Skip to main content

How to get every weapon in Resident Evil Village

The best horror games make the player feel weaker, or at least at a disadvantage, against the already terrifying enemies they come across. Some decide to take away any option for the player to fight back at all, forcing you to either run or hide from any threats, while others give you a chance to defend yourself. Resident Evil Village isn’t afraid to give you a wide arsenal of weapons to find, purchase, and unlock as you play the game. You’ll need every gun and weapon you can get your hands on, too, since the creatures stalking you throughout the village and surrounding areas are numerous and resilient.


In total, there are 17 weapons you can acquire through various means in Resident Evil Village, though some have specific requirements to unlock, and there is one extra weapon that has to be bought as DLC. Most are found in the game itself but are still very missable; some have to be purchased from the game’s resident merchant, Duke; some require beating the game on specific difficulties; and finally, a few make you spend Challenge Points to unlock them. Sure, knife-only runs have been a thing in Resident Evil games since the beginning, but why restrict yourself from turning the tables on the game by picking up some powerful hardware. Here are all the weapons in the game and how you can get them.

Note: There will be some minor spoilers below, including boss and location names, regarding what sections of the game you need to beat in order to access some weapons, and there will also be some information on secret weapons themselves.

Further Reading


Karambit Knife

The standard knife is more of a tool than a weapon, or at best it’s a last resort if your ammo runs dry. The Karambit Knife isn’t going to make a knife run easy by any means, appearing to only swing a bit faster, but it at least looks nice. This is Chris’ knife, and you will have to beat the game once to make it purchasable in the extra content store. It costs 10,000 Challenge Points, and once unlocked, you can buy it from Duke for just 100 Lei.


Resident Evil Village

LEMI Pistol

This is the one completely unmissable gun in Resident Evil Village. It will be given to you during a cutscene very early on in the game, and thus it is one of the weakest weapons you can get. You can get two attachments for it, a recoil compensator and a high-capacity magazine, which will increase the LEMI’s damage and ammo capacity, respectively. The base power is 100 and can only be upgraded to 130. The only upside is that you can boost the ammo capacity up to 16, making it at least a reliable gun when you have a lot of enemies to deal with. Odds are that you’ll want to toss it aside once you get a better pistol.

M1911 Pistol

Speaking of a better pistol, the M1911 starts out with some stats higher than a fully upgraded LEMI. It is very hard to miss picking up as well — as long as you take an extra moment, that is. When you’ve finished exploring the castle and have given the flask to Duke, you will need to find a jack handle. Head to the Maiden of War statue located in the middle of the village. From there, head toward the well on your map and through a gate. Go through the building on your left until you hit a locked door you can now open, and then go through the door on the left. Use the jack to open up the passage, take out the enemies that appear, and continue on to a padlock. The code to open it is 070408. Open the locker and pick up your brand new M1911 just beside the jack handle you’re looking for.

V61 Machine Pistol

If you want a pistol that can run through your ammo faster than any other, eventually turning into an equivalent of an SMG after upgrading, then put the V61 Machine Pistol on your shopping list. And you may want to put it on your list early, because Duke is the only one selling this gun, and it isn’t exactly cheap. If you happen to have a mere 120,000 Lei in your pockets after you reach the factory area, then don’t hesitate to grab this amazing pistol. It has incredible damage, a high rate of fire (obviously), and three attachments that can reduce recoil, further boost damage, and bump up your ammo capacity. Fully kitted, this is far and away the best pistol in the game.

USM-AI Pistol

The of the more standard pistols is another one of Chris’ weapons, the USM-AI. This is a semi-auto, silenced pistol that, at least in terms of raw power, is the best pistol in the game — with one exception to follow. Just like Chris’ knife, the Karambit Knife, you have to first beat the game and spend 20,000 Challenge Points in the shop to unlock this bad boy. Once you do, Duke will let you have it for a very reasonable 350 Lei. You can’t upgrade it, and it has no attachments, but it has a base damage of 270 and can hold 17 rounds, so there’s not much you’ll be wanting for once you get your hands on it.

Rocket Pistol

Finally, and arguably not even a pistol, is the Rocket Pistol. You can probably guess what this gun does just by the name, and you’d be right. Basically, yes, this is a hand-held rocket launcher, but that kind of power isn’t just tossed your way for free. No, you’ll have to first beat Resident Evil Village on the Village of Shadows difficulty, which is one of the toughest challenges in the game. Once you manage that task, though, and save up 80,000 Challenge Points, you can blast your way through your next playthrough once you pick it up from Duke for 1,500 Lei. It deals 500 damage in an area of effect, naturally, but has its own special ammo type that you need to buy from Duke as well. Or, if you have extra Challenge Points laying around, just unlock the infinite ammo version of it right away and reign fire down upon the village.


