Skip to main content
  1. Home
  2. Gaming
  3. Features

Here’s when you can expect our Baldur’s Gate 3 review

Add as a preferred source on Google

As of this article’s publication, the review embargo has lifted for Baldur’s Gate 3. Don’t expect to find a lot of reviews for the biggest RPG of the year today, though.

Review codes for Baldur’s Gate 3 weren’t distributed to press until Sunday, July 30. That left critics only a few days to play through a reportedly 100-hour-long game and write a cogent critique of it. Naturally, that task is a next-to-impossible feat. We quickly decided that it would be doing a disservice to our critic, who would have had to put in unimaginable working hours in a few days, and to you, our readers, to try and rush out a review in time.

Recommended Videos

That situation might leave you with some questions and concerns. A lack of reviews for a major release can raise red flags in an era where video games often launch in an unfinished state. One can’t forget the disaster that was CD Projekt Red withholding the console version of Cyberpunk 2077 from critics, leading to a wave of inadvertently misleading reviews from writers testing on high-end PCs exclusively. We believe that transparency is more important than ever in situations like this, so we’d like to take a moment to outline our plans to properly review Baldur’s Gate 3 as well as offer our first impressions in case you can’t wait to buy it.

Though in case you’re sweating, I’ll cut to the chase: so far, so great.

When we’ll be reviewing Baldur’s Gate 3

A Baldur's Gate 3 character lights the way.
Larian Studios

Like other publications, Digital Trends received access to the full version of Baldur’s Gate 3 on Sunday, July 30. We quickly sent it over to our critic, CRPG expert Andrew Zucosky, who has been steadily working through it since then. Several members of the team have been playing it as well in order to provide our readers with some more immediate answers about performance and quality.

If you’re already sold on the game after its successful early access period and simply wondering how well it runs at launch, Computing Senior Staff Writer Jacob Roach has a full performance guide up right now. The prognosis is strong overall, as performance is stable at launch based on what we’ve played so far. There’s some hitching between zones, but there’s an option in the game’s menu to reduce VRAM usage. To get the best performance out of it, we recommend using Vulkan, turning off depth of field, and installing it on an SSD.

Note that Larian Studios pushed multiple major patches in the days after codes were distributed. It’s clear that the developer was doing some significant work on the game right up until launch, so we’ll need to play the full game to get a better sense of how polished it is overall.

As for our full review, we’re going to take our time considering the RPG’s enormous scope. Our goal is to publish a full review in time for the game’s PS5 launch on September 6. The exact date will depend on how long the game actually is, as our current priority is making sure our critic has the flexibility to play at a steady pace, better mirroring how we assume our readers will experience it.

Until then, we’ll be publishing some unique personal perspectives as we work through it. We also have a suite of guide content prepped to help get you started on your adventure. In short, expect a lot of coverage from us in the next month.

What we think of Baldur’s Gate 3 so far

A party of heroes stands on a cliff in Baldur's Gate 3.
Larian Entertainment

With all those logistics out of the way, there’s one question left to answer: What do we actually think of Baldur’s Gate 3 so far? We’re very impressed with our early hours, but that shouldn’t come as a surprise. Considering how little time we’ve had with it, we haven’t really gotten to play much beyond what was already available in early access. If you’ve yet to experience that, you’re in for a tabletop treat.

Baldur’s Gate 3 captures the experience of playing Dungeons & Dragons better than any game I’ve ever played. That starts with character creation, where players build a true character sheet complete with stats and proficiencies. I’m currently running a pink-haired Drow rogue with an emphasis on persuasion. I already feel like my adventure is shaping around that specific character, as I’m using my tongue to get out of sticky situations. I’ve avoided entire fights by successful bluffing, which really makes it feel like there’s a reactive dungeon master controlling the experience.

Combat similarly impresses, boiling down the complexities of D&D battles to an easy-to-understand, but deep system. Whenever I select a character from my party to attack, I have access to a ton of actions that go far beyond attacking and blocking. I can equip multiple spells — so long as I’ve prepared them beforehand — and can even do tabletop actions like making improvised weapons or safely disengaging from an enemy to avoid opportunity attacks. It’s an incredibly robust system that I was able to pick up quickly, though it can be a bit too easy to waltz into combat encounters far too underleveled.

Other little touches really help bring that tabletop experience to life. Whenever I need to make a skill check, I have to physically roll a 20-sided die and beat a number. I can see exactly what bonus modifiers I have active, which makes it much easier to understand my character’s strengths and their chances at success. Based on the bits I’ve played, Baldur’s Gate 3 is the most digestible D&D tutorial I’ve ever played, clarifying books and books of rules and nuances.

I’m still early in my adventure, but I’m eager to see more of its rich world — especially because its vibrant colors are so pleasant to look at. I’m also bought-in on its narrative hook, in which I need to find a way to remove a mind flayer’s parasite from my eye socket (something that’s shown in a mesmerizing, grotesque opening cutscene). But for now, I’m simply having a blast learning a lot of complex RPG systems that I’ve always struggled with in tabletop form. If its early momentum keeps up, Baldur’s Gate 3 could be a quintessential RPG for both hardcore fans and newcomers. We’ll just have to wait and see how it sticks the landing.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Topics
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more
Call of Duty: NEXT is back, and it’ll kick off the Modern Warfare 4 beta
Activision has revealed when players can watch new gameplay, catch fresh reveals, and jump into the first Modern Warfare 4 beta.
Call of Duty NEXT featured

If there's one thing Call of Duty fans look forward to every year besides launch day, it's Call of Duty: NEXT. This year's showcase is shaping up to be even bigger, as it won't just reveal more about Modern Warfare 4 -- it'll also mark the beginning of the game's multiplayer beta. Activision has officially confirmed that Call of Duty: NEXT will take place on August 21, featuring live gameplay, a detailed multiplayer briefing, developer insights, and new reveals. For the first time, the Modern Warfare 4 Early Access Beta will begin immediately after the livestream ends, letting players jump straight into the action.

When can players join the beta?

Read more