Skip to main content

God of War, Far Cry 4, Watch Dogs join PlayStation Hits roster

The PlayStation Hits roster continues to grow since the collection was launched in June, with God of War, Far Cry 4, and Watch Dogs among the newest additions.

The PlayStation Hits collection, which includes some of the best games ever released on the PlayStation 4, is locked in at a price of $20. The physical copies of the titles are marked with the familiar red label that Sony has used in previous iterations of the promotion.

Related Videos

The roster started with the likes of The Last of Us Remastered, Bloodborne, and Uncharted 4: A Thief’s End, and recent additions include Horizon Zero Dawn: Complete Edition, Nioh, and Resident Evil 7. Seven more titles will be included on October 4 to expand the collection to 46 games, namely:

  • Far Cry 4
  • God of War
  • Gran Turismo Sport
  • Rayman Legends
  • The Crew
  • Uncharted: The Lost Legacy
  • Watch Dogs

Other notable titles in the PlayStation Hits library include Assassin’s Creed IV: Black Flag, Injustice: Gods Among Us Ultimate Edition, Metal Gear Solid V: The Definitive Experience, Persona 5, and Street Fighter V.

God of War may be considered the most impressive new addition to the PlayStation Hits collection. The game, widely seen as one of the best PlayStation 4 exclusives, breathes new life into the series by moving the protagonist Kratos from Greek mythology to Norse lore. The brilliant combat system, intense story, striking visuals, and open-ended exploration will make it a steal for only $20.

More games will be added to the PlayStation Hits lineup in the future, though which titles and when they will be included in the collection is anybody’s guess.

The PlayStation Hits games are a great way to reminisce the great releases for the PlayStation 4 and for players to catch up on titles that they have long kept an eye on, especially with the PlayStation 5 looming on the horizon.

The PlayStation 5, which may roll out as soon as right before the holiday season of 2020, was confirmed to be backward compatible with PlayStation 4 and PlayStation VR games. It is also rumored to launch alongside the PlayStation 5 Pro, eliminating the waiting time for gamers who want an even more powerful version of the console.

Editors' Recommendations

Final Fantasy 16: release date, trailers, gameplay, and more
Shiva in Final Fantasy 16.

Final Fantasy 16 is finally on its way after a prolonged gap from the previous numbered entry. While numerous major titles have seen delays in the past couple of years, we're glad to finally know the game is nearly upon us. There are still plenty of mysteries about the new adventure, but here's everything we know so far.

Further reading

Read more
All cross-platform games (PS5, Xbox Series X, PS4, Xbox One, Switch, PC)
Two squads of heroes clash in an Overwatch 2 trailer.

Cross-platform support is becoming more important in the world of video games. Multiplayer hits like Call of Duty: Warzone 2.0 and Fortnite have pushed crossplay into the limelight, and now most AAA multiplayer games release with at least partial cross-platform support. Finding every cross-platform game is no easy feat, though, so we did the hard work to bring you a comprehensive list of games that support crossplay.

Unfortunately, there aren't any rules when it comes to crossplay, so each game handles the feature a little differently. To make matters more confusing, certain backward-compatible games on the PlayStation 5 and Xbox Series X still support crossplay on the most recent hardware, even if there isn't an official release for that hardware.

Read more
PlayStation VR2 is my first headset. Here’s what I think after one week in VR
A side view of the PlayStation VR2, which sits on a wood table.

Before my PlayStation VR2 arrived at my doorstep last week, my experience playing in VR was minimal. I'd reported on the industry and its games for years, but my actual playtime in a headset was limited to an Eve: Valkyrie demo at a GameStop ahead of PlayStation VR's launch, a couple of demos at trade shows, and one 15-minute session of Phantom: Covert Ops on Meta Quest 2 while hanging out with a friend. 
Despite claims by companies like Meta that VR would serve as the future of communication and entertainment, the technology seemed too scattershot and underdeveloped for my liking, with many competitors putting out underpowered headsets, many of which need a wire or two. That said, part of me still wondered if it would take the right headset with the right features and game library to transform the gaming medium forever. Although the Meta Quest 2 has tempted me for some time, it was the PlayStation VR2 that finally got me to bite the bullet and embrace VR.

PSVR2 is expensive at $550, but it appealed to me with its impressive specs and the fact that it only requires one wired connection to the PS5. That was all I needed to bite the bullet. Since it arrived, I've gone all-in on the tech to make up for lost time, trying out games like Gran Turismo 7, Horizon Call of the Mountain, and Zombieland: Headshot Fever Reloaded. Although I'm impressed by the headset's power and how comfortable it is, don't consider me a convert just yet. I can't imagine it replacing traditional gaming on my PS5 or becoming my preferred social setting anytime soon, and that leaves me to wonder how high VR's ceiling can actually go.
Strapping in
My first thought when I got my PSVR2 was that the package was much smaller and lighter than I expected. VR always seemed large and clunky from an outside perspective, so I was impressed by the sleek and easy-to-unbox packaging and the headset's manageable size. Next, I had to set up the headset, which was something I was dreading as a first-time user. Surprisingly, the setup process was pretty quick after I plugged in the headset.
Within about 15 minutes, I had completed the initial setup and was already familiar with the passthrough tool. It didn't dig into my head and nose like I thought it would, mercifully. The few times I've strapped on other VR headsets, they've always felt like they're squeezing my face. That was not the case here, as I easily adjusted the headset to my liking. Even the feeling of the wire quickly became a non-factor for me as I played more and more.

Read more