Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Flashback review

Add as a preferred source on Google
flashback review screenshot 1
Image used with permission by copyright holder
Flashback
“VectorCell's 2.5D take on the PC classic Flashback amounts to a good remake, but not a great one.”
Pros
  • Beautiful cyberpunk environments
  • Strong level design supports challenging puzzles
Cons
  • Combat and movement controls cause frustration
  • The script and voice acting don't fit well with the mood of the story

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

VectorCell’s remake of Studio Delphine’s 1992 cyberpunk adventure Flashback is like a Blade Runner replicant. It resembles a real video game – in this case, its predecessor from the pre-2000 dark ages of interactive entertainment – but it’s stronger, faster, and more dangerous. Is it better though? VectorCell clearly put a lot of effort into modernizing the original, but a handful of issues and downright baffling creative choices muck up what might have been an exceptional HD reimagining.

Recommended Videos

The new environments introduced in each level feel wholly unique, and together as a whole they paint an engaging sci-fi universe.

The future-world story remains the same as it was in the original, a goofy blend of concepts from They Live and Total Recall. Conrad B. Hart is a government agent who stumbles upon an invasion plot masterminded by a race of shape-shifting aliens. Certain that he’ll be captured and mind-wiped, Conrad creates a copy of his memories and leaves a trail that he’ll be able to follow if the worst happens.

Guess what? The worst happens. Conrad is a captured amnesiac when we meet him in the opening cutscene. He stages a quick escape on a stolen hover-bike (YES), only to promptly crash land in a jungle on Saturn’s terraformed moon, Titan. A convenient message left behind by Original Conrad catches Amnesia Conrad up on what he missed. How’s that for foresight? And so, your adventure begins.

You might have a hard time taking the synopsis above seriously, and that’s okay. VectorCell didn’t either. Conrad’s high-pitched, nasally voice and lame one-liners frame him as a sort of far-future Ferris Bueller. It’s refreshing to hear this silly dialogue in a genre that is commonly filled with grim people struggling to survive in an endtimes scenario. It’s hard to creation tension when you feel like that protagonist might, at any moment, start commenting on how fast life moves, and the importance of not missing it.

VectorCell’s biggest achievement in Flashback is the HD world. Fans of the original game will grin widely as they visit reimagined-yet-familiar locations; this is what you saw in your head back when ’90s computer could only handle 256 colors. New Washington’s future city is all clean lines and smooth surfaces. Death Tower’s win-or-die game show arena pulses with neon lights and glowing, see-through floors. The environments introduced in each level feel wholly unique, and together they paint an engaging sci-fi universe that you actively want to see more of.

VectorCell’s beautiful cyberpunk universe lives up to the promises of the 1992 original.

It’s clear as well that much thought went into the design of each space. The 2.5D side scrolling play feels like a cyberpunk take on Prince of Persia. Just swap the Prince’s sword with Conrad’s infinite ammo space pistol. Also like PoP, combat is infrequent; at its heart, Flashback is a puzzle-driven platformer. Conrad doesn’t feel quite as nimble as the Prince, and you can blame sluggish controls for that. Fortunately, timing isn’t a big issue with most of the puzzles, and they’re thought out well enough that you stop caring once you get a feel for the game’s rhythm.

Combat is more problematic. You aim using a standard gamepad’s right analog stick, with a laser sight marking the path that your bullet will follow. It’s a great idea in theory, but the aim adjustment is far too sensitive. This is especially problematic when you have to toss a grenade or some other thrown item into a specific location. There’s a helpful on screen guide that shows where your throw will go, but the overly sensitive aiming controls make the challenge of such moments less about the gameplay and more about a failure of mechanics.

Flashback-screenshot-11
Image used with permission by copyright holder

Adding to Flashback‘s combat frustrations is Conrad’s shield, which can be used to block incoming enemy fire. The trick is to time your shield use just right; the energy field is only active for a brief period before it disappears, so you’ve got to hit the button at just the right moment. Unfortunately, the game’s cues for when you should pop out your shield are nearly impossible to read. If you’re waiting until the enemy makes a noise or enters into an attack animation, then you’ve probably waited too long. A successfully blocked attack is more a question of luck than of skill.

This new Flashback is more spiritual successor than direct translation, with some new features mixing in alongside the tweaked level layouts. A VR interface offers up an assortment of tutorial missions as well as a series of XP-earning challenges in various disciplines, such as combat, stealth, and the like. As you earn XP, Conrad gains level and skill points, the latter of which can be used to improve weapon effectiveness and health. These aren’t unwelcome elements, but they feel out of place, as if they belong in another game.

Conclusion

VectorCell’s beautiful cyberpunk universe lives up to the promises of the 1992 original. Fans will immediately appreciate what they see. Something’s lacking though. The goofy execution of the script and voice acting is jarring, but it’s an acceptable offense. The frustrating combat and sluggish controls are less forgivable, especially when so much of what’s wrapped around them seems so promising. Flashback is a good HD remake, there’s no question of that. But it isn’t a great one.

This game was reviewed on an Xbox 360 using a code provided by Ubisoft.

Highs

  • Beautiful cyberpunk environments
  • Strong level design supports challenging puzzles

Lows

  • Combat and movement controls cause frustration
  • The script and voice acting don’t fit well with the mood of the story
Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
I tried Alienware’s 560Hz OLED monitor, and this feels like an esports cheat code
The AW2527HX combines Tandem QD-OLED, 560Hz speed, and some wonderfully obsessive competitive-gaming features.
Playing PUBG 1 - Alienware AW2527HX Hands On Early First Impressions

OLED has already conquered the premium gaming-monitor market. Now Alienware wants to take it somewhere it has historically struggled to crack: competitive esports. I got hands-on with the new Alienware AW2527HX at IFA 2026, and with a 560Hz fifth-generation Penta Tandem QD-OLED panel, a design shaped around professional players, and some wonderfully obsessive esports-focused features, Dell is making a pretty convincing case that OLED’s next battlefield is competitive gaming.

This is an esports monitor first, OLED monitor second

Read more
Windows 11 is about to turn on a setting that could hurt gaming performance
Microsoft will start enabling Memory Integrity on more Windows 11 PCs in October
A gaming PC with RGB synced lights running Apex Legends.

Microsoft is preparing to enable Memory Integrity on more Windows 11 PCs starting in October. The security feature is meant to protect systems from malicious code, but there is one reason gamers may want to keep an eye on it.

Microsoft has previously acknowledged that Memory Integrity can affect gaming performance on some Windows 11 systems. Back in 2022, the company even published instructions explaining how gamers could temporarily disable Memory Integrity and Virtual Machine Platform if they were causing problems.

Read more
Digital Trends Best of Gamescom 2026 Awards: The 12 showcases that wowed us
Five days, 100,000 steps, and way too many games: our best of Gamescom 2026
Spine trailer

Gamescom has been a fever dream. Following a strong opening night, everything from gaming gear to cosplay and demos has kept us running around for hours. So after hitting 20,000 steps every day, it’s time for the Publisher Awards. Video games are definitely still the highlight, but there’s a lot more that deserves your attention here.

So here are our picks for the best of what we saw during Gamescom 2026, including everything that was worth waiting for in those hour-long queues.

Read more