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The best weapons in Rainbow Six Extraction

Tom Clancy’s Rainbow Six Extraction puts a PvE spin on the iconic first-person shooter franchise. Players have a vast arsenal of weapons to choose from, each playing a different role depending on the incursion. However, some guns are better than others, while a few don’t feel like they have much use. The best weapons in Rainbow Six Extraction are those you can keep under control while still possessing the stopping power needed to take down Archaeans. Below, we’ve laid out what we believe to be the best weapons in Rainbow Six Extraction, why they’re the best, and which characters can use them.

The LMG-E

The LMG-E from Rainbow Six Extraction.
Image used with permission by copyright holder

The LMG-E is a belt-fed light machine gun with a 150-round magazine. Its recoil is a breeze to control, and it still packs a punch, even with a suppressor. The LMG-E is unique to Ela, making her one of the best operators in Rainbow Six Extraction. Her crowd-control GRZMOT Mines make it significantly easier to hold objectives and doors. Paired with the LMG-E, Ela shouldn’t have any issue keeping Archaeans at bay when playing Serial Scan or Decontamination.

When it comes to attachments, there isn’t much to play with. Optics in Rainbow Six Extraction are up to player preference more than anything. The LMG-E only comes with one underbarrel vertical grip to manage recoil control. Players also have three barrel options: Muzzle brake, compensator, or suppressor. However, in our experience so far, there’s never a rational reason to use anything other than a suppressor.

The HK417

The HK417 from Rainbow Six Extraction.
Image used with permission by copyright holder

The HK471 is one of the best weapons in Rainbow Six Extraction for its pure stopping power and accuracy. This semi-automatic marksman rifle may come with a limited magazine, but as long as you’re keeping a low profile, it’s perfect for taking out Archaeans from a distance. As we’ve been playing, we’re finding that sustained fire isn’t a viable option in Rainbow Six Extraction. We’re burst-firing our automatic weapons and finding ourselves drawn to guns like the HK417.

The HK417 is available to Lion, Doc, and Rook. Therefore, if you fall in love with this gun, you can bounce between these three operators to keep using it. Rook’s unique ability makes him a valuable asset to any team focused on speed rather than overall damage resistance. However, the HK417 feels more valuable in Lion’s hand since he can scan the environment for moving Archaeans. Its long-range capabilities allow Lion to put enemies down through destructible walls. We’ll explain later why Doc should opt for something else.

The HK417 is one of the best weapons in Rainbow Six Extraction for taking down Archaean nests. With a suppressor, you only need two bullets to destroy a nest from virtually any distance. Players only have the vertical grip available for an under-barrel option. Even though the muzzle break brings the damage output up to 69, the suppressor remains the best barrel option. The final factor that makes the HK417 one of the best weapons in Rainbow Six Extraction is how well it pairs with the game’s aim assist. The snap-to aim assist is pretty friendly, making it easy to put down swarms of approaching Archaeans by continuously aiming down sights.

The 6P41

The 6P41 from Rainbow Six Extraction.
Image used with permission by copyright holder

The 6P41 is another LMG that shines in long-range controlled fire. Furthermore, it’s still pretty valuable for close and mid-range situations. Its accuracy under sustained fire makes the 6P41 worthwhile when taking down Proteans in Gateway objectives. Its tight, vertical recoil pattern makes the 6P41 one of the most versatile guns in the game.

Available to Fuze and Finka, the 6P41 is another gun players can always use if they’re able to bounce between these two characters. However, if both go MIA, they’ll have to resort to a different weapon to save them. They shouldn’t have a problem with plenty of guns to choose from in the LMG class, like the LMG-E or M249.

Overall, Finka is the better operator to play if you’re looking to wield this weapon. Her Adrenal Surge and healing abilities make her one of the best operators in the game. Furthermore, her ability to self-revive with Resilient Revival (unlocked at advancement level five) can get her right back in the fight. With one of the best weapons in Rainbow Six Extraction on her side, Finka might be the best overall operator in the game.

The P90

The P90 from Rainbow Six Extraction.
Image used with permission by copyright holder

If you enjoy playing Rook and Doc, but marksman rifles and shotguns aren’t doing it for you, the P90 is among the best weapons in Rainbow Six Extraction. Surprisingly, the P90 found its way on this list full of LMGs, ARs, and Marksman Rifles due to its usefulness in the field (and a little bit of Call of Duty nostalgia sprinkled on top). Long-range, the P90 isn’t doing much. However, if you’re following a teammate’s Recon Drone, it can quickly clear rooms full of unaware Archaeans.