Resident Evil Village
Image used with permission by copyright holder

M1897 Shotgun

This is the standard shotgun of Resident Evil Village and can actually be found or purchased. Obviously you should look to pick it up rather than spend your money on it. Not long after the game starts and you get the LEMI pistol, you will be overrun by werewolves and, hopefully, retreat back into a house up the hill. As long as you’re not too distracted fighting for your life, look to the table to grab this basic shotgun. Like the starter pistol, it isn’t worth much once you find a better option, so don’t feel the need to spend resources upgrading this one.

W870 TAC Shotgun

Next up is a nice, old-fashioned pump-action shotgun. You’ll need to progress the game until you defeat Donna Beneviento before you can pick it up on the map, but again, it can be purchased from Duke if you happen to miss it on accident. Once you’ve killed the doll, on the path back to the village there will be a single house on the left side of the path. Go inside and grab this shotgun before moving on. Aside from a somewhat slow rate of fire, this is just an overall better shotgun than your M1897. It has two attachments to improve the fire rate and dampen recoil, and once you upgrade the damage a bit, this thing will kick like a mule.

SYG-12 Shotgun

The final shotgun is the SYG-12, which is exclusively sold by Duke for a hearty 180,000 Lei. It won’t be up for sale until very late in the game, as in after getting to Heisenberg’s factory, so by then you may not even want it. The only thing it really has going for it is being a semi-automatic shotgun with pretty good damage, but if you’ve already invested in your W870, then there’s not much reason to start over with this one so late in the game. If you really like having a fast-firing shotgun, though, then this one is here for you.


F2 Rifle

Technically, this is a sniper rifle, but considering it’s the only one the game, why not put it in with the other rifles? There’s just one place to pick up this bolt-action sniper rifle, and it is after you solve the Atelier Bell puzzle in the castle and are allowed up to the rooftops. The F2 is basically impossible to miss at that point. It packs a nice punch and is more versatile than you might expect from a sniper rifle, especially against the game’s bosses, thanks to it being able to hit precise areas with high damage. The initial scope leaves a lot to be desired for long range, which isn’t really an issue most of the time, but there is an attachment for that if you really want to pick off foes from across the map.

WCX Rifle

These last two rifles aren’t obtainable until after beating the game, so they’re more for fun than anything else. The WCX is a fully automatic rifle that, thanks to being upgradable, can be the best rifle in the game if you invest in it. You can slap on a red dot and foregrip for more damage, rate of fire, and recoil reduction for that true FPS experience. After beating the game, unlock it in the extra shop with 30,000 Challenge Points and then pick it up from Duke for 400 Lei.

Dragoon Assault Rifle

Yet another one of Chris’ guns is the Dragoon Assault Rifle. This gun is as cool as it sounds, but with the only major downside being, like all of Chris’ other weapons, it cannot be upgraded in any way. That said, it is plenty strong enough to serve you on a normal difficulty run, but if you want to take on harder challenges or just outclass the enemies even more, the WCX is the way to go. It also costs 30,000 Challenge Points in the menu and 400 Lei from Duke.


Resident Evil Village
Image used with permission by copyright holder

M851 Wolfsbane Magnum

Magnums have always been the peak of Resident Evil weaponry you can get during a normal playthrough. They’re strong, cool, but incredibly light on available ammo, forcing you to think twice before firing off a shot. You can pick up this revolver-type magnum after beating the third boss and taking the elevator back up to ground level. Use the crank to open a door on your right, go down the path and up to a treasure chest. Take a path leading to a big house on the map, go inside through a hole next to the front door, and find the Wolfsbane inside a gun case on a table. If you miss it there, Duke will sell it to you for 120,000 Lei.

S.T.A.K.E Magnum

A fairly comparable magnum to the Wolfsbane, the S.T.A.K.E is only unlockable once you beat the game for the first time and spend 300,000 Lei to take it off Duke’s hands in your next playthrough. This magnum does scale far better than the Wolfsbane, starting out with generally better stats, but it is an absolute beast when upgraded and kitted out with its attachments. If you plan on doing a run on the higher difficulty levels in Resident Evil Village, you’ll want a powered up S.T.A.K.E by your side for sure.

