggest questions surrounding Activision Blizzard.
Six weeks into 2022, this is just the latest example of a AAA publisher announcing a huge game with little fanfare. But why have AAA publishers dropped the pomp and circumstance of their game reveals? 
Activision wants you to know that 2022's Call of Duty is a sequel to 2019's Modern Warfare and on a new engine.
For the fans
Previously, a trailer, press release, and detailed info about what players could expect accompanied Call of Duty game announcements. In recent years, it even happened inside Call of Duty: Warzone! We weren't so lucky this time and had to deal with a flurry of enthusiasts and leakers claiming to have new information about the game with no good way to verify its truthfulness.
Earlier this week, there was reportedly a call where Activision and Infinity Ward revealed the new information on this game, but it seems to have been attended almost solely by enthusiast sites and content creators. Even the most prominent gaming sites like IGN and GameSpot didn't seem privy to the news beforehand.
This announcement was made by the fans before Activision even confirmed it. Based on the coverage from those in attendance, it doesn't seem like content creators asked the tough questions about the status of Activision Blizzard's workplace, how the acquisition affects these games, and the reasoning behind Activision Blizzard's decision making (perhaps they did and Activision refused to comment, but we'll likely never know).
By announcing it this way, Activision Blizzard circumvents having to answer hard questions about the company's current state, gets free press from its fans, and gets ahead of the leaks, reports, and rumors that have occurred since the Microsoft acquisition. Activision built a mostly positive -- if oddly rolled out -- reveal narrative for the new Call of Duty that doesn't have much substance.
While other announcements this year haven't felt as malicious, they still lacked a certain flair that we've come to expect.
Rockstar announced Grand Theft Auto 6 in the footnotes of a GTA series blog post. Respawn Entertainment announced three new Star Wars games, including a sequel to Star Wars Jedi: Fallen Order, through a tweet and press release light on additional details. Even Blizzard did it just a few weeks ago with a survival game blog post reveal that called the game "unannounced" in its announcement. None of them had trailers (Crytek got this right with Crysis 4). AAA games are being announced very early with minimal assets and information, making these unveils much less impactful.
This is the only asset EA released alongside its Respawn Entertainment Star Wars announcement.
For the company 
As I previously discussed when Rockstar announced GTA 6, these reveals aren't really about the fans -- they are about the investors and potential hires. Activision first discussed 2022's Call of Duty in a financial results report. GTA 6, the Respawn Star Wars deal, and the Blizzard survival game were announced ahead of earnings reports from their respective companies. The latter two were tied to recruitment calls for their respective developers.
The gaming industry is in the middle of an acquisition craze, and studios are reportedly struggling to recruit great talent. Announcing video games in a nonchalant way helps address both of those issues. Games that are almost guaranteed to be hits please current investors and entice potential buyers. Meanwhile, some developers might be more willing to jump ship from their current employer and work for someone else if they know exactly what they're working on. If some fans get hyped and don't ask tough questions, that's just a positive side effect.
These publishers are putting the bare minimum into reveals and yielding the greatest results. And if this strategy generates enough buzz and keeps working, this might become the norm outside of events like E3, or individual showcases like Nintendo Directs, where fans expect game developers to go all out.
I'm not frustrated because I'm not getting flashy reveals. It's that these announcements all seem more focused on drip-feeding the minimal amount of info so that studios can drive up profits, circumvent criticism, and please investors without sharing anything of substance. As a fan of games, that makes it challenging to care about big projects that should have me excited.

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Respawn’s most exciting upcoming project isn’t Star Wars
Titanfall Key Art of Soldier sitting on his Titan

EA has confirmed that Star Wars Jedi: Fallen Order and Apex Legends developer Respawn Entertainment is working on three brand-new Star Wars games: A Fallen Order sequel, a first-person shooter, and a strategy game being co-developed with Bit Reactor. These announcements are great news for Star Wars fans, but it's not the project that excites me the most at Respawn.

While Star Wars is sure to rake in some easy money for EA, Respawn has always been at its best when tackling original ideas. A mysterious project not involving Star Wars or Apex Legends is in the works at Respawn and has the potential to tap into the kinetic gameplay and engaging worldbuilding that make Respawn games so fantastic.
Doing what works
Since 2019, the two main pillars for Respawn Entertainment have been clear. The first is Apex Legends. Set in the universe of Titanfall despite not using the series' name, it was one of the first battle royales able to truly compete with PUBG and Fortnite. It retains millions of players to this day, so Respawn needs to use a lot of resources to support it.

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