Even though the Wii U is scheduled for release in roughly five weeks, we still know next to nothing about what Nintendo has put under the hood. Sure, we can make a few educated guesses based on what we’ve seen (and we can flood the world with plenty of uneducated guess as well), but we haven’t heard much in terms of technical specs. And by much, I mean anything at all. For all we know, the console could be so high-tech that it becomes self-aware. Then, not content to simply play Mario games with you, it will hack into NORAD and then ask if you want to play a game. When it then displays “Global Thermonuclear War,” feel free to sweat.

Then the other day Nintendo’s President, Satoru Iwata gathered four of the Wii U’s engineers together for a session of his semi-regular “Iwata Asks” series, which originally began back in 2006 as a way to talk about the Wii. Since then, Iwata has occasionally chosen several employees, many of which were likely terrified by the notion of suddenly being called in for an “informal chat” with the President of the global gaming company they work for, to discuss both hardware and games. This time around, the four lucky employees chatted about the development and construction of the Wii U, and gave us our first brief glimpse at what the Wii U is packing under the hood.
The details that emerged aren’t what you might consider “sexy,” and some of the most important specs that hungry gaming geeks like us would want to hear — details like the architecture that is being used and the clock speeds, which will give us a better understanding of how fast and powerful the system is — are notably absent. Of course, even when all the specs are revealed, there will still be a great deal of debate on it. If you need proof of that, just ask a knowledgeable PS3 fan and another 360 fan which system is graphically superior, then run for your life.
There is a very good chance that we won’t hear the exact specs until after launch when consumers get their hands on the system and tear it down on their own, but the news does give us a few hints.
For a full breakdown on what exactly was said and shown, as well as and in-depth analysis from our own computer expert, Matt Smith, check out his dissection of the news here.
What Nintendo did offer among the technical details was a few ideas about what the average Wii U owner can expect, as well as revealing some of the philosophy behind the creation of the system.
A combined GPU and CPU
Amongst the tech talk, the engineers discussed the decision to add the CPU (Central Processing Unit) and the GPU (Graphics Processing Unit) on a single die, or a single silicon square with integrated circuits. Nintendo is calling this their multi-chip module, or MCM.
We won’t know what this means for performance until we can fire the sucker up and run Mario in circles until he collapses, but it does give us a glimpse at the thought process behind the Wii U’s development, as well as one technical issue that it revels.
I’ll get to the philosophy in a minute, but from a technical standpoint adding both chips on the same die means that Nintendo can squeeze more power from the unit and get better performance out of the part at a relatively low cost to manufacture. It also means that the package will draw more power – and therefore increase the heat being generated.
Heat Sinks and a Big Fan
A heat sink is a component, commonly made of an aluminum alloy, that dissipates heat and redirects it. If you have a computer (and odds are good you do since you are reading this online – unless of course you printed this article off, in which case we thank you for your bewildering level of support) you are at least indirectly familiar with heat sinks.
In the case of the Wii U, the heat sink is bigger than that of the Wii. Thanks to some clever engineering with the MCM the heat generated is actually less than what it might otherwise have been, but it is still three times more than the output of the Wii. Those that have been subjected to the dreaded Red Ring of Death — a technical flaw so severe and widespread that it has earned the right to be capitalized when being discussed – should feel free to let the hackles on the back of your neck stand up at this point.
Although Microsoft has officially adopted a policy of “we know nothing” when it comes to the cause of the RRoD, more than a few third party groups have claimed that the fault is due to the use of a particular kind of solder that cracked when subjected to the heat generated by the Xbox 360. Much like a parent that is totally oblivious to the evil their criminal child repeatedly engaged in, Microsoft may never fully explain the cause of the RRoD (and there are likely a few reasons rather than just one), but it did eventually force the company back to the drawing board, which then lead to a chip being redesigned specifically so it would dissipate less heat. Whatever the exact cause of the cursed RRoD is, the consensus is that it was triggered by excessive heat. The bottom line is that more heat = bad.
