Skip to main content

How to level up fast in Spider-Man 2

Both protagonists in Marvel’s Spider-Man 2 have been fighting crime for a while by the time the game starts, but what fun would it be if they started with all the skills in the game?

Most of the best abilities and moves from Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales are back, but there are plenty of new techniques for our heroes to unlock. While you will earn tons of materials like Rare Tech parts, City Tokens, and Hero Tokens, everything you do will also give you varying amounts of XP.

XP is still the only way to level up, which means it is the only way to get skill points you can use to unlock new and improved abilities. The villains this time around aren’t messing around, and leveling up your heroes is the only hope you have of keeping up with them. Here are the best ways to level up fast in Spider-Man 2 so you can fill your role as the friendly neighborhood Spider-Man.

How to level up fast in Spider-Man 2

Spider-Man perched on a balcony.
Sony Interactive Entertainment

There are a lot of tasks that become available as you go deeper into Spider-Man 2, and the later ones tend to have higher XP rewards than the ones in the early chapters so you may want to hold off on grinding until you get some of the more lucrative ones unlocked. That said, since some activities aren’t available until later, some of these methods could be considered spoilers. We won’t detail any story moments or go into detail about how or what some things are, but just know we will be listing their names and the gist of what you do to complete them.

Main missions

It’s rare for a game to make anything but the main missions give the most XP, and Spider-Man 2 generally doesn’t break from this trend. We say generally because each main mission will vary on how much XP you earn based on its length. There are some that amount to little more than a cutscene and only give you around 300 XP, but for the big, meaty ones, you can expect 2-3,000 by the end. Early on, you can reliably just mainline the story and keep a good pace with leveling up with the challenges until some of the better secondary methods open up.

FNSM requests

FNSM (Friendly Neighborhood Spider-Man) requests are the first and most common side quest type in Spider-Man 2. These are typically little narratives with a couple of steps to complete, such as going somewhere, getting into a small fight or solving a small puzzle, going somewhere else, and then one final stop to complete it. They’re certainly not the most engaging story content in the game, but they’re quick and at least have interesting scenarios to make doing them feel less like a slog.

Corruption

The last open-world activity that opens up in the game is Corruptions, and they can sometimes be more valuable than main missions for XP gain. Each one you do pays out with 1,200 XP, and is not all that time-consuming either. They are essentially defense missions where you set up a device and need to protect it from waves of enemies until the time runs out. While you do have to worry about making sure you and the device don’t die, it isn’t all that hard since the device has quite a lot of health, and enemies are generally slow to attack it. You also get a nice indicator when it is in danger to zip over and get the attention of whatever enemy is damaging it.

Side missions

Peter and Miles each have their own set of side missions, with Peter focusing on a returning character from the first game and Miles’ on his school and struggles to figure out college. While not as reliably high in how much XP you can get for each based on the time some of them can take, these are fully fleshed-out missions that feel almost on the level of a main one. You’ll use all the mechanics of the game, and get a much deeper look into both Peter and Miles that helps fully build out their characters without interrupting the flow of the main game. Like basically all side activities, you will be gated off from doing them all at once, so take a break between main missions to continue these stories when they show up to get a nice XP boost and some more story.

Tricks

This is only on the list if you remember to do it consistently throughout the game. Any time you’re swinging from one place to the next, make sure you do your tricks! Whenever you’re freefalling between web swings, pressing Square plus a direction (forward, back, left, or right) will have Peter or Miles do a different trick. Tricks alone are only worth 1 XP but can be comboed for a little more. That’s obviously not a lot, but when you consider the amount of swinging you do in Spider-Man 2 over the course of the game, that can add up to multiple levels worth of XP if you’re trying to hit max level.

Editors' Recommendations

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
Hybrid Vocations are all quite powerful, but we put the Mystic Spearhand at the top of the heap. This class turns you into a fighter that can take advantage of magic to output crazy damage. The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimic that doubles all your actions. It is great for both crowd control and large single targets, but takes a while to unlock and lacks some range.
Warrior
If you're going to be a straight-up melee fighter, you might as well hit with the biggest weapon you can, right? The Warrior swings swords large enough to make Guts blush and is a full-on tank. You won't be doing anything fancy with this vocation beyond charging up and swinging as hard as possible. The obvious drawback is any flying or ranged enemy will counter you, so bring some Pawns in those classes to cover your bases.
Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
As far as the starting Vocations go, the Thief is the one we find the most fun and viable for the entire game. This is a light and speedy build focused on critical hits and being able to climb and hang on to large beasts. Once on, you have a number of great skills to stagger and knock down an enemy so the rest of your squad to gang up on it. Just don't get hit because you're one of the squishier Vocations.

Read more
How to get the Finishing Touches achievement in Hogwarts Legacy
A wizard zaps someone off camera with red magic in Hogwarts Legacy,

There are tons of challenges to tackle in Hogwarts Legacy, but few are as time-consuming as unlocking the Finishing Touches achievement. This wild achievement forces you to use very specific attacks on very specific enemies, meaning you'll need to travel all around Hogwarts to find these beasts and go up against them in battle.

While you'll spend a lot of time chasing after all these enemies, there are a few things you need to know before venturing out in search of this achievement. Here's how to get the Finishing Touches achievement in Hogwarts Legacy, including which enemies you need to find and which spell must be cast on them.

Read more
The best places to land in Fortnite (Chapter 5, Season 2)

Survival is key in Fortnite, and it all starts by picking the best starting location. Even if you're an expert player, your likelihood of coming out on top is greatly diminished if you start off on the wrong foot -- whether it be at a barren location with no loot or a hot drop that could lead to a swift death.

As part of Fortnite Chapter 5 Season 2, there's no shortage of fantastic landing spots, but which one is best comes down to your skill and preference. With that in mind, here are the best places to land in Fortnite for veterans, beginners, and everyone in between.
The best places to land in Fortnite
Before jumping into the list of the best places to land in Fortnite, it's important to be aware of what makes a good landing spot. Sure, any place with decent loot might serve you well, but there's more to consider than that. Does a spot have a consistent chest/loot spawn? Are there guaranteed materials? Is it close to other places of interest (POI)s? Is it out of the way? Of course, loot is the most important aspect, but it does you no good to have a stacked loadout if you're stuck in the storm. These recommended landing spots all have some degree of consistency and fantastic loot. they also typically have some quirk that makes them effective depending on your playstyle.
1. Mount Olympus

Read more