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How to build up your ‘Forza 7’ Collector’s Score fast

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Forza 7 Collector's Guide Image used with permission by copyright holder
Forza Motorsport 7 has a new metric for gating access to new cars and races — your “Collector Score.”

This stat determines which cars you have access to, and you can only raise it by collecting cars. Raise your score high enough, and you unlock a new “collector tier,” which unlocks better post-race rewards and access to tons of awesome hypercars. In theory, the new system keeps you from racking up a ton of credits (Forza’s in-game currency) and buying whatever auto you like. In practice, though, it’s another thing you’ll probably want to improve as quickly as possible, so you can get what you need to race the way you want.

Raising your collector level normally takes quite some time, but with our Forza 7 collector’s score guide, you should be able to hit tier five (unlocking almost everything) in no time.

Take Advantage of Showcases

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Forza 7

is broken up into a few broad sections. Much of the game pushes toward competing in the Forza Cup — a grand championship for the best drivers around. To reach the cup, you’ll have to compete and win in several lower racing divisions, each of which includes a bunch of race series — sets of 3-6 races that you’ll need to clear — and a few one-off “showcases.”

These showcases always give out one-time special cars like the Porsche 918 Spyder or Crown Victoria Police Interceptor. These won’t reward you with huge bonuses — about 25 percent of the collector points you’d get if you bought a similar car with credits — but they will definitely help you climb the ranks. They’re basically free cars that you usually only have to spend a few minutes to get, and they’re also often some of the best available in their class. So even if you aren’t trying to game the system, they are more than worth picking up when you can.

Check the special dealer often

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If you’re in a spending mood, make the Special Dealer your first shopping trip of the day. Accessible through the “Cars” screen on the main menu, the shop offer a small selection of cars that aren’t available anywhere else, and the selection rotates every few days. Not only that, but those cars are often sold at a discount, and come with a bonus boost to your collector rating. We earned 800 points for picking up a 1995 Nissan Nismo GT-R, well over the 710 points you’d get for buying it elsewhere. To put that in perspective, it takes 8,000 points to reach collector tier 5, a major tipping point. With the bonus, this one purchase pushed a good chunk of the way to that goal. Plus, the car was all kitted out and easily among the top of its class.

The exact figure for the discount is hard to quantify, since these cars are practically unique — complete with their own production run numbers. Once these deals expire, it seems that many of these vehicles won’t be available again.

Sell Whatever You Can

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Now, this might seem counter-intuitive. If you’re selling cars, they aren’t in your collection. So they’d no longer count against your collector rating, right?

Not exactly. When you sell a car, your collector rating takes a very small hit, but buying and selling one ride yields a net positive bump to your collector’s score. The score dips more and more if you sell many cars in rapid succession, but if you plan well, you can buy and sell strategically to maximize your score early. We strategically sold off cars whenever convenient so we could buy new, snazzier ones whenever possible.

During our time with the game, we’d often buy a car for a race series and sell it just after. This spaces out your sales, and feels like a nice credit bonus when you’ve finished a set of races. You have a bit more capital to either invest in another car for the next series of races, or go pick something you’d like to add to your permanent collection — like an old personal favorite. Either way, the process keeps your collector moving up as you play.

That said, you don’t want to sell everything. Work the system too aggressively, and you will end up with only a handful of drivable vehicles for future races.

Do the math

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If you really want to get the most bang for your buck, there’s a relatively quick way to calculate what cars will boost your rating for the lowest amount of money.

The “car collection” menu shows information on almost every available vehicle at once, including its price and its net effect on your collector’s score. If you look closely, you may notice that some of these will offer the same point values for different prices. The difference isn’t huge — the folks behind Forza thought this through pretty well — and, in general, the magnitude of the collector points bonus you get is chiefly determined by the price of the car.

If you pull out a calculator, though, you can divide the price by the points you’ll get. Using this you can get a rough idea of the credits-per-point from the purchase. Obviously, the lower, the better. No one car is an overwhelmingly good buy, but we found some that are a bit better. At 38,500 credits and 70 points, the Porsche 944 is a better buy than the Alfa Romeo 155, for example. Same for the Formula Mazda (49k/90) vs a Plymouth GTX (49.5k/90), but until you get to the upper echelons, these savings are pretty minor.

The best deals don’t come from any store, but from the massive discounts you can earn when your driver level goes up. When you gain enough experience, you’ll get a small credit bonus for dinging and you’ll be able to select one of three rewards — another lump sum of credits, a discounted car, or apparel for your in-game avatar. Always choose the discounted car. The discounts here can be dramatic (up to 400,000 credits), and they allow you to get vehicles that would, otherwise, be super-expensive for a relative pittance.

DON’T buy loot boxes

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Forza 7 is, quite obviously, built around that all-too-pernicious gaming conceit — the loot box. The game encourages you to spend hundreds of thousands of credits on fancy loot boxes for the chance to earn some of the rarer vehicles — like the Bugatti Veyron. Unfortunately, the whole thing seems like a pretty bad deal for players. It’s hard to say for sure exactly what your odds are, but we opened ten high-end boxes, and none of them gave us enough stuff to justify the cost.

Turn 10 has said that it will be adding the option to spend real money on loot boxes in short order, and this appears to be a way to push you to spend your real cash instead of the digital equivalent. If you really want to dip into that, we’d strongly recommend buying mod crates only and using them to boost your race winnings, rather than gunning for the elusive cars you may or may not ever see. It is possible that something will shift once the online marketplace, auction house, and other features are flipped on, and we’d be happy to see them defy our expectations. For now, though, there are better ways to get great cars.

Now that you know how to boost your collector’s score, you need to get into the game and drive. If you’re looking for tips on how win races, check out our Forza 7 beginner’s guide.

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