Handcannon PZ

This magnum will be the biggest test to unlock. You need to beat the game on the Hardcore difficulty level, which is a monumental task for most players. If you manage to pull it off, you can head to the extra shop and unlock it for 80,000 challenge points and then pick it up from Duke for a small fee of 1,500 Lei. This magnum has one major positive and one negative. The positive is, despite being a magnum, it doesn’t use magnum ammo. Instead, the Handcannon uses the comparatively more common sniper rifle ammo, meaning you could double up on magnums without drawing from the same ammo pool. The downside is, even with upgrades, this is still a weaker magnum than the S.T.A.K.E in just about all regards.


GM 79 Grenade Launcher

You get only one grenade launcher in Resident Evil Village, but one is all you really need. The GM 79 is quite missable, at least compared to the other weapons found during a first run through the game. It is obtainable only after you meat Moreau, the third boss, and get back to the village hub. The red gates will now be busted open, allowing you to reach a door on the south side of the Maiden of War that leads to the Waterwheel Hut you can unlock with the Iron Insignia key. Go inside and grab this power weapon for yourself. The GM 79 can’t be upgraded but does allow you to swap between two different ammo types: Traditional explosives and flashbangs. Explosives do exactly what they sound like, and launching a flashbang can stun a group of enemies for you to either pick off or run by without any danger. Plus, the explosive rounds can also break enemy armor and cracked walls and get rid of pesky green goo, too.

LZ Answerer

The final non-DLC weapon on the list, and likely the last one you’ll get due to how difficult it is to unlock, is the LZ Answerer. This is basically just a lightsaber in all but name, and it is as awesome as that sounds. The first step to unlocking it is to just beat the campaign at least once to unlock the extra content shop, but you won’t see the LZ on the list just yet. First, you need to unlock Mercenaries Mode for 100 challenge points. This is where things get really tough. You have to beat every single Mercenaries mode level and achieve a rank of SS or better for the lightsaber to become purchasable. Once your scores are high enough, you can unlock it for 70,000 Challenge Points and then buy it from Duke for 200 Lei like any other weapon.

Aside from how awesome a lightsaber is, you can even change what color the blades are, with red, blue, and green being obvious inclusions.

Samurai Edge — AW Model-01 Handgun (DLC)

The only DLC weapon in Resident Evil Village is the Samurai Edge, which fans of Resident Evil 7 may recognize as Chris’ default pistol. Unlike in that game, however, it is quite weak in Village. If you invested in the Trauma Pack DLC, you can pick it up for just 185 Lei from Duke, but it really isn’t worth it. The base stats are okay for the early game, but it can’t be upgraded at all and is larger than most pistols in your inventory. It could be fun to mess around with, but rest assured this DLC weapon is not something you’d miss much if you didn’t pay up for it.

Editors' Recommendations

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
Street Fighter 6: how to enroll with every master
The player confronts Ryu in Street Fighter 6 World Tour.

If you want to be the best, you need to learn from the best. Street Fighter 6 lets you put yourself into the action by creating your own custom character who learns the art of fighting from both the iconic world warriors and a host of newcomers while advancing through the World Tour mode. Each master you pledge yourself to will unlock their own unique moves to add to your list of possibilities when customizing your moveset. You might think meeting all the characters would happen naturally through the story, yet you can easily complete the entire mode without encountering most of the masters. Let us give you your first lesson by showing you how to enroll with every master in Street Fighter 6.
How to enroll with every master

