After 2014’s Dragon Age: Inquisition, fans of the BioWare-style RPG were left with nothing to sink their teeth into for years. The next Mass Effect game failed to deliver the experience fans of the series were hoping for, and the less said about Anthem the better. This gap in the market allowed an up-and-coming developer, Spiders, to try to fill that gap with its own new IP. Greedfall was a direct attempt to give fans of those old RPGs the experience BioWare had moved away from. It was technically rough in many ways, but Greedfall found an audience and plenty fans for being a solid RPG with a unique setting and story.
That breakout game was successful enough for the team to announce a sequel — or prequel, rather — called Greedfall 2: The Dying World. Aiming to be bigger, more ambitious, and hopefully more technically sound than the first, this new RPG has more competition and higher expectations than the first game. While we still have a lot to learn about this new adventure, we’re excited to begin another expedition to the island of Teer Fradee in this colonial-themed title. Here’s everything we know so far about Greedfall 2: The Dying World.
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The disappointing part about the reveal of Greedfall 2: The Dying World is the release window. No date is set, and all we know is that Spiders intends to deliver the game in 2024. Assuming no delays, that still leaves us with a long wait ahead for this sequel. Clearly, this game is very early on — as we see and learn more, we will get a better idea of when it will come out.
This is another vague area that makes us more confident that Greedfall 2: The Dying World is still quite early in development. Right now, the game is only stated to be coming to “PC and consoles.” PC is great to know, and we would assume a 2024 release window, at the earliest, would make it a current-gen only game, but it does leave room for it to be a console exclusive, timed or otherwise. The first Greedfall was multiplatform, and even got upgrades for current-gen systems, so it’s most likely that PS5 and Xbox Series X and S players will be able to pick this game up.
Greedfall 2: The Dying World was announced with a short trailer that is more of a concept trailer than anything too substantial, and certainly lacks any real gameplay.
We open on some figures in a forest who appear to be praying as a large horned creature approaches, cutting to a colonial man with a gun and an armored dog walking through the grass. The natives of Teer Fradee begin to glow, with more soldiers seeming to approach. We get a nice, up-close look at a smooth, lizard-wolf monster thing ahead of some more natives that encounter the colonials. The two sides stand off, with the colonials outnumbering and outgunning the two natives, before cutting to black and we hear a gunshot.
The trailer ends in the hold of a ship with captured natives being taken to an industrialized city.
That alone all fits within the world and lore set up by Greedfall, but the real details come from official statements about the game. The biggest plot point to note is that Greedfall 2: The Dying World is a prequel to the first game, and will take place three years before the story of De Sardet, your main character from that game. This time around, rather than being an outsider to the island of Teer Fradee, you will play as a native who has been abducted from their home and moved to the main continent, basically completely flipping the script of the first game.
Again, you can expect a complex game of multiple political factions, conflicting powers, and the Malichor plague that was the impetuous of the first game’s plot. After earning, or perhaps taking, your freedom, the game will open up to a sprawling plot that will change based on your actions and choices.
We haven’t seen any glimpses of how the game will play, but again can piece together a few ideas. First, the announcement does confirm that Greedfall 2: The Dying World will be “an RPG that focuses on story and player choice but also includes new gameplay in the form of more tactical combat and revisits the unique universe created by its predecessor.” While combat in the first game was serviceable, we’re glad to hear that they’re looking to revamp it somehow, though it is still unclear just how that will work. We don’t anticipate it going fully turn-based, but perhaps more options for managing your party and giving controls in combat will be implemented.
Director Jehanne Rousseau stated that Greedfall 2: The Dying World will have “bigger and more diverse environments” and that players “will meet new companions and new factions.” Plus — and again this more confirms what we expect rather than sheds any light on new features — the option to solve problems via combat or dialogue will return. The relationships among party members, factions, NPCs, and how you build your character were what really made Greedfall shine, so having those deep role-playing systems return is great to hear.
Not only did Greedfall not have multiplayer but no game developed by Spiders has had any type of multiplayer component or mode. For this prequel, we fully expect another meaty single-player game with plenty of replay value, but no multiplayer modes to speak of.
Again, we can only look at the previous game to guess at what could happen with DLC for Greedfall 2: The Dying World, but the first game did get one expansion titled The De Vespe Conspiracy, which introduced a new area, plot, enemies, gear, and faction. This type of expansion could easily work for this game as well, inserting a new quest and area prior to the game’s conclusion, or even possibly after to tie this game more directly with the first. This is all speculation, though, so stay tuned for any official word.
2024 is still a long way off, and even as it inches closer, we won’t get any pre-order details for Greedfall 2: The Dying World until a firm date is set. Once we get that information, plus any details on possible special editions or bonuses, we will update you on everything they have and how to get your hands on them.
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