Skip to main content
  1. Home
  2. Gaming
  3. Features

Frostpunk 2 takes notes from Cities: Skylines with its grander scope

Add as a preferred source on Google

In the original Frostpunk, the main goal is to survive an icy apocalypse and reestablish civilization around a powerful generator while slowly gathering resources, building structures with them, and dealing with a plethora of ethical questions along the way. It’s a challenging game, but after dozens of hours and several decisions, players have a solid city center that can withstand the apocalypse.

In Frostpunk 2, that’s just the starting point.

Frostpunk 2 | The City Must Not Fall Trailer

Developer 11 Bit Studios recently gave me a presentation of the sandbox “Utopia Builder” mode in Frostpunk 2. During this hands-off demo, I saw how Frostpunk 2 has grown much larger in scale, with players primarily dealing with building entire districts and influencing council votes rather than concerning themselves with gathering tiny amounts of resources and the minutiae of building a small city. That’s a bold approach for a city builder sequel, as they don’t usually change the gameplay this much, but 11 Bit Studios is confident with its large-scale swing. Frostpunk 2 may expand on the original, but it’s not throwing away what made the 2018 gem so special.

Recommended Videos

A true postapocalyptic game

The developer believes Frostpunk 2 is postapocalyptic in the truest sense. While that term was often applied to the original, its developers pointed out in my hands-off preview that the original game technically occurred during an apocalypse and was mainly about surviving it. Meanwhile, this sequel takes place 30 years later and is more interested in challenging players by having them manage a society that’s saved itself and is trying to evolve following an apocalyptic event.

A Frostpunk 2 leader looks over his city
11 bit Studios

In practice, that means Frostpunk 2’s gameplay lies somewhere between the original’s and that of Cities: Skylines. The hands-off Utopia Builder demo began with a city the size of what players would have built by the end of the first game; this isn’t the entire city, though, just the starting central district. The developers quickly built housing districts on one side of that central hub, pointing out that time in Frostpunk 2 now progresses in weekly increments instead of daily.

They explained how resource management is still a part of the game, but that it also takes place on a more macro level. It’s tied to supply and demand for specific resources that districts can provide. Ultimately, the goal is to create synergies between districts so there’s a constant flow of the resources required to keep your city growing and people happy. That’s easier said than done, though. Frostpunk 2 is still a difficult game that will present complex decisions for players to deal with.

Choices, choices

Challenges were mostly centered around two communities of peoples that populated this “utopia”: the industrial and technical-focused Engineers and the survivalist and adaptive Foragers. As players grow their city, they’ll need to improve it by completing research in the Idea Tree. Each community will present solutions for the player to choose from.

In this demo’s case, the question of “How do we produce more food?” was proposed. The developers chose to side with the Foragers, who wanted to use human waste to create more fertilizer. This one decision had clear consequences throughout the rest of the demo. The Engineers eventually asked if they could chemically treat the sewage to prevent disease, which the developers agreed to, and then learned that children were being used to obtain the biowaste.

A frozen man with Liar written on his chest sits in front of oil rigs in Frostpunk 2.
11 bit Studios

As these children fell ill, the developer had to offer compensation and bring up the issue with The Council. Instead of being run by a single person, The Council now makes important decisions for the city. They vote on various problems players encounter, but can be influenced by promises to build or research certain projects. Of course, players will have to follow through on these promises or deal with the consequences.

Altogether, these systems create a city-builder sequel that stands out from its predecessor while still retaining its spirit. As a fan of the original Frostpunk, 4X strategy games, and district-based city builders like Cities: Skylines, Frostpunk 2 looks very promising. It scales its challenges and gameplay systems up while also holding on to the ethical dilemmas and emphasis on consequence that made the original so great (and depressing).

Frostpunk 2 will launch on PC sometime in 2024.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more