Each of the main characters included at the launch of Street Fighter 6 is considered a master, which results in a total of 18 to find. Some you will come across naturally as you play World Tour mode, but most are either hidden or require you to complete certain optional objectives to find. Here's each master and how you can find them to learn their special moves.
You will automatically be enrolled with Luke when you begin World Tour mode in Street Fighter 6. You can find and train with him at any time in Metro City at the warehouse marked on your map.
Chun-Lu is also impossible to miss as you go through the story. Once you get to Chapter 2-1, your objective will be to fund Chun-Li in the Chinatown area of the map. Once you find her there, you can go back to that spot to train with her at any time.
Further on in the story, when you get to Chapter 3-3, your objective will now be able to travel using the World Map to get to Colosseo. Once you arrive, Marisa will be introduced automatically. Just speak with her again afterward to become her student.
The big green beast Blanka can be missed, but only if you don't bother exploring. After you get to Chapter 6-1, Luke will unlock the Ranger's Hut location on the World Map. Not only will you be able to become Blanka's student, but you will also get the Blanka Chan outfit.
Dee Jay
Also available in Chapter 6-1, Dee Jay is found in Bather's Beach. After a battle (regardless of if you win or lose), you will be able to enroll with this master.
Lily is the first tricky master to enroll with. During Chapter 4-1, you need to complete a side mission called "The Spirit Guide" that you can pick up from an NPC in Chinatown named Ana. After completing the quest, Thunderfoot Settlement will be unlocked on the World Map. Go there, speak to a few NPCs, and Lily will arrive in a cutscene. Once it ends, speak to her to enroll as a student.
Cammy also is locked behind a side mission that you can go on during Chapter 7-1. The one in question is called "Special Unit Del-?" in Metro City. Head down to the subway to grab the quest, complete it by clearing out the subway, and unlock access to the stadium area on the west side of the map. Once you take care of all the enemies downtown, you can go back to King Street via the World Map to find and battle Cammy.
Jamie is slightly tricky to find. You need to be in Metro City during the night and go into the Chinatown alley. He will be in the middle of a fight, leading to his intro, after which you can climb up the nearby ladder and onto the roof to speak and train with him.
After a long break, Ken will be the next unmissable master. Once you get to Chapter 8-3, you will get the mission "The Elusive Former National Champ" that sends you to go find Ken at a construction site. After getting the appropriate headgear, you can head to the site and  be introduced to him.
E. Honda
Not long after you encounter Ken, E. Honda will show up in Chapter 8-4 during the "Big in Japan" mission. Simply head to the restaurant to meet up with the famous sumo star.
Ryu can be found next by traveling to Genbu Temple. Just walk up and speak to him to begin training.
Also unmissable, Kimberly will be introduced during Chapter 8-7 during the "High Flying Man" mission. Once the mission is complete, she will be posted up on the roof above your hideout.
Once you've finished Chapter 8-7, you can go learn from Guile by putting on the SiRN lab coat and talking to an NPC at the construction site to get a mission to go to the Carrier Byron Taylor. Go there, fight a bit, and he will jump in to help you out.
Following Chapter 7-3, when the "Extra" sidequest unlocks in Metro City's Beat Square, you will be taken to Fete Foraine automatically. After Manon introduces herself, you can speak to her again to become a student.
The yoga master himself can be found by doing the "Yoga Statue" quest available starting on Chapter 9. Talk to Anik in Bayside Park in Metro City. Complete the quest to unlock Dhalsimer Temple on the World Map, where you can enroll with Dhalsim.
The sidequest for Zangief also spawns when you hit Chapter 9. This time, you need to go to the stadium to find the "Hither and Thither" mission from some wrestlers. Finish up the quest and the Barmaley Steelworks will be added to your map. Zip on over and meet the master grappler.
Not available until much later in Chapter 11-4, you're looking for the "A Hardboiled Adventure" sidequest in Nayshall from Govind in the Bazaar. You will need to wait until Chapter 12 before you can fully finish this quest, but once done, you can ask to study under Juri.
The last master you will find can only be encountered once you've fully finished World Tour mode. Once everything is wrapped up, go to Old Nayshall at night and go to the Suval'hal Arena Entrance. JP will be there waiting by the stairs around back for someone to come asking to train.

Read more
Resident Evil 4’s best speedrunning glitch removed in latest update
Leon and Ashley in the Resident Evil 4 remake.

Capcom has issued a patch for the Resident Evil 4 remake, which includes a handful of bug fixes, as well as the removal of a popular speedrun glitch. The glitch previously allowed players to warp through doors, leading to some incredibly fast completion times in the remake.

Known as the Scope Glitch, players could continuously aim down the sights of a scoped weapon while standing behind a locked door to clip through it, removing the need to find keys or alternate routes. The glitch was a bit finicky to perform, but expert speedrunners were able to consistently clip through locked doors, allowing players to skip boss fights and other sections of the game.

Read more
How to get fuses in Dead Island 2
A group of survivors looking stressed and annoyed.

eThere are going to be tons of things blocking your progress when trying to escape LA in Dead Island 2. Aside from the, you know, hordes of zombies, you will find plenty of gates and doors that need power to open. Most can be worked around by installing a battery or circuit breaker, but some require something else. Fuses aren't required at any point in the main story, but instead are limited keys that hide away some of the game's best loot. If you've been spotting all these gates and garage doors taunting you to open them, but lack the fuses to do so, we'll tell you how you can get your hands on some in Dead Island 2.
Where to get fuses in Dead Island 2

Unlike batteries or circuit breakers, fuses won't be found anywhere on the map while exploring. Instead, the only way to get these electrical devices is to purchase them. Obviously, your local hardware store isn't open for business anymore, so your options are limited to the vendors you come across such as Carlos in Emma's house or Ezekiel on The Pier. No matter who you get them from, you're going to be paying a premium. Each fuse costs $1,500, and the sellers usually only hold a few at a time. Even if they had the stock and you had the cash, your character can only hold three fuses at a time before needing to spend them to get more.

Read more