Color is an addictive color matching game for the design geek in you

Color Game Method of Action

For those who are well versed in the Adobe Creative Suite world, they might be used to playing around with the pinwheel of colors available on the photo editing software. But if you want to take your love for design a step further, you may want to check out Color, a color matching game that tests you your ability to match hue, saturation, complementary, analog, triad, and tetrad colors on the color wheel.

Haven’t a clue what the latter terms refer to? No problem. Perhaps the game is a useful tool for those interested in design to get a sense of what these terms mean as they continue to play the game and find the correct answers to each stage. For reference, I’m no design expert, but did take a design class or two in college. My first try resulted in a score of 7.7, which isn’t too shabby at all. The second attempt resulted in an 8.3. Each stage allots about 30 seconds for players to find the correct color on the wheel before moving on to find other color specifications.

While the game is fun and interesting, it does lack instructions since it seems to be made for those who are already familiar with color theory. But the gameplay is intuitive after the first few attempts, and at the completion of all six rounds, you can share or tweet your high score to challenge other players to beat your accomplishments.

After a bit of playing, admittedly this does hurt my vision a bit. If that’s the case, you can take advantage of the brightness adjustment to ease up on the color explosion. Color blind players can also get in on the action with a “Color blind assist” function that is an experimental support for the vision-impaired. In this feature, each color is represented by a particular shape and instead of matching visual colors, color blind players can match the correct shape as they search for the correct answer on the color wheel.

The Color game was created by Maria Munuera and Mark MacKay, the same people who introduced Kern Type and Shape Type, both games which tests typography skills by letting players match letter spacing between various fonts and manipulate font shapes. Manuera and Mackay are both are of a bigger project called Method of Action which aims to educate people to encourage people to accomplish various tasks, such as designing your own logo or read articles. The site gamifies actions by rewarding experience points so you can finish tasks in design, entrepreneurship, and gardening courses while having a neat interface to look at. You can’t move on from one task, or “mission,” to another until you finish the former. It is unclear when Method of Action will officially launch, but those interested can sign up for an e-mail alert when the site is ready for use.

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