Skip to main content
  1. Home
  2. Gaming
  3. Mobile
  4. News

Skylanders skips a 2017 console release, refocuses on mobile instead

Add as a preferred source on Google

Activision’s toys-to-life Skylanders series will skip an annual console release for the first time in franchise history as its developers shift their efforts toward mobile gaming and expanded content for last year’s Skylanders Imaginators.

News of a scaled-back release schedule for Skylanders arrives in the wake of a major shake-up at Disney Interactive Studios in 2016, which led to the cancellation of the thematically similar Disney Infinity series and the closure of its creator Avalanche Software.

Recommended Videos

The Skylanders series launched in 2011 with the release of Skylanders: Spyro’s Adventure across multiple console platforms. The original game in the series served up kid-friendly, action-adventure gameplay powered by a lineup of collectible toys. An included “Portal of Power” peripheral scans Skylanders figures and summon them as in-game playable characters via NFC technology, allowing players to save their progress and use powered-up characters in subsequent series entries.

After the success of the original Skylanders, the series adopted an annual release schedule that continued through 2016, producing follow-ups like Skylanders Giants, Skylanders Swap Force, and Skylanders Trap Team. Each game in the series introduced new gameplay gimmicks that required players to purchase additional toys in order to get the most from the experience, and dedicated fans now maintain large collections of character figurines.

The toys-to-life market cooled significantly in recent years, leading to disappointing sales for 2016’s Skylanders Imaginators. During an investor call this week, Activision revealed that it has no plans to produce a Skylanders sequel for consoles in 2017, and will instead continue to support Skylanders Imaginators with the release of additional characters and level packs at retail.

Activision assures that the Skylanders series isn’t over, however. A port of Skylanders Imaginators will be available for the Nintendo Switch when the console launches on March 3, and fans can expect an all-new sequel to hit mobile platforms later this year.

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more