So with increased heat and a larger heat sink, Nintendo needed to increase the size of the fan as well to redirect the air outside of the Wii U. This presents the obvious issues of noise pollution. In other words, the Wii U could be fairly loud. Nintendo claims that it was fully aware of this when designing it into account, so hopefully the fan won’t be so loud as to annoy people or powerful enough to fire cats into walls that were curious enough to take a closer look at the back of the console.
The Curse of Vertical Hardware and the Look of the Console
The Nintendo engineers also explained a few things about the aesthetic design as well. Brace yourselves for this bombshell people: Apparently the Wii U was designed to work horizontally! But fear not, intrepid fan of the vertical hardware, it will work that way just fine and a vertical stand will be included with the Deluxe version.
The two USB ports that used to be on the rear of the Wii have now been joined by two more orifices on the front of the Wii U. This may increase the slovenly appeal of the console as wires and devices suck off its USB teet, but it could also hint at even more peripherals in the future that need the USB ports. Regardless, you can never have too many USB ports.
The engineers did also reveal that the Wii U went through extensive testing. That might sound like a throwaway line – after all, what manufacturer is going to say that they are just kind of winging it with their new $350 hardware and best of luck to you, sucker – but with consoles it is more relevant than with most products. Just ask Microsoft.
The Philosophy
Reading between the lines, the engineers painted an interesting picture of the philosophy at work with the development of the Wii U, which is bolstered by the company’s actions over the last few years.
Nintendo seems to be remarkably unaffected by its direct competition, at least in the way we think of competition. When you look at Sony and Microsoft, neither company can release something without the other offering a competitor. Both systems have online stores, both have gesture based controllers, both have redesigned models with larger hard drives and sleeker frames, and both systems are at least somewhat similar at their cores.
Nintendo on the other hand is, and has been operating in, something of a vacuum. The company is extremely competitive in some ways, of course, but it is not directly competing with Microsoft or Sony. It is competing with the market and simply responding to what fans have already shown that they want.
If the Wii were still churning out money like back in the halcyon days of 2007, then Nintendo may not even be releasing a console at this time, despite the Wii’s lack of things most Xbox and PS3 gamers take for granted, like HD graphics and plenty of online features. By comparison, Microsoft is still selling the 360 fairly well (it just sold 270,000 units in September) and it continues to line up new titles and partners for the online space. But there is still a real sense of urgency to get out the next generation of consoles. The same is true of Sony. Neither may be talking about their next consoles yet, but the hardware is out there and developers are being tasked with making new games for it. Despite the lack of enthusiasm coming from most consumers, the next Xbox and the PS4 have both been in development for a few years now, and both are destined to be released within the next year or two. Even though the specs won’t be anywhere near its next gen cousins, the Wii U has certainly hastened that march toward the next consoles.
But Nintendo doesn’t seem to care about the details of that competition. The Wii U will have HD graphics and online support, just its competitors, but this is a response to the fans, not a way to outdo its opponents. It isn’t developing something to beat the PS4, it is developing a console that is relatively inexpensive to manufacture, that offers something new that the engineers hope will be fun, and that can make Nintendo another Scrooge McDuck vault-worth of money, just like the Wii did.
Is it a case of Nintendo as the unconcerned tortoise and Microsoft and Sony as the aggravated hares? We’ll find out on November when the Wii U is released onto the world.
I had 3–THREE–Xbox 360s RRoD. I even set my home center up so the 360 wasn’t in a cabinet and had better air flow. If the Wii U generates 3 times the heat, I’m nervous. Maybe its just me being gunshy.
Ask yourself, when have I ever heard about a Nintendo console dying?
I’ve watched an N64 dropkicked across the room into the wall, all while still taunting my friend with his failed New Tetris run, then proceded to play the next round as though it had been sitting there the whole time.
While the new systems are not capable of being as durable as that beast, Nintendo has never cut corners when it comes to systems working. You can safely skip the in store warranty when you buy a Nintendo system.
I have liked this idea of extra USB ports on the front of the unit since I heard about it months ago. It’s inconvenient to have to pull the system out every time I plug in something to it. Sure, somethings are going to stay there, and those I’ll pull out the system and put in the back two ports.
