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Why Cameron Monaghan wanted a ‘darker’ Cal Kestis in Star Wars Jedi: Survivor

When we first met Cal Kestis in 2019’s Star Wars Jedi: Fallen Order, he was just a young Padawan. A redheaded kid draped in an unflattering poncho, Cal would grow into a full-blown Jedi by the end of the game. It was a classic Star Wars arc in video game form, but one that left players wanting more. It’s great that we got to see that growth, but who could resist the idea of a sequel where his newly awakened powers would be fully unleashed?

Cameron Monaghan, who reprises his role as Cal in next year’s Star Wars Jedi: Survivor, had that same itch. The Gotham and Shameless star was already thinking about where Cal could go next before Fallen Order was even out. Monaghan’s ambitions weren’t focused so much on what kinds of cool lightsaber tricks Cal could pick up between games, but rather how to bring more complexity to one of Star Wars’ newest Jedis.

“In the first game, he had a naivete and a wide-eyed nature that I love about Cal,” Monaghan tells Digital Trends. “But I think tha,t situationally, if you’re in such a desperate place for so many years and fighting and being a soldier and a tool for resistance, at some point, it’s going to start to change the way you see the world around you.”

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I sat down with Cameron Monaghan ahead of Star Wars Jedi: Survivor’s grand reveal at this year’s Game Awards. The actor explained how Cal has changed in the five-year time skip between games and shared fresh details on the sequel’s new companion character, Bode Akuna. Monaghan explained the balancing act that comes with trying to stay focused on a character’s personal journey when working within a much larger, expanded universe — and he offered some praise for Andor too.

Back before a sequel was greenlit, when you were waiting to see if Star Wars Jedi: Fallen Order would get one, what did you want to do with Cal Kestis if you got a second run with him?

When we were making the first game, we had inklings that we would maybe want to do more with it if it was successful. I’ll never forget when we had the wrap party for the first game and Stig Asmussen, the head of Respawn, was like, “What do you want to do?” I had this crazy moment where I was like, “Wow, I really wish I was more prepared for this!’”

But I was able to give a broad strokes answer: I wanted to see Cal a number of years on from the first game and see him mature and have a different outlook. A more complex, darker, more challenged character. In the first game, he had a naivete and a wide-eyed nature that I love about Cal. But I think that, situationally, if you’re in such a desperate place for so many years and fighting and being a soldier and a tool for resistance, at some point, it’s going to start to change the way you see the world around you. I wanted to explore what that looked like for Cal.

He’s been through some stuff, and I think over the last two years, we’ve all been through some stuff, man!

The big question I really wanted to ask was: What does it mean to be on the light side of the force? Especially what happens when you have situations that you can’t necessarily win and you’re faced with a challenge where there’s not necessarily a right answer. What does that mean to be a good person? Those were the broad strokes we said that night, and then our incredible writing team sat on it. They also had similar feelings about what they wanted to do, so they cooked that up for the next year or so and we started filming from there.

Having seen the trailer, it looks like there are a lot more characters this time. How have some of those relationships brought out new sides of Cal?

We see a number of allies – some are familiar, some are new. Specifically, we have a character named Bode Akuna that we introduce early in the game, who becomes an interesting ally. In many ways, it’s the first time we get to see a brother for Cal. [He’s] a companion who has been on a similar journey as him and has made different decisions along the way, but I think that they both understand and respect each other for it. And the actor who plays him, Noshir Dalal, is a very talented performer who brings this wonderful dynamic and energy. That’s one of my favorite things with this new game, the dynamic between Cal and Bode.

There are a bunch of great new characters, as well as situations and environments that inform and change the overall vibe.

The first game was kind of in a vacuum, but now Cal is part of Star Wars canon. He’s mentioned in novels, and there’s a sense that he’s part of the world. Did that change how you prepared for the character?

No. The fact that Cal exists in other media was always told to me from the beginning as a possibility. I think that it’s great to be able to explore him in a book or comic, but ultimately human beings don’t think of themselves as a situation outside of what is the present. At any moment, from one to the next, we’re generally trying to pick what our next move is and use the things we’ve been experiencing prior to inform what that decision is going to be.

I think it’s very important when playing any character — regardless of if you’re in a media universe — you can’t be like, “What is a Star Wars character going to do?” You have to say, “What is Cal going to do? What is his story so far, and what are we trying to do with that?” So that was the most important thing. Just trying to be present and create a performance that feels genuine and immediate from one moment to the next.

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There is so much great Star Wars media happening right now, like Andor. What makes the Star Wars Jedi series so special in that landscape?

I’m a huge fan of Andor and what they’re doing. They’re obviously showing this side that is ground-level, grounded, this immediate perspective. I think that with any story, the question is always: what is the perspective? We’re seeing this story pretty immediately through Cal’s eyes and with his stories. I always wanted there to be this sense of adventure and this amazing build of scale, and to make sure we retain the fun and excitement, but not let that eclipse what, to me, is the emotional center: the relationship he has with his adopted family of sorts.

