At WWDC 2021, Apple officially added support for spatial audio with Dolby Atmos for Apple Music. But what exactly is spatial audio? How is it different from (or the same as) Dolby Atmos? And what kind of audio equipment do you need to listen to it?
There’s a lot of ground to cover, and some of it is a bit technical, but we’re going to break it all down in easy-to-understand terms. You’ll be a spatial audio expert in minutes, and you’ll know exactly how to access this growing trend in movie and music streaming.
As a generic term, “spatial audio” refers to audio that has been engineered to have a 3D quality to it. That means it gives you a stronger sense of depth, width, and even height when compared to traditional stereo. Apple did not invent spatial audio, but it has developed its own audio technology to take advantage of it on its devices and services.
Several formats live under the spatial audio umbrella. You may have heard of Dolby Atmos or DTS:X. These are both examples of spatial audio formats. But to hear these new formats, it’s not enough to have access to movies or music tracks that were recorded using them. You need the right hardware and software, too.
So when Apple refers to spatial audio on devices like the iPhone or iPad, it’s saying that it has built the necessary software into these devices in order to let you hear spatial audio formats, as long as you have the right headphones or speakers (more on these requirements in a moment).
Spatial audio really got its big debut when Dolby Labs introduced Dolby Atmos to movie theaters. Atmos lets individual sounds (a helicopter flying by, for example) move independently between speakers placed in front of, beside, behind, and above the listener, which creates that so-called 3D effect of being immersed in sound. Dolby Atmos eventually migrated into people’s home theaters via compatible soundbars and A/V receivers, then into music with Dolby Atmos music. Today, you’ll find it in movies, TV shows, music, and even club venues with live DJs.
However, Apple has gone one step further: In addition to adding the needed software to enable spatial audio, Apple has built gyroscopes and accelerometers into its AirPods Pro and AirPods Max. When these headphones are connected to an iPhone, iPad, or Apple TV 4K, they can correctly orient movie and TV sound so that when you turn your head away from the screen you’re watching, the sound still appears to be coming from that screen’s location. Normally, you’d hear no difference at all.
This spatial audio trick is (for now) an Apple exclusive — it only works on the Apple headphones we mentioned, and only on select movies and shows playing on specific Apple devices.
As we discussed above, spatial audio isn’t an audio format per se; it’s a technology that enables audio formats. For the debut of spatial audio in Apple Music, Apple partnered with Dolby Labs to bring Dolby Atmos Music to its streaming platform.
Dolby Atmos is an audio format, and for the moment, it’s the only spatial audio format on Apple Music. But in theory, there could be others. Sony 360 Reality Audio (360 RA) is another spatial audio format, as is DTS:X. You’ll find 360 RA tracks on services like Tidal and Amazon Music HD, which also support Dolby Atmos Music.
Saying “spatial audio with Dolby Atmos support” is Apple’s way of indicating that the reason you now get to hear what Dolby Atmos Music sounds like on Apple Music is that Apple has enabled this new format, and it used its spatial audio technology to do so.
Yes, though it can be a subtle difference. When spatial audio is used for video content, like a movie soundtrack, the intent is to pull you into the action by allowing the on-screen sounds (like the famous helicopter example from earlier) to move around in space in a way that matches what’s happening in the video. Car chases, gun battles — they all come alive.
At the moment, Apple only supports spatial audio for video when you’re using the AirPods Pro or AirPods Max in conjunction with an iPhone, iPad, or Apple TV 4K running the latest software. Even then, it only works with select movies from select streaming services.
Music is a different beast. When spatial audio is applied to music, musicians and their producers can use the same 3D quality to place instruments and vocals around the listener. Most of the time, this is done to create a sense of space and depth, which can simulate being in a studio or onstage with the musicians. Sometimes, it’s used to create movielike moving sounds, though this can be quite distracting.
Apple offers wide-ranging support for spatial audio with music. As long as you have an Apple Music subscription, you’ll be able to hear spatial audio music on select tracks when using a set of wireless or wired headphones. They don’t have to be made by Apple, but you may have to turn the feature on manually if you’re not using one of the AirPods or Beats family of wireless headphones.
The leading format for spatial audio for both music and video is Dolby Atmos.
You can experience spatial audio via Dolby Atmos- or DTS:X-equipped soundbars. or A/V receivers both with and without Apple products, but for now, we’ll focus just on Apple’s spatial audio ecosystem.
- Apple AirPods Pro or AirPods Max
- A supported Apple playback device:
- iPhone 7 or later
- Apple TV 4K (fall 2021)
- iPad Pro 12.9‑inch (3rd generation and later)
- iPad Pro 11‑inch
- iPad Air (3rd generation and later)
- iPad (6th generation and later)
- iPad mini (5th generation)
- iOS, tvOS, or iPadOS 14 or later
- Audiovisual content from a supported app (at the moment, this is limited to titles from Apple TV+)
- Active Apple Music subscription and the Apple Music app for iOS, tvOS, iPadOS, or MacOS
- Any iPhone or iPad running iOS or iPadOS 14.6:
- Via built-in speakers on an iPhone XR or later (except iPhone SE), iPad Pro 12.9-inch (3rd generation or later), iPad Pro 11-inch, iPad (6th generation or later), iPad Air (3rd generation or later), or iPad Mini (5th generation)
- Or, any set of wireless or wired headphones or earbuds
- Any Mac running MacOS 11.4:
- Via built-in speakers on a MacBook Pro (2018 model or later), MacBook Air (2018 model or later), or iMac (2020 model or later)
- Or any set of wireless or wired headphones or earbuds
- Any Apple TV 4K running tvOS 14.6:
- Via one or more wirelessly connected HomePod speakers
- Via a connected Dolby Atmos-capable soundbar, TV, or A/V receiver
- Or via a Bluetooth-connected pair of:
- AirPods, AirPods Pro, or AirPods Max
- BeatsX, Beats Solo3 Wireless, Beats Studio3, Powerbeats3 Wireless, Beats Flex, Powerbeats Pro, or Beats Solo Pro
What about Android?
Android users who subscribe to Apple Music are getting the short end of the spatial audio stick, at least for the moment. They can access all of Apple Music’s lossless audio, but the Dolby Atmos catalog remains out of reach. Apple says it’s coming “later,” but in the meantime, all of the playlists that highlight Dolby Atmos will play in conventional stereo.
It’s unknown when or if Apple will add spatial audio for the Apple TV app on Android.
Apple is rolling out spatial audio support on a number of its devices and services.
For video: iPhone, iPad, and Apple TV 4K, with Apple TV+ as the initially supported service.
For music: iPhone, iPad, Mac, and Apple TV 4K when running the Apple Music app.
For FaceTime: Apple has added spatial audio to group FaceTime calls on iPhone, iPad, and Mac, which lets you hear participants as though their voices were coming from the different spots on the screen.
Spatial audio was announced for these devices as part of Apple showing off the head-tracking ability and similar features. The big June 2021 announcement was about bringing spatial audio to Apple Music and group FaceTime calls.
No, although Apple is also bringing lossless audio to its entire Apple Music catalog, with more on the way throughout 2021. Lossless audio gives you more detail, all the way up to 24-bit/192kHz, but unlike Dolby Atmos via spatial audio, you’ll need specific gear to take advantage of it. Here’s our full Apple Music lossless audio explainer.
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