Between Rook and Doc, the P90 makes more sense in Doc’s hands. As a healer, Doc needs to get in close to his teammates and shoot them with health boosts or pick them up when they’re down. So, he’ll need something to clear out close-quarters Archaeans. While his shotgun packs a punch, the inability to silence it makes the P90 a better option.

The M249 and M249 SAW

The M249 SAW from Rainbow Six Extraction.
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You’ll unlock these two weapons after reaching progression level 17 and unlocking the final block of operators. They’re two of the best weapons in Rainbow Six Extraction for their overall damage and accuracy. The difference between the two comes down to magazine six. The Standard M249, available to Capitao, comes with a 100-round magazine. The M249 SAW, available to Gridlock, comes with a 60-round clip that should have Call of Duty: Warzone fans remembering the good ole’ Bruen MK9 days. Deciding between the two comes down to what you value more: clip size or reload speed?

Capitao feels more versatile between the two operators since his TAC MKO Crossbow can fire smokescreens, thus freeing up explosive equipment slow for something else. On the other hand, Gridlock’s traps are suitable for holding objectives, damaging, and slowing enemies. Although, the glue grenade hasn’t seen much use in-game (at least not for us), which is what we’d compare Gridlow’s traps to. The only drawback is the inability to silence either weapon. Therefore, they’re better used for weekly events like Kick the Ant Hill.

Best weapon types overall

With dozens of weapons to choose from, narrowing down the best weapons in Rainbow Six Extraction might feel a little daunting. You can play solo incursions to try out new operators and guns, but we find certain weapon classes to be above and beyond others.

Other than the P90, we’ve found little use for submachine guns and shotguns. Subs have too much recoil to control, and many shotguns can’t be silenced. When stealth makes or breaks an incursion, it makes zero sense to head into a hot zone without a silenced weapon.

For those reasons, LMGs, ARs, and Marksman rifles are the best weapons in Rainbow Six Extraction. There are plenty of ARs to choose from: the K1A, AK-12, and the M762 — which is best boils down to recoil control and clip size. At that point, a controllable LMG with a 100-round magazine feels like that better option. It ultimately depends on how you’re playing each incursion. While LMGs have long reload times, keeping a low profile ensures you’re only reloading when it’s safe.

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Mike Colucci
Michael Colucci is a lifelong video game fan based out of the greater Boston area. He's the one insistent on searching every…
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Murphy is far more than a man in RoboCop: Rogue City. His robotic and cybernetic enhancements have made him the perfect crime-fighting machine, or so we thought. As it turns out, there is a lot of room for upgrades in your new body and multiple ways to invest your points. The tree is broken down into eight different categories, and each one has three unique perks sprinkled in that give you new and powerful abilities. Or rather, some of them do. Depending on how you want to dispense justice, there are plenty of skills that will be a complete waste of time to get. Before you go on your quest to serve the public trust, protect the innocent, and uphold the law, make sure you know the best skills to unlock in RoboCop: Rogue City.
Best skills to unlock

The skill tree in RoboCop: Rogue City is broken into the following eight categories: Combat, Armor, Vitality, Engineering, Focus, Scanning, Deduction, and Psychology. There are 10 slots in each, with perks unlocking at the second, sixth, and final slots. Note that once a skill point is invested, you cannot change your mind later.
Shield
You may be in a shiny metallic body, but you aren't invincible. Especially in the early game, you will find yourself a bit less tanky than you expect. Thankfully all you need to do is pump two points into the Armor tree to get the Shield ability. Once active, you reduce all incoming damage by 80%. If you're digging that feeling, you can even go to the next perk which is High Damage Reduction. This is a passive skill that automatically cuts explosive and high-caliber weapon damage by 25%. There's no need to max out this tree since Deflect isn't all that useful in the long run.
Fuse Boxes Recovery
Taking less damage is great, but what about when you need to heal? The first perk in Vitality makes Fuse Boxes healing items that restore 50% of your health, plus increases how many OCP Recovery Charges you can store up to 4. Depending on how difficult you find the game, you can continue down to basically get a better version of this skill that makes Fuse Boxes restore all your health and cap your Recovery Charges at 5, or invest all the way and unlock Auto Regeneration to passively restore HP up to 75%.
Dash
You're a walking tank, but that doesn't mean you have to move like one. Dash unlocks on the second node of the Engineering tree and gives you, well, a dash! You can use it to slam into enemies, get into or out of cover, or just maneuver around however you need. Movement in RoboCop: Rogue City is a bit clunky, so this makes combat far more responsive.
Enhanced Learning
This will be a skill you need to spend a lot of time investing in the Deduction tree to get but should be done as early as possible if you're going to go for it. Enhanced Learning increases all XP gain by 30%, thus making all future skills easier to get. Plus you will get Enhanced Scanning and Enhanced Map on the way, which make doing side missions and gathering items around the map way easier.