Something specifically this story brings is an emotionally complicated center where we’re exploring some challenging questions — questions this character has to face and what that’s going to show to him. He’s going to make decisions that I can’t wait for people to talk about. I genuinely want to see what people’s perspective is going to be.

There’s a very new look for Cal in Star Wars Jedi: Survivor. How does that reflect the change we’re going to see in the character here?

Cal is older, as am I! And as we continue to get older, we shift and we change. He’s been through some stuff, and I think over the last two years, we’ve all been through some stuff, man! I think we wanted to visually mature the character and reflect what is going on internally with him. When we find him at the start of our story, he hasn’t had the chance to find a razor in a while. You can tell it’s desperate because he’s got the stubble, which apparently I do now too.

Star Wars Jedi: Survivor will be released for PC, PlayStation 5, and Xbox Series X/S on March 17, 2023.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
The best skills to buy first in Star Wars Jedi: Survivor
Jedi Cal Kestis.

Star Wars Jedi: Survivor has improved upon the original game in almost every way, and that includes expanding main character Cal Kestis' wide selection of skills and abilities. Whether it's new stances to engage with or entirely new skill sets to acquire, you'll find plenty to unravel throughout the game's lengthy adventure. If you're just getting started, though, you may find that your limited skill points leave you wondering which skills are worth your investment. Don't fret, though, as we've got the best skills for you to buy first in this guide.

Before we get started, however, be aware that the decisions you make in your skill tree can be reversed by spending 1 skill point, giving you the option to try new builds as you play. Luckily, that shouldn't generally be necessary – especially if you're thorough with your exploration – as Jedi Survivor has no level cap. Because of this, you can continue to grind out infinite skill points whenever you wish. In other words, you can max out the entire skill tree by the end of the game. With that out of the way, here are the best skills to buy first.
Survival Skills

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Star Wars Jedi: Survivor brings balance back to an unstable universe
Jedi Cal Kestis.

It’s funny to think about how much has changed about Star Wars since EA released Star Wars Jedi: Fallen Order in 2019. The action-adventure game would launch just weeks before The Star Wars: The Rise of Skywalker, a polarizing conclusion to its sequel trilogy that would create a disturbance in the force. In the years since, Disney has entirely changed its approach to the series by expanding the cinematic universe with a mixed bag of content, from the critically acclaimed Andor to more middling projects like The Book of Boba Fett. More than ever, the series is in desperate need of stability. It’s somewhat fitting, then, that Star Wars Jedi: Survivor could be the project that gets Star Wars back on track.

During a demo event ahead of the sequel’s April 28 release, I got to play a sizable chunk of the game – spanning over three hours of playtime. What stood out most during that session wasn’t its visual glow-up or fleshed-out combat. Rather, it was how tightly packaged it all is, both as a AAA video game and as a piece of Star Wars media. It’s an almost classic Jedi adventure, filled with dramatic lightsaber battles and some lighthearted comedy in-between the galactic melodrama. It’s hard to imagine anyone being upset over it (though the fan base always finds a way, doesn’t it?).

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Star Wars Jedi: Survivor will now release in April following delay
Cal Kestis.

EA and Respawn Entertainment need a bit more time to create Star Wars Jedi: Survivor, so the game has been delayed until April 28. 
Originally set to release on March 17 at The Game Awards 2022, this delay pushes the highly anticipated Star Wars game back by more than a month. In a tweet explaining the delay, Star Wars Jedi: Survivor director Stig Asmussen explains that the game is "content complete," but needs more time to "enhance performance, stability, polish, and most importantly, the player experience." Ultimately, he believes this six-week delay will allow the development team "to hit the Respawn quality bar, provide the team the time they need, and achieve the level of polish our fans deserve." You can read the full message in the tweet below:
https://twitter.com/eastarwars/status/1620527593580806145
Thankfully, a six-week delay isn't that lengthy in the video game industry, so Star Wars fans will only have to wait a little while longer to experience Cal Kestis' next adventure. Today hasn't been the best for Respawn Entertainment fans, though, as the developer also announced it would shut down the mobile version of Apex Legends.
Star Wars Jedi: Survivor is the sequel to 2019's Star Wars Jedi: Fallen Order, a single-player action-adventure game that followed the journey of former Padawan Cal Kestis between the events of Revenge of the Sith and A New Hope. This sequel takes place five years after that game, with Cal Kestis actor Cameron Monaghan telling Digital Trends that the narrative has an "emotionally complicated center where we’re exploring some challenging questions." Hopefully, that all makes this game worth the wait. 
Star Wars Jedi: Survivor now releases for PC, PS5, and Xbox Series X/S on April 28. 

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