Skip to main content

The best Talents in Hogwarts Legacy

As you would expect from a witch or wizard still going through school in Hogwarts Legacy, your created character still has a lot to learn in the wizarding world. Thankfully you don’t have to go to class in order to expand your arsenal of magical abilities thanks to the Talent system. Talents may as well just be called skills since they function just like skills do in any other RPG.

However, Hogwarts Legacy is the kind of RPG that packs tons of Talents into it, forcing you to pick and choose which ones you want to invest your precious points into. While some will depend on what type of witch or wizard you want to play as (so don’t forget to consider the best traits as well), there are a few that stand above the rest regardless of how you like to play. Here are 10 of the best Talents in Hogwarts Legacy.

How to get Talents

A spread of talent cards.
Image used with permission by copyright holder

First, you won’t gain access to your Talent screen until you beat the very early quest called “Jackdaw’s Rest,” and then you won’t begin to accumulate any Talent Points until level 5 and onward. Hogwarts Legacy has a level cap of 40, meaning that you can earn a maximum of 35 Talent Points. Since there are a total of 48 Talents, you won’t be able to get them all on a single character. There is also no way to refund Talent Points once used, so make sure you spend them wisely.

The easiest part about Talents, at least in terms of understanding them, is how you earn them. You gain a Talent Point for every level you gain in Hogwarts Legacy, which of course comes by earning XP. XP, naturally, will be accrued by completing main quests, side quests, various activities, and defeating enemies.

Talents are broken up into five categories, each with its own dedicated Talents to unlock. However, somewhat like a skill tree, you can’t pick and choose any skill from any category right off the bat. Each tree is segmented into tier 1, tier 2, and tier 3 talents. Tier 1 talents are unlocked right away at level 5, with tier 2 becoming available only when you reach level 16, and the final set of skills opening up at level 22.

The five Talent categories are:

  • Spells (10 skills) – These skills improve your spells.
  • Dark Arts (10 skills) – These talents will improve your Dark Art abilities.
  • Core (16 skills) – Core Talents are general buffs.
  • Stealth (4 skills) – This category improves your sneaking abilities.
  • Room of Requirement (8 skills) – This section focuses on improving the effectiveness of potions and plants.

Best Talents to get

A talent skill tree and description.
Image used with permission by copyright holder

Here are 10 of the best Talents you can get in Hogwarts Legacy for all playstyles, what they do, and what is required to learn them.

  • Accio Mastery (tier 1): Must know Accio. Enemies near a target summoned by Accio are also pulled to you.
  • Confringo Mastery (tier 1): Must know Confringo. Confringo impacts produce fiery bolts that seek enemy targets.
  • Glacius Mastery (tier 2): Must know Glacius. Striking an enemy frozen by Glacius blast damaging shards outward from the target.
  • Stunning Curse (tier 1): Must know Stupefy. Stupefy has the same effect as a curse on enemies. Cursed enemies take increased damage.
  • Revelio Mastery (tier 2): Must know Revelio. Increases the range of Revelio.
  • Thunderbrew Potency (tier 3): Must be able to use Thunderberws. The range and damage of the potion effect are greatly increased.
  • Petrificus Totalus Mastery (tier 3): Must know Petrificus Totalus. Petrificus Totalus emanates an area of effect that can impact nearby enemies.
  • Avada Kedavra Mastery (tier 2): Must know Avada Kedavra. Killing an enemy with Avada Kedavra kills all cursed enemies.
  • Maxima Potion Potency (tier 2): Must be able to use Maxima Potions. Maxima Potion causes attacks to have additional increased damage and break enemy shields.
  • Human Demiguise (tier 1): Must know Disillusionment. Allows you to Sprint while using Disillusionment.

Editors' Recommendations

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
The best skills in Rise of the Ronin
Rise of the Ronin protagonist using a pistol.

While you do pick a starting class of sorts in Rise of the Ronin, that doesn't lock you out of using any of the game's numerous weapons or abilities. That initial choice simply determines your starting stats and skills, and you can still freely mold your ronin's proficiencies with as much detail as you can their appearance. Previous Team Ninja games have had some less-than-friendly UIs for their leveling system, and while it is much better here, it is still quite overwhelming. You have multiple branches of skills spread across the four main categories, plus most skills can be leveled up more than once. If you're ready to learn the ways of the samurai, enter our dojo to learn which skills are the best.
The best skills in Rise of the Ronin
Skills are broken down into the Strength, Dexterity, Charm, and Intellect branches. Some skills just require normal skill points, while others must be unlocked using that section's specific skill points.
Best Intellect skills

A major part of the time period of Rise of the Ronin involves the introduction of outside influences on Japan, with firearms being one of the biggest disruptors. Along with your katanas and bows, handguns and rifles can be equipped and used in fights. The Handgun Critical Hit gives you a second option when you deplete an enemy's ki 9basically a stamina and stagger bar). Instead of doing a powerful melee attack with whatever weapon you have, you can pull the left trigger to deal an even stronger finishing move with your pistol. It's flashy and deadly.

Read more
How long is Dragon’s Dogma 2?
A sphinx in Dragon's Dogma 2.

Open-world RPGs can be anywhere from around a dozen hours long to well over 100. Dragon's Dogma 2 is very unique, even among others in the genre, for not adhering to a lot of traditional design philosophies, such as how it handles fast travel. If anything, that will only add to your total playtime, plus there are all the optional quests to do, Vocations to try out and level up, and more if you're a completionist. If you're wondering if you have the time to fit Dragon's Dogma 2 into your schedule among all the other games releasing, here's how long you can expect this adventure to last.
How long is Dragon's Dogma 2?

For the main quest, Dragon's Dogma 2 can probably be beaten in around 25 hours, give or take. That's assuming you mainline the story as efficiently as possible and don't get stuck on any boss fights being under-leveled. A more realistic playthrough where you explore a bit, do some side content, and maybe go for the true ending will push you into the 30 to 35-hour range, as it did for us.

Read more
The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
Hybrid Vocations are all quite powerful, but we put the Mystic Spearhand at the top of the heap. This class turns you into a fighter that can take advantage of magic to output crazy damage. The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimic that doubles all your actions. It is great for both crowd control and large single targets, but takes a while to unlock and lacks some range.
Warrior
If you're going to be a straight-up melee fighter, you might as well hit with the biggest weapon you can, right? The Warrior swings swords large enough to make Guts blush and is a full-on tank. You won't be doing anything fancy with this vocation beyond charging up and swinging as hard as possible. The obvious drawback is any flying or ranged enemy will counter you, so bring some Pawns in those classes to cover your bases.
Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
As far as the starting Vocations go, the Thief is the one we find the most fun and viable for the entire game. This is a light and speedy build focused on critical hits and being able to climb and hang on to large beasts. Once on, you have a number of great skills to stagger and knock down an enemy so the rest of your squad to gang up on it. Just don't get hit because you're one of the squishier Vocations.

Read more