Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

You can kill your friends in ‘Call of Duty: Ghosts’ even when they are offline

Add as a preferred source on Google

Activision and Infinity Ward have released a new trailer for the upcoming Call of Duty: Ghosts, focusing on the “Squads.” Squad play was a highlight of the recent multiplayer reveal, but the trailer  gives a little more context. 

Squad play is its own mode in the game, separate and unique from the multiplayer, offering both competitive and co-op gameplay against both AI and other humans. Each player will be tasked with setting up their own squad made up of AI controlled bots with individual loadouts. The player can then take on a team of completely AI controlled bots alongside their own bots. It is an evolution of the current bot games that pair you with random bots, but it is only one part of the Squad mode.

Recommended Videos

The ability to select your team’s loadout means you can actually have teammates working as a real unit, complimenting each other. It’s always useful to carry something like a rocket launcher to take out aerial objects, but it isn’t always the best choice for a solo player. Now you can let your bot do the heavy lifting. The squad loadout has greater consequences though.

In squads, you can take on entirely AI-controlled teams, or go up against a single player or group of humans complimented by AI bots. You can play alone or with friends of your own, and any open spots will be filled by your bots. That means there will be some strategy involved in who you bring into a multiplayer game, but the selection process carries even more weight.

When you are offline, a human player can challenge your squad even when you are not there. You will need to have your team set up and ready to go, and you pre-select the map and mode, but the game is then played out with an AI representing you. While offline fighting a friend or stranger, you will still earn experience points you can use in the multiplayer mode.

The Squad mode game type, “Safeguard,” is a survival mode, aka horde mode, aka fight off waves of enemies for as long as you and your friends can. A co-op survival mode is nothing new for an online shooter, but the previous Call of Duty survival mode limited you to two players, where as Safeguard allows four.

There will be multiple Safeguard modes as well. The first, just called Safeguard, challenges you to survive 20 rounds; the second, “Safeguard Extended,” goes up to 40 waves; the third, “Safeguard Infinite,” has no round limit.

All game modes will be available on the current gen edition of Call of Duty: Ghosts when it is released on November 5. The next gen versions will be available as launch titles for both the PS4 and the Xbox One on November 15 and November 22, respectively.

 
Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more
NVIDIA G-SYNC Pulsar is proof that gaming monitors don’t just need more Hz
NVIDIA G-SYNC Pulsar Comparison Image

There is something slightly ridiculous about the gaming-monitor arms race. We now have displays pushing 500Hz, 560Hz, and even 720Hz, with esports gamers understandably chasing every last millisecond. The problem? The faster you go, the more you're often asked to compromise on resolution.

NVIDIA G-SYNC Pulsar takes a very different approach. I got to see it in action at Gamescom, and after watching NVIDIA switch the technology on and off in front of me, I came away thinking that perhaps the industry has been asking the wrong question.

Read more