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After saying goodbye to the incredible Halo franchise, developer Bungie moved on to break new ground in the live-service space with btwo Destinytitles. It has been supporting these two games for nearly a decade now, but we have finally seen what else has been in the works.

To the surprise of many, it is actually a return to the studio's earliest franchise, Marathon. Those original titles were made in the same style as the original Doom games, but this new reboot of sorts is going in a very different direction. Bungie has proven that they're the masters of sci-fi shooters, so let's go the distance and cover everything we know about Marathon.
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While you technically could get through a game like Lords of the Fallen bare-handed and wearing no armor, most people will have a far better experience using real weapons and armor. Weapons in particular are key to soulslikes since the weapon you want, or at least the type, is key to how you will want to build your character and distribute your stats. Just like a FromSoftware game, every weapon has different stat requirements and scaling grades that make some objectively better than others. While it isn't terribly difficult to compare the weapons you find, Lords of the Fallen gets crazy with just how many different weapons there are across all the different types. Rather than build using the wrong stats for a weapon that will be outclassed, here are some of the best weapons in Lords of the Fallen for any build.
The best weapons in Lords of the Fallen

With hundreds of weapons across all the different types, we've narrowed our list down to some of the best that cover all the major builds you would consider running.
Pieta's Sword
Swords are going to be one of the most popular weapon types in this game. Not only are they kind of the default weapon for soulslikes, but Lords of the Fallen has an almost overwhelming number of them to pick from. This shortsword can be purchased fairly easily from Molhu at the Remembrance of Pieta for 40 Umbral Scourings. This is a boss weapon that comes from none other than Pieta herself and is one of the best zoning swords in the game. It is made for Radiance builds, and comes with the Smite status effect of 100. You need your Radiance stat to be 25 or higher to wield it, and it scales starting at a C and ends at an A- rank with that same stat after upgrades.
Hallowed Praise
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Bloodlust
Despite the name, Bloodlust actually isn't as focused on Bleed as Hallowed Praise. That said, it has both 60 Bleed and Burn damage on hit. What pushes this to a top-tier sword, though, is the special effect of restoring a small amount of HP for each kill. You'll need to build to at least level 3 in both Agility and Inferno to use it, but it's more than worth it. Bloodlust scales with both Agility and Inferno, starting at a C in both and ending at an A-.
Hushed Saint's Halberd
Polearms are a more niche choice, but those who know how to handle them are almost untouchable. The Hushed Saint's Halberd is another weapon you should save up to buy from Molhu for 20 Umbral Scourings if you are going for a Strength and Agility build. It admittedly doesn't scale as high as other weapons on this list, but it does come with an insane 150 Poison effect that can easily make up for the lack of raw damage. You'll need a decent 19 Strength and 16 Agility to make use of it, and its dual scaling for those stats starts at C and D, but works up to B+ and C+, respectively.
Iron Wayfarer's Hammer
Another boss weapon that you can claim, this time by beating the Iron Wayfarer, is that character's hammer. If you are anything like us, seeing how deftly this boss utilized it against you will inspire you to try it out for yourself, and boy is it worth it. If you're using a Strength build, this could be the last weapon you ever need. It will take a huge 31 Strength to even hold, but this is a powerhouse. Despite scaling with Strength, Agility, Radiance, and Inferno, you really only need to pay attention to Strength. It starts at a B- but turns into an S by the time you hit +9 with it, while all other characteristics only go from E to D at best.
Charm of Fortune's Sight
We haven't forgotten you mage builds out there! Sure, catalysts aren't technically "weapons" in the strict definition, but they serve essentially the same purpose for spellcasters. Again, pay a visit to everyone's favorite vendor Molhu in Skyrest to buy it off him. What's so special about this catalyst in particular is that it lets you use four different spell types at once, in addition to boosting their power. You will need to be a bit of a mixed build as it requires 12 Radiance and Inferno, which are the two stats it scales with as well. To start, you get C- scaling in both, but end up with B when at +9.
Bow of the Convert
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