The front two ports in my mind, are for those accessories that don’t need to be there all the time (microphone, keyboard, my mom’s flash drive to upload photos.) Plug it in, use it for the brief moment, and then unplug it and put it away.
I’m not sure I agree with the author on the heat and noise possibilities. According to the press release (if Ryan actually watched it), the engineers said that the MCM was designed to be more efficient and draw less power than if the chips were not on the same die. So the entire point of it was to consume less energy and produce less heat. While the heat sink is in fact larger, this might take into account for the additional horsepower the Wii U uses not only to support HD, but to bring closer to par with the competition. The original Wii was extremely underpowered, especially compared to the PS3 and 360. But Nintendo takes a minimalist approach similar to Apple in their hardware design; sleek, small, quiet and efficient. I’m sorry but Sony and Microsoft’s consoles sound like wind tunnels when you turn them on, as well as dimming the lights in your house. My hunch is that you’ll barely be able to hear the Wii U in a completely silent room. I mean, come on… just a SINGLE fan? That’s good design.
I’m not saying the fan will definitely be loud, but I think it is a point worth noting. As for the press release, I’m not sure which specific release you mean (I have seen many, many, many), but I have spent time with the Wii U in private sessions without a lot of ambient noise and I don’t remember noticing anything about the sound at the time. I actually have an event tomorrow to see several new Wii U games, and I plan to keep my ears open.
Part of this is just playing devils advocate, but until I get my hands on one and test it myself, I can’t say for sure. Combining the GPU and CPU on one die will draw more power from both — it is an efficient design that squeezes a decent amount out of both chips while still being economical to manufacture — but it will also increase the heat output of that die. The Wii U isn’t much bigger (physically) than the Wii, and yet the heat will be 3 times greater. None of this should concern Wii U fans, but it’s worth a discussion.
Why would anyone buy hardware that is already dated or close to it? Going to be obsolete in a year or 2 at most too.
Because it’s fun?
So, I guess you decided not to read the article today, right? For all you know this thing has a supercomputer on a chip and can beat your butt to Kingdom Come. For all I know it has tech dating back to the NES days. We don’t know — according to this article — what the specs are.
Even going beyond that, though, we officially know the CPU has the same tech behind the Watson CPU from IBM. For those of you who don’t know — Watson is a supercomputer that played Jeopardy. Google “Watson Wii U” and the first story should be Engadget.com confirming this info.
Okay, so we got a powerful CPU, which according to Gearbox/Sega is a “really great CPU” (http://www.nintendolife.com/news/2012/04/gearbox_wii_u_out_rams_xbox_360_and_ps3), what about the GPU? We officially know it is from the AMD Radeon HD Series, which for those who don’t know what that means — any Radeon 6xxx HD Series. Yes, technically ATi started the HD Series with 4000 — problem is the AMD Branding did not start until 2006, with the 6xxx HD Series.
And according to several sources — including this Iwata Asks — the GPU is more powerful then the CPU. I say this article (Iwata Asks) because you can actually see the MCM and the bigger chip is the GPU. Bigger doesn’t always mean better, though, however there are several sources indicating the GPU is very impressive.
So let me answer your question — I want to buy the Wii U because it is the most advance console that has been released, and will be able to go head to head with the PS4 and Xbox 720.
And let me ask you a question of my own — why would anyone buy the Xbox 360 when it would have been “obsolete in 1 – 2 years tops”? I mean … the 360 was released a full year before the PS3 and Wii, and the PS3 was technically more powerful. Yet it sold well, and in the end was able to do turn out some amazing graphics.
Maybe Nintendo’s philosophy is rooted in their focus on casual gamers and families. As with the original Wii, they never had any intention of getting into the specs arms race that Microsoft and Sony have been engaged in all these years. The original Wii proved that there’s a different market for consoles; the fact that they haven’t maintained that market just proves that casual gamers and families have a lot of options and are hard to keep focused. If Wii U captures their attention a second time, that’s another great haul for Nintendo. The bigger question is, can they keep that market more engaged for longer this time around?