Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Cyberpunk 2077 looks like an astonishing evolution for action RPGs

Add as a preferred source on Google
Cyberpunk 2077 review
Image used with permission by copyright holder
“Cyberpunk 2077 takes choice-driven gameplay to the next level.”
Pros
  • Crazy cool hacking
  • Fast gunplay
  • Interesting enemies
  • Well-realized dystopia
Cons
  • Not nearly as pretty as the trailers

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Cyberpunk 2077’s player character is V, but the gameplay presentation at E3 2019 was all about me.

Recommended Videos

Open world RPGs that give you the freedom to tackle objectives in any manner you like are nothing new. Even CD Projekt Red‘s last epic RPG, The Witcher 3, offered. Cyberpunk 2077, however, is next-level stuff when it comes to player choice. You can complete the entire game without killing a single enemy. You can pick an origin story that affects how NPCs perceive and speak with you. You can tackle objectives in a dazzling number of ways, mixing stealth with fast, first-person shooting and a hacking mechanic that is undeniably wild.

My hour long, hands-off gameplay presentation showed off a mid-game mission. Last year, CD Projekt Red showed off the female version of V. This year, male V took center stage, embarking on a mission in Pacifica, a region in the enormous Night City that is more rundown than the neon lights downtown. While the graphics are nice, they pale in comparison to the trailers.

V rendezvoused with Placide, a powerful NPC who asked him to investigate a hostile situation in a nearby mall. The mall was inhabited by Animals, an aggressive faction who injects themselves with Juice to enhance muscle growth at insane rates. But first, he demanded to jack into V’s Personal Link. Everyone in the world of futuristic world of Night City is chipped — and letting someone jack in gives them full access to your brain.

Cyberpunk 2077 — Official E3 2019 Cinematic Trailer

To get to the mall, V hopped on a motorcycle. The vehicle controls looked tight, handling well around curves. Up until the lengthy mall sequence, the gameplay presentation highlighted the choice-based dialogue system. Dialogue options change based on your origin story, class, and skills, creating a choice-driven narrative.

After pulling around the back entrance of the mall, V scanned the area for Animals. Closeups showed off their red, bulging arms — the result of Juice abuse. At first, V went about his business stealthily, sneaking past Animals. But when he approached an enemy he couldn’t sneak past, V grabbed him, bashed his head into a garbage chute, and threw him inside it. That was just the start of the ways Cyberpunk 2077 lets you take down enemies.

Back in the main lobby, an Animal was sparing with a robot. Thanks to the hacking skills of Placide, V was able to gain access to the robot and throw a few devastating punches to knock him out. The presenter stressed that almost everything in Cyberpunk 2077 can be hacked. After saying that, V hacked into a bench press, and dropped it on a dude who was just trying to get some reps in.

Still sticking to stealth, V triggered a vending machine to dispense, then used a sharp Nanowire — basically a high tech whip — to slash Animals from afar.

In a room crawling with enemies, V used the nanowire to hack into a data truck, giving him control of the Animals. The results were brutal and showcased how unusual Cyberpunk 2077‘s approach to combat can be. V forced one Animal to pull the pin on her own grenade, and commanded another to shoot himself in the head.

Though tech gives you a myriad of unique and subtle ways to dispose of enemies, you can also force your way through them. The gunplay seemed competent during the gameplay reveal last August, but it looked great here. V moved quickly, ducking in and out of cover, firing off shots and watching damage numbers pop off from his target. The Animals move with lightning speed, dashing towards you. It honestly reminded me of Doom.

To demo how different classes and skills operate in the same scenario, the presenter switched to a female V Strong Solo build. Her bionic arms ripped a turret gun out of its stand, giving her enough firepower to kill Animals in rapid succession. Rather than hacking to open doors with the Strong Solo class, V could pry them open.

Cyberpunk 2077 Keanu Reeves release date 2020
Image used with permission by copyright holder

I wasn’t a fan of The Witcher 3’s combat, but CD Projekt Red seems to have evolved with Cyberpunk 2077. Skill trees (every open world RPG needs skill trees, right?) let you upgrade attributes across a lengthy number of categories. You can mix and match skills as you’d like. Cyberpunk 2077 doesn’t limit you based on class. If you want to be a sniper who also can tear enemies to shreds up close, you can do that.

The sheer endless ways to approach Cyberpunk 2077‘s conflicts has me excited to see how it all comes together to create a unique experience for each player.

I can’t talk about Cyberpunk 2077 without mentioning Keanu Reeves, who lends his likeness and voice to the rocker Johnny Silverhand. Johnny aids you on your adventure, offering advice. He glitches as he walks, and it didn’t seem as if other people could see or hear him. It’s like your own personal Keanu, there just to help you, and I’m ok with that.

The presentation didn’t showed off much of the world, but it’s clear from the downtown skyline of Night City that the world is quite large. Brief loading screens were present in the demo, but CD Projekt Red has promised that traversal will be seamless at release with zero loading screens.

I’m sold on the combat. The premise and world building also look great. The focus on body modification and large emphasis on physical appearances has been a point of scrutiny, but I’m hopeful CD Projekt Red’s vision will handle this concept with tact.

For the second straight year, Cyberpunk 2077 has mightily impressed us. It has exceptional promise. We’ll find out if it delivers on its ambitious vision when Cyberpunk 2077 launches on April 16, 2020 for PS4, Xbox One, and PC.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more