Skip to main content
  1. Home
  2. Gaming
  3. News

Microsoft Flight Simulator 2020 is coming to consoles

Add as a preferred source on Google

Microsoft Flight Simulator 2020 will be making its way to consoles soon, according to the game’s developer.

The game, released on PC on August 18, is the latest in a long line of releases of the popular flight simulator dating back to the first version in 1982. The game has been known for pushing graphics and processors due to its realism and scope, which has mostly relegated it to release on PCs.

Recommended Videos

A few months ago, Xbox head Phil Spencer said that the game was being targeted for release on the Xbox Series X, but there wasn’t much talk about it after that. Now, Jörg Neumann, the head of Microsoft Flight Simulator, said that the game is indeed being developed for consoles.

“We are dedicated to come to Xbox (console), we’re working really hard to make this happen. We don’t have a timeline quite yet, but we are working full speed. Because we know it’s important,” he said on the Major Nelson podcast.

There are plans to bring the game to both the Xbox One and Xbox Series X console, and Neumann said that the company has been getting a lot of requests for that very thing. He said the game already works with an Xbox controller, and that controls would be “totally doable.”

Flight Simulator is one of the longest-running series of simulators in the gaming world, and the last five were all voted simulator of the year, Neumann said on the podcast, so he felt a lot of pressure to deliver a good product.

The game uses a complete 3D model of the world with a combination of Bing, topographical maps, and Artificial Intelligence.

The game, which is typically played with multiple monitors and a flight stick, can seem intimidating and also technologically restrictive. However, Neumann told The Verge that that isn’t the case.

“We basically tried to make this an accessible simulator,” Neumann says. “Some people are speculating that you need some sort of supercomputer to run it. That’s definitely not the case. There are some pretty modest video cards and PCs. And I think it’s very similar on Xbox where there’s an entire spectrum between Xbox One and Xbox Series X. There’s continued optimization regardless, but Xbox is certainly reinvigorating our optimization efforts, is probably the best way to say it.”

Jon Silman
Former Digital Trends Contributor
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more